extern int CALLBACK SPUplayCDDAchannel(short *, int);
/* PAD */
-static long PADreadPort1(PadDataS *pad)
+
+
+// Lecture du port de la playstation, etat des boutons lu à cette endroit !
+// Distribution des manettes en fonction du port. Si 2, une sur chacun des ports.
+// Si supérieur a deux on en connecte 4 sur port 1 et le reste sur port 2
+static long PADreadPort1(PadDataS *pad, int pad_index)
{
- pad->controllerType = in_type1;
- pad->buttonStatus = ~in_keystate;
- if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) {
- pad->leftJoyX = in_a1[0];
- pad->leftJoyY = in_a1[1];
- pad->rightJoyX = in_a2[0];
- pad->rightJoyY = in_a2[1];
- }
+ pad->controllerType = in_type[pad_index];
+ pad->buttonStatus = ~in_keystate[pad_index];
+ //pad->buttonStatus = ~in_keystate;
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON) {
+ pad->leftJoyX = in_analog_left[pad_index][0];
+ pad->leftJoyY = in_analog_left[pad_index][1];
+ pad->rightJoyX = in_analog_right[pad_index][0];
+ pad->rightJoyY = in_analog_right[pad_index][1];
+ }
return 0;
}
static long PADreadPort2(PadDataS *pad)
{
- pad->controllerType = in_type2;
- pad->buttonStatus = ~in_keystate >> 16;
+ pad->controllerType = in_type[4];
+ pad->buttonStatus = ~in_keystate[4];
+ //pad->buttonStatus = ~in_keystate >> 16;
+ if (in_type[4] == PSE_PAD_TYPE_ANALOGPAD || in_type[4] == PSE_PAD_TYPE_NEGCON) {
+ pad->leftJoyX = in_analog_left[4][0];
+ pad->leftJoyY = in_analog_left[4][1];
+ pad->rightJoyX = in_analog_right[4][0];
+ pad->rightJoyY = in_analog_right[4][1];
+ }
return 0;
}