second implementation of multitap
[pcsx_rearmed.git] / frontend / plugin.c
index d9eb04a..cf93df8 100644 (file)
@@ -49,24 +49,38 @@ extern void CALLBACK SPUasync(unsigned int, unsigned int);
 extern int  CALLBACK SPUplayCDDAchannel(short *, int);
 
 /* PAD */
-static long PADreadPort1(PadDataS *pad)
-{
-       pad->controllerType = in_type1;
-       pad->buttonStatus = ~in_keystate;
-       if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) {
-               pad->leftJoyX = in_a1[0];
-               pad->leftJoyY = in_a1[1];
-               pad->rightJoyX = in_a2[0];
-               pad->rightJoyY = in_a2[1];
-       }
-       return 0;
+static long PADreadPort1(PadDataS *pad, int pad_index) {
+    pad->controllerType = in_type[pad_index];
+    pad->buttonStatus = ~in_keystate[pad_index];
+    if(multitap1==1){
+       pad->portMultitap=1;
+    }else{
+       pad->portMultitap=0;
+    }
+    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON) {
+        pad->leftJoyX = in_analog_left[pad_index][0];
+        pad->leftJoyY = in_analog_left[pad_index][1];
+        pad->rightJoyX = in_analog_right[pad_index][0];
+        pad->rightJoyY = in_analog_right[pad_index][1];
+    }
+    return 0;
 }
 
-static long PADreadPort2(PadDataS *pad)
-{
-       pad->controllerType = in_type2;
-       pad->buttonStatus = ~in_keystate >> 16;
-       return 0;
+static long PADreadPort2(PadDataS *pad, int pad_index) {
+       pad->controllerType = in_type[pad_index];
+    pad->buttonStatus = ~in_keystate[pad_index];
+    if(multitap2==1){
+       pad->portMultitap=2;
+    }else{
+       pad->portMultitap=0;
+    }
+    if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON) {
+        pad->leftJoyX = in_analog_left[pad_index][0];
+        pad->leftJoyY = in_analog_left[pad_index][1];
+        pad->rightJoyX = in_analog_right[pad_index][0];
+        pad->rightJoyY = in_analog_right[pad_index][1];
+    }
+    return 0;
 }
 
 /* GPU */