#include "psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psxmem_map.h"
-#include "../plugins/dfinput/externals.h"
+#include "../libpcsxcore/gpu.h"
#define HUD_HEIGHT 10
static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
unsigned short *dest = (unsigned short *)pl_vout_buf +
- vout_w * (vout_h - HUD_HEIGHT) + vout_w / 2 - 192/2;
+ pl_vout_w * (vout_h - HUD_HEIGHT) + pl_vout_w / 2 - 192/2;
unsigned short *d, p;
int c, x, y;
- if (dest == NULL || pl_vout_bpp != 16)
+ if (pl_vout_buf == NULL || pl_vout_bpp != 16)
return;
spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans);
(fmod_chans & (1<<c)) ? 0xf000 :
(noise_chans & (1<<c)) ? 0x001f :
colors[c & 1];
- for (y = 0; y < 8; y++, d += vout_w)
+ for (y = 0; y < 8; y++, d += pl_vout_w)
for (x = 0; x < 8; x++)
d[x] = p;
}
menu_notify_mode_change(pl_vout_w, pl_vout_h, pl_vout_bpp);
}
+static int flip_clear_counter;
+
+void pl_force_clear(void)
+{
+ flip_clear_counter = 2;
+}
+
static void pl_vout_flip(const void *vram, int stride, int bgr24,
int x, int y, int w, int h, int dims_changed)
{
- static int clear_counter;
unsigned char *dest = pl_vout_buf;
const unsigned short *src = vram;
int dstride = pl_vout_w, h1 = h;
doffs = xoffs + y * dstride;
if (dims_changed)
- clear_counter = 2;
+ flip_clear_counter = 2;
- if (clear_counter > 0) {
+ if (flip_clear_counter > 0) {
if (pl_plat_clear)
pl_plat_clear();
else
memset(pl_vout_buf, 0,
dstride * h_full * pl_vout_bpp / 8);
- clear_counter--;
+ flip_clear_counter--;
}
if (pl_plat_blit)
emu_set_action(emu_act);
in_keystate[0] = actions[IN_BINDTYPE_PLAYER12];
+
+ // fixme
+ //if (in_type[0] == PSE_PAD_TYPE_GUNCON && tsdev)
+ // pl_gun_ts_update(tsdev, xn, yn, in);
+ // in_analog_left[0][0] = xn
}
#else /* MAEMO */
extern void update_input(void);
#endif
-void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)
+void pl_gun_byte2(int port, unsigned char byte)
{
- if (tsdev)
- pl_gun_ts_update(tsdev, xn, yn, in);
-
- *xres = psx_w;
- *yres = psx_h;
}
#define MAX_LAG_FRAMES 3
.mmap = pl_mmap,
.munmap = pl_munmap,
.pl_set_gpu_caps = pl_set_gpu_caps,
+ .gpu_state_change = gpu_state_change,
};
/* watchdog */