#define HUD_HEIGHT 10
int in_type[8];
+int multitap1;
+int multitap2;
int in_analog_left[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }};
int in_analog_right[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }};
-//int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
int in_adev_is_nublike[2];
int in_keystate, in_state_gun;
emu_set_action(emu_act);
in_keystate[0] = actions[IN_BINDTYPE_PLAYER12];
-
}
#else /* MAEMO */
extern void update_input(void);