extern int in_analog_left[8][2];
extern int in_analog_right[8][2];
extern unsigned short in_keystate[8];
+extern int in_mouse[8][2];
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev_is_nublike[2];
int dwFrameRateTicks;
} gpu_peops;
struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ // old gpu_unai config for compatibility
int abe_hack;
int no_light, no_blend;
int lineskip;