};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
-void in_update_analogs(void);
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int pl_flip_cnt;
// gpu options
int frameskip;
int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
struct {
int iUseDither;
int dwActFixes;