void in_update_analogs(void);
extern void *pl_vout_buf;
+extern int pl_flip_cnt;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
+void pl_print_hud(int w, int h, int xborder);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void *(*pl_vout_set_mode)(int w, int h, int bpp);
void *(*pl_vout_flip)(void);
void (*pl_vout_close)(void);
+ // these are only used by some frontends
+ void (*pl_vout_raw_flip)(int x, int y);
+ void (*pl_vout_set_raw_vram)(void *vram);
// gpu options
int frameskip;
int fskip_advice;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ } gpu_unai;
};
extern struct rearmed_cbs pl_rearmed_cbs;