int (*pl_vout_open)(void);
void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
- int w, int h);
+ int x, int y, int w, int h, int dims_changed);
void (*pl_vout_close)(void);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
} gpu_peopsgl;
// misc
int gpu_caps;
+ int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_x;
+ int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;