void *pl_fbdev_flip(void);
void pl_fbdev_close(void);
-void pl_text_out16(int x, int y, const char *texto, ...);
-void pl_start_watchdog(void);
+void pl_text_out16(int x, int y, const char *texto, ...);
+void pl_start_watchdog(void);
+void *pl_prepare_screenshot(int *w, int *h, int *bpp);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
void *(*pl_fbdev_set_mode)(int w, int h, int bpp);
void *(*pl_fbdev_flip)(void);
void (*pl_fbdev_close)(void);
- int *fskip_option;
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
};
-extern const struct rearmed_cbs pl_rearmed_cbs;
+extern struct rearmed_cbs pl_rearmed_cbs;
extern int pl_frame_interval;