DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_state_gun;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
int enhancement_enable;
int enhancement_no_main;
int allow_dithering;
+ int enhancement_tex_adj;
} gpu_neon;
struct {
int iUseDither;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai_old;
struct {
int ilace_force;
int pixel_skip;
int fast_lighting;
int blending;
int dithering;
- // old gpu_unai config for compatibility
- int abe_hack;
- int no_light, no_blend;
- int lineskip;
- int scale_hires;
+ int scale_hires;
} gpu_unai;
struct {
int dwActFixes;
} gpu_peopsgl;
// misc
int gpu_caps;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_type;
+ int screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum centering_type { C_AUTO = 0, C_INGAME, C_BORDERLESS, C_MANUAL };
+
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),