float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai_old;
struct {
int ilace_force;
int pixel_skip;
int fast_lighting;
int blending;
int dithering;
- // old gpu_unai config for compatibility
- int abe_hack;
- int no_light, no_blend;
- int lineskip;
- int scale_hires;
+ int scale_hires;
} gpu_unai;
struct {
int dwActFixes;
// misc
int gpu_caps;
int screen_centering_type;
+ int screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
};