int abe_hack;
int no_light, no_blend;
int lineskip;
- } gpu_unai;
+ } gpu_unai_old;
struct {
int ilace_force;
int pixel_skip;
int blending;
int dithering;
int scale_hires;
- } gpu_senquack;
+ } gpu_unai;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;
// misc
int gpu_caps;
int screen_centering_type;
+ int screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
};