void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
+// for communication with gpulib
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
+ // emulation related
+ void (*gpu_state_change)(int what);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s