extern int in_enable_vibration;
extern void *pl_vout_buf;
-extern int pl_flip_cnt;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
// these are only used by some frontends
void (*pl_vout_raw_flip)(int x, int y);
void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
struct {
int iUseDither;
int dwActFixes;
int lineskip;
} gpu_unai;
struct {
- int allow_interlace; // 0 off, 1 on, 2 guess
- } gpu_neon;
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
};
extern struct rearmed_cbs pl_rearmed_cbs;