extern void *gpsp_gp2x_screen;
void fb_use_buffers(int count);
void pollux_video_flip();
+void wiz_lcd_set_portrait(int y);
+u32 wiz_load_gamepak(char *name);
+
+void do_rotated_blit(void *dst, void *linesx4, u32 y);
+void upscale_aspect_row(void *dst, void *linesx3, u32 row);
#endif