#define CdlStandby 7
#define CdlStop 8
#define CdlPause 9
-#define CdlInit 10
+#define CdlReset 10
#define CdlMute 11
#define CdlDemute 12
#define CdlSetfilter 13
#define CdlTest 25
#define CdlID 26
#define CdlReadS 27
-#define CdlReset 28
+#define CdlInit 28
#define CdlGetQ 29
#define CdlReadToc 30
char *CmdName[0x100]= {
"CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
"CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
- "CdlStop", "CdlPause", "CdlInit", "CdlMute",
+ "CdlStop", "CdlPause", "CdlReset", "CdlMute",
"CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode",
"CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN",
"CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock",
"CdlGetclock", "CdlTest", "CdlID", "CdlReadS",
- "CdlReset", NULL, "CDlReadToc", NULL
+ "CdlInit", NULL, "CDlReadToc", NULL
};
unsigned char Test04[] = { 0 };
if (cdr.SetlocPending) {
memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
cdr.SetlocPending = 0;
+ cdr.m_locationChanged = TRUE;
}
Find_CurTrack(cdr.SetSectorPlay);
ReadTrack(cdr.SetSectorPlay);
}
}
- CDRMISC_INT(cdReadTime);
+ if (cdr.m_locationChanged)
+ {
+ CDRMISC_INT(cdReadTime * 30);
+ cdr.m_locationChanged = FALSE;
+ }
+ else
+ {
+ CDRMISC_INT(cdReadTime);
+ }
// update for CdlGetlocP/autopause
generate_subq(cdr.SetSectorPlay);
if (cdr.SetlocPending) {
memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
cdr.SetlocPending = 0;
+ cdr.m_locationChanged = TRUE;
}
// BIOS CD Player
cdr.Stat = Complete;
break;
- case CdlInit:
- AddIrqQueue(CdlInit + 0x100, cdReadTime * 6);
+ case CdlReset:
+ cdr.Muted = FALSE;
+ cdr.Mode = 0x20; /* Needed for This is Football 2, Pooh's Party and possibly others. */
+ AddIrqQueue(CdlReset + 0x100, 4100000);
no_busy_error = 1;
start_rotating = 1;
break;
- case CdlInit + 0x100:
+ case CdlReset + 0x100:
cdr.Stat = Complete;
break;
cdr.Stat = Complete;
break;
- case CdlReset:
+ case CdlInit:
// yes, it really sets STATUS_SHELLOPEN
cdr.StatP |= STATUS_SHELLOPEN;
cdr.DriveState = DRIVESTATE_RESCAN_CD;
if(seekTime > 1000000) seekTime = 1000000;
memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
cdr.SetlocPending = 0;
+ cdr.m_locationChanged = TRUE;
}
Find_CurTrack(cdr.SetSectorPlay);
cdr.Channel = cdr.Transfer[4 + 1];
}
+ /* Gameblabla
+ * Skips playing on channel 255.
+ * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2)
+ * TODO : Check if this is the proper behaviour.
+ * */
if((cdr.Transfer[4 + 2] & 0x4) &&
(cdr.Transfer[4 + 1] == cdr.Channel) &&
- (cdr.Transfer[4 + 0] == cdr.File)) {
+ (cdr.Transfer[4 + 0] == cdr.File) && cdr.Channel != 255) {
int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
if (!ret) {
cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
cdr.Readed = 0;
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
+ uint32_t delay = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
+ if (cdr.m_locationChanged) {
+ CDREAD_INT(delay * 30);
+ cdr.m_locationChanged = FALSE;
+ } else {
+ CDREAD_INT(delay);
+ }
/*
Croc 2: $40 - only FORM1 (*)
StopReading();
break;
- case CdlReset:
case CdlInit:
+ case CdlReset:
cdr.Seeked = SEEK_DONE;
StopCdda();
StopReading();
cdr.DriveState = DRIVESTATE_STANDBY;
cdr.StatP = STATUS_ROTATING;
pTransfer = cdr.Transfer;
+ cdr.SetlocPending = 0;
+ cdr.m_locationChanged = FALSE;
// BIOS player - default values
cdr.AttenuatorLeftToLeft = 0x80;