static int cdrSeekTime(unsigned char *target)
{
- int seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(target)) * (cdReadTime / 200);
+ int diff = msf2sec(cdr.SetSectorPlay) - msf2sec(target);
+ int seekTime = abs(diff) * (cdReadTime / 200);
/*
* Gameblabla :
* It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball