} subq;
unsigned char TrackChanged;
unsigned char ReportDelay;
- unsigned char unused3;
+ unsigned char PhysCdPropagations;
unsigned short sectorsRead;
unsigned int freeze_ver;
void cdrPlayReadInterrupt(void)
{
+ int hit = CDR_prefetch(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
+ if (!hit && cdr.PhysCdPropagations++ < 222) {
+ // this propagates real cdrom delays to the emulated game
+ CDRPLAYREAD_INT(cdReadTime / 2, 0);
+ return;
+ }
+ cdr.PhysCdPropagations = 0;
+
cdr.LastReadSeekCycles = psxRegs.cycle;
if (cdr.Reading) {
}
msfiAdd(cdr.SetSectorPlay, 1);
+ CDR_prefetch(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
// update for CdlGetlocP/autopause
generate_subq(cdr.SetSectorPlay);
seekTime = cdrSeekTime(cdr.SetSector);
memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
cdr.DriveState = DRIVESTATE_SEEK;
+ CDR_prefetch(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1],
+ cdr.SetSectorPlay[2]);
/*
Crusaders of Might and Magic = 0.5x-4x
- fix cutscene speech start
cdr.SubqForwardSectors = 1;
cdr.sectorsRead = 0;
cdr.DriveState = DRIVESTATE_SEEK;
+ CDR_prefetch(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1],
+ cdr.SetSectorPlay[2]);
cycles = (cdr.Mode & MODE_SPEED) ? cdReadTime : cdReadTime * 2;
cycles += seekTime;
cdrReadInterruptSetResult(cdr.StatP);
msfiAdd(cdr.SetSectorPlay, 1);
+ CDR_prefetch(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 0);
}