Remove CdlGetLocP hack
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index 5ffb7fa..76fd545 100644 (file)
@@ -383,7 +383,7 @@ static void ReadTrack(const u8 *time) {
 
        CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
 
-       cdr.RErr = CDR_readTrack(tmp);
+       cdr.NoErr = CDR_readTrack(tmp);
        memcpy(cdr.Prev, tmp, 3);
 
        if (CheckSBI(time))
@@ -505,7 +505,6 @@ void cdrPlayInterrupt()
                cdr.Seeked = SEEK_DONE;
                if (cdr.Irq == 0) {
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        setIrq();
                }
 
@@ -609,8 +608,10 @@ void cdrInterrupt() {
                do_CdlPlay:
                case CdlPlay:
                        StopCdda();
-                       /* It would set it to SEEK_DONE*/
-                       cdr.Seeked = SEEK_PENDING;
+                       if (cdr.Seeked == SEEK_PENDING) {
+                               // XXX: wrong, should seek instead..
+                               cdr.Seeked = SEEK_DONE;
+                       }
 
                        cdr.FastBackward = 0;
                        cdr.FastForward = 0;
@@ -677,7 +678,6 @@ void cdrInterrupt() {
                case CdlForward:
                        // TODO: error 80 if stopped
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        // GameShark CD Player: Calls 2x + Play 2x
                        cdr.FastForward = 1;
                        cdr.FastBackward = 0;
@@ -702,7 +702,6 @@ void cdrInterrupt() {
 
                case CdlStandby + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlStop:
@@ -730,7 +729,6 @@ void cdrInterrupt() {
                        cdr.StatP &= ~STATUS_ROTATING;
                        cdr.Result[0] = cdr.StatP;
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlPause:
@@ -766,7 +764,6 @@ void cdrInterrupt() {
                        cdr.StatP &= ~STATUS_READ;
                        cdr.Result[0] = cdr.StatP;
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlReset:
@@ -779,7 +776,6 @@ void cdrInterrupt() {
 
                case CdlReset + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlMute:
@@ -816,9 +812,6 @@ void cdrInterrupt() {
                case CdlGetlocP:
                        SetResultSize(8);
                        memcpy(&cdr.Result, &cdr.subq, 8);
-
-                       if (!cdr.Play && !cdr.Reading)
-                               cdr.Result[1] = 0; // HACK?
                        break;
 
                case CdlReadT: // SetSession?
@@ -829,7 +822,6 @@ void cdrInterrupt() {
 
                case CdlReadT + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlGetTN:
@@ -929,7 +921,6 @@ void cdrInterrupt() {
                        /* This adds the string "PCSX" in Playstation bios boot screen */
                        memcpy((char *)&cdr.Result[4], "PCSX", 4);
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlInit:
@@ -953,7 +944,6 @@ void cdrInterrupt() {
 
                case CdlReadToc + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        no_busy_error = 1;
                        break;
 
@@ -1153,9 +1143,9 @@ void cdrReadInterrupt() {
 
        buf = CDR_getBuffer();
        if (buf == NULL)
-               cdr.RErr = 0;
+               cdr.NoErr = 0;
 
-       if (cdr.RErr == 0) {
+       if (cdr.NoErr == 0) {
                CDR_LOG_I("cdrReadInterrupt() Log: err\n");
                memset(cdr.Transfer, 0, DATA_SIZE);
                cdr.Stat = DiskError;
@@ -1188,6 +1178,19 @@ void cdrReadInterrupt() {
                        int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
                        if (!ret) {
                                cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
+                               /*
+                                * Gameblabla -
+                                * This is a hack for Megaman X4, Castlevania etc...
+                                * that regressed from the new m_locationChanged and CDROM timings changes.
+                                * It is mostly noticeable in Castevania however and the stuttering can be very jarring.
+                                * 
+                                * According to PCSX redux authors, we shouldn't cause a location change if
+                                * the sector difference is too small. 
+                                * I attempted to go with that approach but came empty handed.
+                                * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples.
+                                * This does not regress Crash Team Racing's intro at least.
+                               */
+                               cdr.m_locationChanged = FALSE;
                                SPU_playADPCMchannel(&cdr.Xa);
                                cdr.FirstSector = 0;
                        }