Remove CdlGetLocP hack
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index d6ee520..76fd545 100644 (file)
@@ -46,6 +46,7 @@
 
 cdrStruct cdr;
 static unsigned char *pTransfer;
+static s16 read_buf[CD_FRAMESIZE_RAW/2];
 
 /* CD-ROM magic numbers */
 #define CdlSync        0 /* nocash documentation : "Uh, actually, returns error code 40h = Invalid Command...?" */
@@ -382,7 +383,7 @@ static void ReadTrack(const u8 *time) {
 
        CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
 
-       cdr.RErr = CDR_readTrack(tmp);
+       cdr.NoErr = CDR_readTrack(tmp);
        memcpy(cdr.Prev, tmp, 3);
 
        if (CheckSBI(time))
@@ -431,6 +432,10 @@ static void AddIrqQueue(unsigned short irq, unsigned long ecycle) {
 
 static void cdrPlayInterrupt_Autopause()
 {
+       u32 abs_lev_max = 0;
+       boolean abs_lev_chselect;
+       u32 i;
+
        if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) {
                CDR_LOG( "CDDA STOP\n" );
 
@@ -446,10 +451,20 @@ static void cdrPlayInterrupt_Autopause()
                StopCdda();
        }
        else if (((cdr.Mode & MODE_REPORT) || cdr.FastForward || cdr.FastBackward)) {
-
+               CDR_readCDDA(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], (u8 *)read_buf);
                cdr.Result[0] = cdr.StatP;
                cdr.Result[1] = cdr.subq.Track;
                cdr.Result[2] = cdr.subq.Index;
+               
+               abs_lev_chselect = cdr.subq.Absolute[1] & 0x01;
+               
+               /* 8 is a hack. For accuracy, it should be 588. */
+               for (i = 0; i < 8; i++)
+               {
+                       abs_lev_max = MAX_VALUE(abs_lev_max, abs(read_buf[i * 2 + abs_lev_chselect]));
+               }
+               abs_lev_max = MIN_VALUE(abs_lev_max, 32767);
+               abs_lev_max |= abs_lev_chselect << 15;
 
                if (cdr.subq.Absolute[2] & 0x10) {
                        cdr.Result[3] = cdr.subq.Relative[0];
@@ -462,8 +477,8 @@ static void cdrPlayInterrupt_Autopause()
                        cdr.Result[5] = cdr.subq.Absolute[2];
                }
 
-               cdr.Result[6] = 0;
-               cdr.Result[7] = 0;
+               cdr.Result[6] = abs_lev_max >> 0;
+               cdr.Result[7] = abs_lev_max >> 8;
 
                // Rayman: Logo freeze (resultready + dataready)
                cdr.ResultReady = 1;
@@ -490,7 +505,6 @@ void cdrPlayInterrupt()
                cdr.Seeked = SEEK_DONE;
                if (cdr.Irq == 0) {
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        setIrq();
                }
 
@@ -518,6 +532,12 @@ void cdrPlayInterrupt()
                cdrPlayInterrupt_Autopause();
 
        if (!cdr.Play) return;
+       
+       if (CDR_readCDDA && !cdr.Muted && cdr.Mode & MODE_REPORT) {
+               cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
+               if (SPU_playCDDAchannel)
+                       SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW);
+       }
 
        cdr.SetSectorPlay[2]++;
        if (cdr.SetSectorPlay[2] == 75) {
@@ -588,8 +608,10 @@ void cdrInterrupt() {
                do_CdlPlay:
                case CdlPlay:
                        StopCdda();
-                       /* It would set it to SEEK_DONE*/
-                       cdr.Seeked = SEEK_PENDING;
+                       if (cdr.Seeked == SEEK_PENDING) {
+                               // XXX: wrong, should seek instead..
+                               cdr.Seeked = SEEK_DONE;
+                       }
 
                        cdr.FastBackward = 0;
                        cdr.FastForward = 0;
@@ -638,7 +660,7 @@ void cdrInterrupt() {
                        cdr.TrackChanged = FALSE;
 
                        if (!Config.Cdda)
-                               CDR_play(cdr.SetSectorPlay);
+                               CDR_play();
 
                        // Vib Ribbon: gameplay checks flag
                        cdr.StatP &= ~STATUS_SEEK;
@@ -656,7 +678,6 @@ void cdrInterrupt() {
                case CdlForward:
                        // TODO: error 80 if stopped
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        // GameShark CD Player: Calls 2x + Play 2x
                        cdr.FastForward = 1;
                        cdr.FastBackward = 0;
@@ -681,7 +702,6 @@ void cdrInterrupt() {
 
                case CdlStandby + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlStop:
@@ -709,7 +729,6 @@ void cdrInterrupt() {
                        cdr.StatP &= ~STATUS_ROTATING;
                        cdr.Result[0] = cdr.StatP;
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlPause:
@@ -745,7 +764,6 @@ void cdrInterrupt() {
                        cdr.StatP &= ~STATUS_READ;
                        cdr.Result[0] = cdr.StatP;
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlReset:
@@ -758,7 +776,6 @@ void cdrInterrupt() {
 
                case CdlReset + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlMute:
@@ -795,9 +812,6 @@ void cdrInterrupt() {
                case CdlGetlocP:
                        SetResultSize(8);
                        memcpy(&cdr.Result, &cdr.subq, 8);
-
-                       if (!cdr.Play && !cdr.Reading)
-                               cdr.Result[1] = 0; // HACK?
                        break;
 
                case CdlReadT: // SetSession?
@@ -808,7 +822,6 @@ void cdrInterrupt() {
 
                case CdlReadT + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlGetTN:
@@ -908,7 +921,6 @@ void cdrInterrupt() {
                        /* This adds the string "PCSX" in Playstation bios boot screen */
                        memcpy((char *)&cdr.Result[4], "PCSX", 4);
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        break;
 
                case CdlInit:
@@ -932,7 +944,6 @@ void cdrInterrupt() {
 
                case CdlReadToc + 0x100:
                        cdr.Stat = Complete;
-                       cdr.RErr = 1;
                        no_busy_error = 1;
                        break;
 
@@ -1132,9 +1143,9 @@ void cdrReadInterrupt() {
 
        buf = CDR_getBuffer();
        if (buf == NULL)
-               cdr.RErr = 0;
+               cdr.NoErr = 0;
 
-       if (cdr.RErr == 0) {
+       if (cdr.NoErr == 0) {
                CDR_LOG_I("cdrReadInterrupt() Log: err\n");
                memset(cdr.Transfer, 0, DATA_SIZE);
                cdr.Stat = DiskError;
@@ -1167,6 +1178,19 @@ void cdrReadInterrupt() {
                        int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
                        if (!ret) {
                                cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
+                               /*
+                                * Gameblabla -
+                                * This is a hack for Megaman X4, Castlevania etc...
+                                * that regressed from the new m_locationChanged and CDROM timings changes.
+                                * It is mostly noticeable in Castevania however and the stuttering can be very jarring.
+                                * 
+                                * According to PCSX redux authors, we shouldn't cause a location change if
+                                * the sector difference is too small. 
+                                * I attempted to go with that approach but came empty handed.
+                                * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples.
+                                * This does not regress Crash Team Racing's intro at least.
+                               */
+                               cdr.m_locationChanged = FALSE;
                                SPU_playADPCMchannel(&cdr.Xa);
                                cdr.FirstSector = 0;
                        }
@@ -1589,7 +1613,7 @@ int cdrFreeze(void *f, int Mode) {
 
                        Find_CurTrack(cdr.SetSectorPlay);
                        if (!Config.Cdda)
-                               CDR_play(cdr.SetSectorPlay);
+                               CDR_play();
                }
 
                if ((cdr.freeze_ver & 0xffffff00) != 0x63647200) {