#endif
//#define CDR_LOG_CMD_IRQ
-cdrStruct cdr;
+static struct {
+ unsigned char OCUP;
+ unsigned char Reg1Mode;
+ unsigned char Reg2;
+ unsigned char CmdProcess;
+ unsigned char Ctrl;
+ unsigned char Stat;
+
+ unsigned char StatP;
+
+ unsigned char Transfer[DATA_SIZE];
+ struct {
+ unsigned char Track;
+ unsigned char Index;
+ unsigned char Relative[3];
+ unsigned char Absolute[3];
+ } subq;
+ unsigned char TrackChanged;
+ unsigned char pad1[3];
+ unsigned int freeze_ver;
+
+ unsigned char Prev[4];
+ unsigned char Param[8];
+ unsigned char Result[16];
+
+ unsigned char ParamC;
+ unsigned char ParamP;
+ unsigned char ResultC;
+ unsigned char ResultP;
+ unsigned char ResultReady;
+ unsigned char Cmd;
+ unsigned char Readed;
+ unsigned char SetlocPending;
+ u32 Reading;
+
+ unsigned char ResultTN[6];
+ unsigned char ResultTD[4];
+ unsigned char SetSectorPlay[4];
+ unsigned char SetSectorEnd[4];
+ unsigned char SetSector[4];
+ unsigned char Track;
+ boolean Play, Muted;
+ int CurTrack;
+ int Mode, File, Channel;
+ int Reset;
+ int NoErr;
+ int FirstSector;
+
+ xa_decode_t Xa;
+
+ int Init;
+
+ u16 Irq;
+ u8 IrqRepeated;
+ u32 eCycle;
+
+ u8 pad2;
+
+ u8 DriveState;
+ u8 FastForward;
+ u8 FastBackward;
+ u8 pad;
+
+ u8 AttenuatorLeftToLeft, AttenuatorLeftToRight;
+ u8 AttenuatorRightToRight, AttenuatorRightToLeft;
+ u8 AttenuatorLeftToLeftT, AttenuatorLeftToRightT;
+ u8 AttenuatorRightToRightT, AttenuatorRightToLeftT;
+} cdr;
static unsigned char *pTransfer;
+static s16 read_buf[CD_FRAMESIZE_RAW/2];
/* CD-ROM magic numbers */
-#define CdlSync 0
+#define CdlSync 0 /* nocash documentation : "Uh, actually, returns error code 40h = Invalid Command...?" */
#define CdlNop 1
#define CdlSetloc 2
#define CdlPlay 3
#define CdlStandby 7
#define CdlStop 8
#define CdlPause 9
-#define CdlInit 10
+#define CdlReset 10
#define CdlMute 11
#define CdlDemute 12
#define CdlSetfilter 13
#define CdlSetmode 14
-#define CdlGetmode 15
+#define CdlGetparam 15
#define CdlGetlocL 16
#define CdlGetlocP 17
#define CdlReadT 18
#define CdlTest 25
#define CdlID 26
#define CdlReadS 27
-#define CdlReset 28
+#define CdlInit 28
#define CdlGetQ 29
#define CdlReadToc 30
-char *CmdName[0x100]= {
+#ifdef CDR_LOG_CMD_IRQ
+static const char * const CmdName[0x100] = {
"CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
"CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
- "CdlStop", "CdlPause", "CdlInit", "CdlMute",
- "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode",
+ "CdlStop", "CdlPause", "CdlReset", "CdlMute",
+ "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetparam",
"CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN",
"CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock",
"CdlGetclock", "CdlTest", "CdlID", "CdlReadS",
- "CdlReset", NULL, "CDlReadToc", NULL
+ "CdlInit", NULL, "CDlReadToc", NULL
};
+#endif
unsigned char Test04[] = { 0 };
unsigned char Test05[] = { 0 };
#define cdReadTime (PSXCLK / 75)
enum drive_state {
- DRIVESTATE_STANDBY = 0,
+ DRIVESTATE_STANDBY = 0, // pause, play, read
DRIVESTATE_LID_OPEN,
DRIVESTATE_RESCAN_CD,
DRIVESTATE_PREPARE_CD,
DRIVESTATE_STOPPED,
};
-// for cdr.Seeked
-enum seeked_state {
- SEEK_PENDING = 0,
- SEEK_DONE = 1,
-};
-
static struct CdrStat stat;
static unsigned int msf2sec(const u8 *msf) {
new_dyna_set_event(PSXINT_CDR, eCycle); \
}
-// cdrReadInterrupt
-#define CDREAD_INT(eCycle) { \
+// cdrPlaySeekReadInterrupt
+#define CDRPLAYSEEKREAD_INT(eCycle) { \
psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
new_dyna_set_event(PSXINT_CDRLID, eCycle); \
}
-// cdrPlayInterrupt
-#define CDRMISC_INT(eCycle) { \
- psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
- psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
- psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
- new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
-}
-
#define StopReading() { \
- if (cdr.Reading) { \
- cdr.Reading = 0; \
- psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
- } \
- cdr.StatP &= ~(STATUS_READ|STATUS_SEEK);\
+ cdr.Reading = 0; \
+ psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
}
#define StopCdda() { \
- if (cdr.Play) { \
- if (!Config.Cdda) CDR_stop(); \
- cdr.StatP &= ~STATUS_PLAY; \
- cdr.Play = FALSE; \
- cdr.FastForward = 0; \
- cdr.FastBackward = 0; \
- /*SPU_registerCallback( SPUirq );*/ \
- } \
+ if (cdr.Play && !Config.Cdda) CDR_stop(); \
+ cdr.Play = FALSE; \
+ cdr.FastForward = 0; \
+ cdr.FastBackward = 0; \
+}
+
+#define SetPlaySeekRead(x, f) { \
+ x &= ~(STATUS_PLAY | STATUS_SEEK | STATUS_READ); \
+ x |= f; \
}
#define SetResultSize(size) { \
cdr.ResultReady = 1; \
}
-static void setIrq(void)
+static void setIrq(int log_cmd)
{
if (cdr.Stat & cdr.Reg2)
psxHu32ref(0x1070) |= SWAP32((u32)0x4);
+
+#ifdef CDR_LOG_CMD_IRQ
+ {
+ int i;
+ SysPrintf("CDR IRQ=%d cmd %02x stat %02x: ",
+ !!(cdr.Stat & cdr.Reg2), log_cmd, cdr.Stat);
+ for (i = 0; i < cdr.ResultC; i++)
+ SysPrintf("%02x ", cdr.Result[i]);
+ SysPrintf("\n");
+ }
+#endif
}
// timing used in this function was taken from tests on real hardware
// (yes it's slow, but you probably don't want to modify it)
-void cdrLidSeekInterrupt()
+void cdrLidSeekInterrupt(void)
{
switch (cdr.DriveState) {
default:
case DRIVESTATE_STANDBY:
- cdr.StatP &= ~STATUS_SEEK;
+ StopCdda();
+ StopReading();
+ SetPlaySeekRead(cdr.StatP, 0);
if (CDR_getStatus(&stat) == -1)
return;
if (stat.Status & STATUS_SHELLOPEN)
{
- StopCdda();
cdr.DriveState = DRIVESTATE_LID_OPEN;
CDRLID_INT(0x800);
}
// 02, 12, 10
if (!(cdr.StatP & STATUS_SHELLOPEN)) {
- StopReading();
cdr.StatP |= STATUS_SHELLOPEN;
// could generate error irq here, but real hardware
CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]);
- cdr.RErr = CDR_readTrack(tmp);
+ cdr.NoErr = CDR_readTrack(tmp);
memcpy(cdr.Prev, tmp, 3);
if (CheckSBI(time))
static void cdrPlayInterrupt_Autopause()
{
+ u32 abs_lev_max = 0;
+ boolean abs_lev_chselect;
+ u32 i;
+
if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) {
CDR_LOG( "CDDA STOP\n" );
//cdr.ResultReady = 1;
//cdr.Stat = DataReady;
cdr.Stat = DataEnd;
- setIrq();
+ setIrq(0x200);
StopCdda();
+ SetPlaySeekRead(cdr.StatP, 0);
}
- else if (cdr.Mode & MODE_REPORT) {
-
+ else if (((cdr.Mode & MODE_REPORT) || cdr.FastForward || cdr.FastBackward)) {
cdr.Result[0] = cdr.StatP;
cdr.Result[1] = cdr.subq.Track;
cdr.Result[2] = cdr.subq.Index;
+
+ abs_lev_chselect = cdr.subq.Absolute[1] & 0x01;
+
+ /* 8 is a hack. For accuracy, it should be 588. */
+ for (i = 0; i < 8; i++)
+ {
+ abs_lev_max = MAX_VALUE(abs_lev_max, abs(read_buf[i * 2 + abs_lev_chselect]));
+ }
+ abs_lev_max = MIN_VALUE(abs_lev_max, 32767);
+ abs_lev_max |= abs_lev_chselect << 15;
if (cdr.subq.Absolute[2] & 0x10) {
cdr.Result[3] = cdr.subq.Relative[0];
cdr.Result[5] = cdr.subq.Absolute[2];
}
- cdr.Result[6] = 0;
- cdr.Result[7] = 0;
+ cdr.Result[6] = abs_lev_max >> 0;
+ cdr.Result[7] = abs_lev_max >> 8;
// Rayman: Logo freeze (resultready + dataready)
cdr.ResultReady = 1;
cdr.Stat = DataReady;
SetResultSize(8);
- setIrq();
+ setIrq(0x201);
}
}
-// also handles seek
-void cdrPlayInterrupt()
+static int cdrSeekTime(unsigned char *target)
+{
+ int seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(target)) * (cdReadTime / 200);
+ /*
+ * Gameblabla :
+ * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
+ * and was unreliable for that game.
+ * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
+ *
+ * Obviously, this isn't perfect but right now, it should be a bit better.
+ * Games to test this against if you change that setting :
+ * - Driver (titlescreen music delay and retry mission)
+ * - Worms Pinball (Will either not boot or crash in the memory card screen)
+ * - Viewpoint (short pauses if the delay in the ingame music is too long)
+ *
+ * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
+ * However, 1000000 is not enough for Worms Pinball to reliably boot.
+ */
+ if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
+ CDR_LOG("seek: %.2f %.2f\n", (float)seekTime / PSXCLK, (float)seekTime / cdReadTime);
+ return seekTime;
+}
+
+static void cdrReadInterrupt(void);
+
+void cdrPlaySeekReadInterrupt(void)
{
- if (cdr.Seeked == SEEK_PENDING) {
+ if (cdr.Reading) {
+ cdrReadInterrupt();
+ return;
+ }
+
+ if (!cdr.Play && (cdr.StatP & STATUS_SEEK)) {
if (cdr.Stat) {
CDR_LOG_I("cdrom: seek stat hack\n");
- CDRMISC_INT(0x1000);
+ CDRPLAYSEEKREAD_INT(0x1000);
return;
}
SetResultSize(1);
cdr.StatP |= STATUS_ROTATING;
- cdr.StatP &= ~STATUS_SEEK;
+ SetPlaySeekRead(cdr.StatP, 0);
cdr.Result[0] = cdr.StatP;
- cdr.Seeked = SEEK_DONE;
if (cdr.Irq == 0) {
cdr.Stat = Complete;
- setIrq();
+ setIrq(0x202);
}
- if (cdr.SetlocPending) {
- memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
- cdr.SetlocPending = 0;
- }
Find_CurTrack(cdr.SetSectorPlay);
ReadTrack(cdr.SetSectorPlay);
cdr.TrackChanged = FALSE;
+ return;
}
if (!cdr.Play) return;
CDR_LOG( "CDDA - %d:%d:%d\n",
cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
+ SetPlaySeekRead(cdr.StatP, STATUS_PLAY);
if (memcmp(cdr.SetSectorPlay, cdr.SetSectorEnd, 3) == 0) {
StopCdda();
+ SetPlaySeekRead(cdr.StatP, 0);
cdr.TrackChanged = TRUE;
}
+ else {
+ CDR_readCDDA(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], (u8 *)read_buf);
+ }
if (!cdr.Irq && !cdr.Stat && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
cdrPlayInterrupt_Autopause();
- if (!cdr.Play) return;
+ if (!cdr.Muted && !Config.Cdda) {
+ cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
+ SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW, psxRegs.cycle, cdr.FirstSector);
+ cdr.FirstSector = 0;
+ }
cdr.SetSectorPlay[2]++;
if (cdr.SetSectorPlay[2] == 75) {
}
}
- CDRMISC_INT(cdReadTime);
+ CDRPLAYSEEKREAD_INT(cdReadTime);
// update for CdlGetlocP/autopause
generate_subq(cdr.SetSectorPlay);
}
-void cdrInterrupt() {
+void cdrInterrupt(void) {
u16 Irq = cdr.Irq;
int no_busy_error = 0;
int start_rotating = 0;
int error = 0;
int delay;
+ unsigned int seekTime = 0;
+ u8 set_loc[3];
+ int i;
// Reschedule IRQ
if (cdr.Stat) {
cdr.Irq = 0;
switch (Irq) {
- case CdlSync:
- // TOOD: sometimes/always return error?
- break;
-
case CdlNop:
if (cdr.DriveState != DRIVESTATE_LID_OPEN)
cdr.StatP &= ~STATUS_SHELLOPEN;
break;
case CdlSetloc:
+ CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
+
+ // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75
+ if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75))
+ {
+ CDR_LOG("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]);
+ error = ERROR_INVALIDARG;
+ goto set_error;
+ }
+ else
+ {
+ for (i = 0; i < 3; i++)
+ set_loc[i] = btoi(cdr.Param[i]);
+ memcpy(cdr.SetSector, set_loc, 3);
+ cdr.SetSector[3] = 0;
+ cdr.SetlocPending = 1;
+ }
break;
do_CdlPlay:
case CdlPlay:
StopCdda();
- if (cdr.Seeked == SEEK_PENDING) {
- // XXX: wrong, should seek instead..
- cdr.Seeked = SEEK_DONE;
- }
- if (cdr.SetlocPending) {
- memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
- cdr.SetlocPending = 0;
- }
+ StopReading();
+
+ cdr.FastBackward = 0;
+ cdr.FastForward = 0;
// BIOS CD Player
// - Pause player, hit Track 01/02/../xx (Setloc issued!!)
- if (cdr.ParamC == 0 || cdr.Param[0] == 0) {
- CDR_LOG("PLAY Resume @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
- }
- else
- {
+ if (cdr.ParamC != 0 && cdr.Param[0] != 0) {
int track = btoi( cdr.Param[0] );
if (track <= cdr.ResultTN[1])
CDR_LOG("PLAY track %d\n", cdr.CurTrack);
if (CDR_getTD((u8)cdr.CurTrack, cdr.ResultTD) != -1) {
- cdr.SetSectorPlay[0] = cdr.ResultTD[2];
- cdr.SetSectorPlay[1] = cdr.ResultTD[1];
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
+ for (i = 0; i < 3; i++)
+ set_loc[i] = cdr.ResultTD[2 - i];
+ seekTime = cdrSeekTime(set_loc);
+ memcpy(cdr.SetSectorPlay, set_loc, 3);
}
}
+ else if (cdr.SetlocPending) {
+ seekTime = cdrSeekTime(cdr.SetSector);
+ memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
+ }
+ else {
+ CDR_LOG("PLAY Resume @ %d:%d:%d\n",
+ cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2]);
+ }
+ cdr.SetlocPending = 0;
/*
Rayman: detect track changes
Find_CurTrack(cdr.SetSectorPlay);
ReadTrack(cdr.SetSectorPlay);
cdr.TrackChanged = FALSE;
+ cdr.FirstSector = 1;
if (!Config.Cdda)
CDR_play(cdr.SetSectorPlay);
- // Vib Ribbon: gameplay checks flag
- cdr.StatP &= ~STATUS_SEEK;
- cdr.Result[0] = cdr.StatP;
-
- cdr.StatP |= STATUS_PLAY;
+ SetPlaySeekRead(cdr.StatP, STATUS_SEEK | STATUS_ROTATING);
// BIOS player - set flag again
cdr.Play = TRUE;
- CDRMISC_INT( cdReadTime );
+ CDRPLAYSEEKREAD_INT(cdReadTime + seekTime);
start_rotating = 1;
break;
cdr.Stat = Complete;
// GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastForward == 0 ) cdr.FastForward = 2;
- else cdr.FastForward++;
-
+ cdr.FastForward = 1;
cdr.FastBackward = 0;
break;
cdr.Stat = Complete;
// GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
- else cdr.FastBackward++;
-
+ cdr.FastBackward = 1;
cdr.FastForward = 0;
break;
StopCdda();
StopReading();
+ SetPlaySeekRead(cdr.StatP, 0);
+ cdr.StatP &= ~STATUS_ROTATING;
delay = 0x800;
if (cdr.DriveState == DRIVESTATE_STANDBY)
break;
case CdlStop + 0x100:
- cdr.StatP &= ~STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
cdr.Stat = Complete;
break;
case CdlPause:
+ StopCdda();
+ StopReading();
/*
Gundam Battle Assault 2: much slower (*)
- Fixes boot, gameplay
InuYasha - Feudal Fairy Tale: slower
- Fixes battles
*/
- AddIrqQueue(CdlPause + 0x100, cdReadTime * 3);
+ /* Gameblabla - Tightening the timings (as taken from Duckstation).
+ * The timings from Duckstation are based upon hardware tests.
+ * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode,
+ * seems to be timing sensitive as it can depend on the CPU's clock speed.
+ * */
+ if (!(cdr.StatP & (STATUS_PLAY | STATUS_READ)))
+ {
+ delay = 7000;
+ }
+ else
+ {
+ delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000));
+ }
+ AddIrqQueue(CdlPause + 0x100, delay);
+ SetPlaySeekRead(cdr.StatP, 0);
cdr.Ctrl |= 0x80;
break;
case CdlPause + 0x100:
- cdr.StatP &= ~STATUS_READ;
- cdr.Result[0] = cdr.StatP;
cdr.Stat = Complete;
break;
- case CdlInit:
- AddIrqQueue(CdlInit + 0x100, cdReadTime * 6);
+ case CdlReset:
+ StopCdda();
+ StopReading();
+ SetPlaySeekRead(cdr.StatP, 0);
+ cdr.Muted = FALSE;
+ cdr.Mode = 0x20; /* This fixes This is Football 2, Pooh's Party lockups */
+ AddIrqQueue(CdlReset + 0x100, 4100000);
no_busy_error = 1;
start_rotating = 1;
break;
- case CdlInit + 0x100:
+ case CdlReset + 0x100:
cdr.Stat = Complete;
break;
no_busy_error = 1;
break;
- case CdlGetmode:
- SetResultSize(6);
+ case CdlGetparam:
+ /* Gameblabla : According to mednafen, Result size should be 5 and done this way. */
+ SetResultSize(5);
cdr.Result[1] = cdr.Mode;
- cdr.Result[2] = cdr.File;
- cdr.Result[3] = cdr.Channel;
- cdr.Result[4] = 0;
- cdr.Result[5] = 0;
+ cdr.Result[2] = 0;
+ cdr.Result[3] = cdr.File;
+ cdr.Result[4] = cdr.Channel;
no_busy_error = 1;
break;
case CdlGetlocP:
SetResultSize(8);
memcpy(&cdr.Result, &cdr.subq, 8);
-
- if (!cdr.Play && !cdr.Reading)
- cdr.Result[1] = 0; // HACK?
break;
case CdlReadT: // SetSession?
cdr.Result[0] = cdr.StatP;
cdr.Result[1] = itob(cdr.ResultTD[2]);
cdr.Result[2] = itob(cdr.ResultTD[1]);
- cdr.Result[3] = itob(cdr.ResultTD[0]);
+ /* According to Nocash's documentation, the function doesn't care about ff.
+ * This can be seen also in Mednafen's implementation. */
+ //cdr.Result[3] = itob(cdr.ResultTD[0]);
}
break;
case CdlSeekP:
StopCdda();
StopReading();
- cdr.StatP |= STATUS_SEEK;
+ SetPlaySeekRead(cdr.StatP, STATUS_SEEK);
+ seekTime = cdrSeekTime(cdr.SetSector);
+ memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
/*
Crusaders of Might and Magic = 0.5x-4x
- fix cutscene speech start
Rockman X5 = 0.5-4x
- fix capcom logo
*/
- CDRMISC_INT(cdr.Seeked == SEEK_DONE ? 0x800 : cdReadTime * 4);
- cdr.Seeked = SEEK_PENDING;
+ CDRPLAYSEEKREAD_INT(cdReadTime + seekTime);
start_rotating = 1;
break;
}
cdr.Result[0] |= (cdr.Result[1] >> 4) & 0x08;
- strncpy((char *)&cdr.Result[4], "PCSX", 4);
+ /* This adds the string "PCSX" in Playstation bios boot screen */
+ memcpy((char *)&cdr.Result[4], "PCSX", 4);
cdr.Stat = Complete;
break;
- case CdlReset:
+ case CdlInit:
+ StopCdda();
+ StopReading();
+ SetPlaySeekRead(cdr.StatP, 0);
// yes, it really sets STATUS_SHELLOPEN
cdr.StatP |= STATUS_SHELLOPEN;
cdr.DriveState = DRIVESTATE_RESCAN_CD;
break;
case CdlGetQ:
- // TODO?
- CDR_LOG_I("got CdlGetQ\n");
+ no_busy_error = 1;
break;
case CdlReadToc:
case CdlReadN:
case CdlReadS:
- if (cdr.SetlocPending) {
- memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
- cdr.SetlocPending = 0;
- }
- Find_CurTrack(cdr.SetSectorPlay);
+ Find_CurTrack(cdr.SetlocPending ? cdr.SetSector : cdr.SetSectorPlay);
if ((cdr.Mode & MODE_CDDA) && cdr.CurTrack > 1)
// Read* acts as play for cdda tracks in cdda mode
goto do_CdlPlay;
+ StopCdda();
+ if (cdr.SetlocPending) {
+ seekTime = cdrSeekTime(cdr.SetSector);
+ memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
+ cdr.SetlocPending = 0;
+ }
cdr.Reading = 1;
cdr.FirstSector = 1;
// - fixes new game
ReadTrack(cdr.SetSectorPlay);
+ CDRPLAYSEEKREAD_INT(((cdr.Mode & 0x80) ? (cdReadTime) : cdReadTime * 2) + seekTime);
- // Crusaders of Might and Magic - update getlocl now
- // - fixes cutscene speech
- {
- u8 *buf = CDR_getBuffer();
- if (buf != NULL)
- memcpy(cdr.Transfer, buf, 8);
- }
-
- /*
- Duke Nukem: Land of the Babes - seek then delay read for one frame
- - fixes cutscenes
- C-12 - Final Resistance - doesn't like seek
- */
-
- if (cdr.Seeked != SEEK_DONE) {
- cdr.StatP |= STATUS_SEEK;
- cdr.StatP &= ~STATUS_READ;
-
- // Crusaders of Might and Magic - use short time
- // - fix cutscene speech (startup)
-
- // ??? - use more accurate seek time later
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
- } else {
- cdr.StatP |= STATUS_READ;
- cdr.StatP &= ~STATUS_SEEK;
-
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
- }
-
- cdr.Result[0] = cdr.StatP;
+ SetPlaySeekRead(cdr.StatP, STATUS_SEEK);
start_rotating = 1;
break;
-
+ case CdlSync:
default:
CDR_LOG_I("Invalid command: %02x\n", Irq);
error = ERROR_INVALIDCMD;
}
finish:
- setIrq();
+ setIrq(Irq);
cdr.ParamC = 0;
-
-#ifdef CDR_LOG_CMD_IRQ
- {
- int i;
- SysPrintf("CDR IRQ %d cmd %02x stat %02x: ",
- !!(cdr.Stat & cdr.Reg2), Irq, cdr.Stat);
- for (i = 0; i < cdr.ResultC; i++)
- SysPrintf("%02x ", cdr.Result[i]);
- SysPrintf("\n");
- }
-#endif
}
#ifdef HAVE_ARMV7
}
}
-void cdrReadInterrupt() {
+static void cdrReadInterrupt(void)
+{
u8 *buf;
- if (!cdr.Reading)
- return;
-
if (cdr.Irq || cdr.Stat) {
CDR_LOG_I("cdrom: read stat hack %02x %x\n", cdr.Irq, cdr.Stat);
- CDREAD_INT(0x1000);
+ CDRPLAYSEEKREAD_INT(2048);
return;
}
cdr.OCUP = 1;
SetResultSize(1);
- cdr.StatP |= STATUS_READ|STATUS_ROTATING;
- cdr.StatP &= ~STATUS_SEEK;
+ SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING);
cdr.Result[0] = cdr.StatP;
- cdr.Seeked = SEEK_DONE;
ReadTrack(cdr.SetSectorPlay);
buf = CDR_getBuffer();
if (buf == NULL)
- cdr.RErr = -1;
+ cdr.NoErr = 0;
- if (cdr.RErr == -1) {
+ if (!cdr.NoErr) {
CDR_LOG_I("cdrReadInterrupt() Log: err\n");
memset(cdr.Transfer, 0, DATA_SIZE);
cdr.Stat = DiskError;
cdr.Result[0] |= STATUS_ERROR;
- CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
+ setIrq(0x205);
return;
}
cdr.Channel = cdr.Transfer[4 + 1];
}
+ /* Gameblabla
+ * Skips playing on channel 255.
+ * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2)
+ * TODO : Check if this is the proper behaviour.
+ * */
if((cdr.Transfer[4 + 2] & 0x4) &&
(cdr.Transfer[4 + 1] == cdr.Channel) &&
- (cdr.Transfer[4 + 0] == cdr.File)) {
+ (cdr.Transfer[4 + 0] == cdr.File) && cdr.Channel != 255) {
int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
if (!ret) {
cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);
- SPU_playADPCMchannel(&cdr.Xa);
+ SPU_playADPCMchannel(&cdr.Xa, psxRegs.cycle, cdr.FirstSector);
cdr.FirstSector = 0;
}
else cdr.FirstSector = -1;
cdr.Readed = 0;
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
+ CDRPLAYSEEKREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
/*
Croc 2: $40 - only FORM1 (*)
if (!(cdr.Mode & MODE_STRSND) || !(cdr.Transfer[4+2] & 0x4)) {
cdr.Stat = DataReady;
- setIrq();
+ setIrq(0x203);
}
// update for CdlGetlocP
// What means the 0x10 and the 0x08 bits? I only saw it used by the bios
cdr.Ctrl |= 0x18;
- CDR_LOG_IO("cdr r0: %02x\n", cdr.Ctrl);
+ CDR_LOG_IO("cdr r0.sta: %02x\n", cdr.Ctrl);
return psxHu8(0x1800) = cdr.Ctrl;
}
void cdrWrite0(unsigned char rt) {
- CDR_LOG_IO("cdr w0: %02x\n", rt);
+ CDR_LOG_IO("cdr w0.idx: %02x\n", rt);
cdr.Ctrl = (rt & 3) | (cdr.Ctrl & ~3);
}
if (cdr.ResultP == cdr.ResultC)
cdr.ResultReady = 0;
- CDR_LOG_IO("cdr r1: %02x\n", psxHu8(0x1801));
+ CDR_LOG_IO("cdr r1.rsp: %02x #%u\n", psxHu8(0x1801), cdr.ResultP - 1);
return psxHu8(0x1801);
}
void cdrWrite1(unsigned char rt) {
- u8 set_loc[3];
- int i;
-
- CDR_LOG_IO("cdr w1: %02x\n", rt);
+ const char *rnames[] = { "cmd", "smd", "smc", "arr" }; (void)rnames;
+ CDR_LOG_IO("cdr w1.%s: %02x\n", rnames[cdr.Ctrl & 3], rt);
switch (cdr.Ctrl & 3) {
case 0:
#ifdef CDR_LOG_CMD_IRQ
SysPrintf("CD1 write: %x (%s)", rt, CmdName[rt]);
if (cdr.ParamC) {
+ int i;
SysPrintf(" Param[%d] = {", cdr.ParamC);
for (i = 0; i < cdr.ParamC; i++)
SysPrintf(" %x,", cdr.Param[i]);
AddIrqQueue(cdr.Cmd, 0x800);
switch (cdr.Cmd) {
- case CdlSetloc:
- for (i = 0; i < 3; i++)
- set_loc[i] = btoi(cdr.Param[i]);
-
- i = msf2sec(cdr.SetSectorPlay);
- i = abs(i - msf2sec(set_loc));
- if (i > 16)
- cdr.Seeked = SEEK_PENDING;
-
- memcpy(cdr.SetSector, set_loc, 3);
- cdr.SetSector[3] = 0;
- cdr.SetlocPending = 1;
- break;
-
- case CdlReadN:
- case CdlReadS:
- case CdlPause:
- StopCdda();
- StopReading();
- break;
-
- case CdlReset:
- case CdlInit:
- cdr.Seeked = SEEK_DONE;
- StopCdda();
- StopReading();
- break;
-
case CdlSetmode:
CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
cdr.Mode = cdr.Param[0];
-
- // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
- // - fixes choppy movie sound
- if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
- StopCdda();
break;
}
}
ret = *pTransfer++;
}
- CDR_LOG_IO("cdr r2: %02x\n", ret);
+ CDR_LOG_IO("cdr r2.dat: %02x\n", ret);
return ret;
}
void cdrWrite2(unsigned char rt) {
- CDR_LOG_IO("cdr w2: %02x\n", rt);
+ const char *rnames[] = { "prm", "ien", "all", "arl" }; (void)rnames;
+ CDR_LOG_IO("cdr w2.%s: %02x\n", rnames[cdr.Ctrl & 3], rt);
switch (cdr.Ctrl & 3) {
case 0:
return;
case 1:
cdr.Reg2 = rt;
- setIrq();
+ setIrq(0x204);
return;
case 2:
cdr.AttenuatorLeftToLeftT = rt;
else
psxHu8(0x1803) = cdr.Reg2 | 0xE0;
- CDR_LOG_IO("cdr r3: %02x\n", psxHu8(0x1803));
+ CDR_LOG_IO("cdr r3.%s: %02x\n", (cdr.Ctrl & 1) ? "ifl" : "ien", psxHu8(0x1803));
return psxHu8(0x1803);
}
void cdrWrite3(unsigned char rt) {
- CDR_LOG_IO("cdr w3: %02x\n", rt);
+ const char *rnames[] = { "req", "ifl", "alr", "ava" }; (void)rnames;
+ CDR_LOG_IO("cdr w3.%s: %02x\n", rnames[cdr.Ctrl & 3], rt);
switch (cdr.Ctrl & 3) {
case 0:
DMA_INTERRUPT(3);
}
-void cdrDmaInterrupt()
+void cdrDmaInterrupt(void)
{
if (HW_DMA3_CHCR & SWAP32(0x01000000))
{
cdr.DriveState = DRIVESTATE_STANDBY;
cdr.StatP = STATUS_ROTATING;
pTransfer = cdr.Transfer;
-
+
// BIOS player - default values
cdr.AttenuatorLeftToLeft = 0x80;
cdr.AttenuatorLeftToRight = 0x00;
Find_CurTrack(cdr.SetSectorPlay);
if (!Config.Cdda)
CDR_play(cdr.SetSectorPlay);
+ if (psxRegs.interrupt & (1 << PSXINT_CDRPLAY_OLD))
+ CDRPLAYSEEKREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
}
if ((cdr.freeze_ver & 0xffffff00) != 0x63647200) {
return 0;
}
-void LidInterrupt() {
+void LidInterrupt(void) {
getCdInfo();
- StopCdda();
cdrLidSeekInterrupt();
}