#include "../r3000a.h"
#include "../psxinterpreter.h"
#include "../psxhle.h"
-#include "../new_dynarec/events.h"
+#include "../psxevents.h"
#include "../frontend/main.h"
}
static void hw_write_byte(struct lightrec_state *state,
- u32 op, void *host, u32 mem, u8 val)
+ u32 op, void *host, u32 mem, u32 val)
{
lightrec_tansition_to_pcsx(state);
}
static void hw_write_half(struct lightrec_state *state,
- u32 op, void *host, u32 mem, u16 val)
+ u32 op, void *host, u32 mem, u32 val)
{
lightrec_tansition_to_pcsx(state);