// If you make changes to the savestate version, please increment the value below.
static const u32 SaveVersion = 0x8b410006;
+static int drc_is_lightrec(void)
+{
+#if defined(LIGHTREC)
+ return 1;
+#else
+ return 0;
+#endif
+}
+
int SaveState(const char *file) {
void *f;
GPUFreeze_t *gpufP;
new_dyna_before_save();
+ if (drc_is_lightrec() && Config.Cpu != CPU_INTERPRETER)
+ lightrec_plugin_prepare_save_state();
+
SaveFuncs.write(f, (void *)PcsxHeader, 32);
SaveFuncs.write(f, (void *)&SaveVersion, sizeof(u32));
SaveFuncs.write(f, (void *)&Config.HLE, sizeof(boolean));
if (Config.HLE)
psxBiosInit();
-#if defined(LIGHTREC)
- if (Config.Cpu != CPU_INTERPRETER)
- psxCpu->Clear(0, UINT32_MAX); //clear all
- else
-#endif
- psxCpu->Reset();
+ if (!drc_is_lightrec() || Config.Cpu == CPU_INTERPRETER)
+ psxCpu->Reset();
SaveFuncs.seek(f, 128 * 96 * 3, SEEK_CUR);
SaveFuncs.read(f, psxM, 0x00200000);
SaveFuncs.read(f, &psxRegs, offsetof(psxRegisters, gteBusyCycle));
psxRegs.gteBusyCycle = psxRegs.cycle;
+ if (drc_is_lightrec() && Config.Cpu != CPU_INTERPRETER)
+ lightrec_plugin_prepare_load_state();
+
if (Config.HLE)
psxBiosFreeze(0);