// "round" address helpful for debug
// this produces best code, but not many platforms allow it,
// only use if you are sure this range is always free
- #define BASE_ADDR 0x1000000
- #define translation_cache (char *)BASE_ADDR
+ #define BASE_ADDR_ 0x1000000
+ #define translation_cache (u_char *)BASE_ADDR_
#elif defined(BASE_ADDR_DYNAMIC)
// for platforms that can't just use .bss buffer, like vita
// otherwise better to use the next option for closer branches
- extern char *translation_cache;
- #define BASE_ADDR (u_int)translation_cache
+ extern u_char *translation_cache;
#else
// using a static buffer in .bss
- extern char translation_cache[1 << TARGET_SIZE_2];
- #define BASE_ADDR (u_int)translation_cache
+ extern u_char translation_cache[1 << TARGET_SIZE_2];
#endif