GPUfreeze GPU_freeze;
GPUgetScreenPic GPU_getScreenPic;
GPUshowScreenPic GPU_showScreenPic;
-GPUclearDynarec GPU_clearDynarec;
GPUvBlank GPU_vBlank;
CDRinit CDR_init;
CDRreadCDDA CDR_readCDDA;
CDRgetTE CDR_getTE;
-SPUconfigure SPU_configure;
-SPUabout SPU_about;
SPUinit SPU_init;
SPUshutdown SPU_shutdown;
-SPUtest SPU_test;
SPUopen SPU_open;
SPUclose SPU_close;
-SPUplaySample SPU_playSample;
SPUwriteRegister SPU_writeRegister;
SPUreadRegister SPU_readRegister;
-SPUwriteDMA SPU_writeDMA;
-SPUreadDMA SPU_readDMA;
SPUwriteDMAMem SPU_writeDMAMem;
SPUreadDMAMem SPU_readDMAMem;
SPUplayADPCMchannel SPU_playADPCMchannel;
void CALLBACK GPU__keypressed(int key) {}
long CALLBACK GPU__getScreenPic(unsigned char *pMem) { return -1; }
long CALLBACK GPU__showScreenPic(unsigned char *pMem) { return -1; }
-void CALLBACK GPU__clearDynarec(void (CALLBACK *callback)(void)) {}
void CALLBACK GPU__vBlank(int val) {}
#define LoadGpuSym1(dest, name) \
LoadGpuSym1(freeze, "GPUfreeze");
LoadGpuSym0(getScreenPic, "GPUgetScreenPic");
LoadGpuSym0(showScreenPic, "GPUshowScreenPic");
- LoadGpuSym0(clearDynarec, "GPUclearDynarec");
LoadGpuSym0(vBlank, "GPUvBlank");
LoadGpuSym0(configure, "GPUconfigure");
LoadGpuSym0(test, "GPUtest");
return 0;
}
-void *hSPUDriver = NULL;
-
-long CALLBACK SPU__configure(void) { return 0; }
-void CALLBACK SPU__about(void) {}
-long CALLBACK SPU__test(void) { return 0; }
-void CALLBACK SPU__registerScheduleCb(void (CALLBACK *cb)(unsigned int)) {}
+static void *hSPUDriver = NULL;\r
+static void CALLBACK SPU__registerScheduleCb(void (CALLBACK *cb)(unsigned int)) {}\r
#define LoadSpuSym1(dest, name) \
LoadSym(SPU_##dest, SPU##dest, name, TRUE);
hSPUDriver = SysLoadLibrary(SPUdll);
if (hSPUDriver == NULL) {
- SPU_configure = NULL;
SysMessage (_("Could not load SPU plugin %s!"), SPUdll); return -1;
}
drv = hSPUDriver;
LoadSpuSym1(shutdown, "SPUshutdown");
LoadSpuSym1(open, "SPUopen");
LoadSpuSym1(close, "SPUclose");
- LoadSpuSym0(configure, "SPUconfigure");
- LoadSpuSym0(about, "SPUabout");
- LoadSpuSym0(test, "SPUtest");
LoadSpuSym1(writeRegister, "SPUwriteRegister");
LoadSpuSym1(readRegister, "SPUreadRegister");
- LoadSpuSym1(writeDMA, "SPUwriteDMA");
- LoadSpuSym1(readDMA, "SPUreadDMA");
LoadSpuSym1(writeDMAMem, "SPUwriteDMAMem");
LoadSpuSym1(readDMAMem, "SPUreadDMAMem");
LoadSpuSym1(playADPCMchannel, "SPUplayADPCMchannel");
int absX = (pad->absoluteX / 64) + 512;
int absY = (pad->absoluteY / 64) + 512;
- //Keep within limits
- if (absX > 1023) absX = 1023;
- if (absX < 0) absX = 0;
- if (absY > 1023) absY = 1023;
- if (absY < 0) absY = 0;
-
- stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
- stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
- stdpar[6] = 0x20 + (yres * absY >> 10);
- stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
-
- //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen
- //Required as a mouse can't be offscreen
- //Coordinates X=0001h, Y=000Ah indicates "no light"
- //This will mean you cannot shoot the very each of the screen
- //ToDo read offscreen range from settings if useful to change
- int OffscreenRange = 2;
- if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange)) {
- stdpar[4] = 0x01;
- stdpar[5] = 0x00;
- stdpar[6] = 0x0A;
- stdpar[7] = 0x00;
+ if (absX == 65536 || absY == 65536) {
+ stdpar[4] = 0x01;
+ stdpar[5] = 0x00;
+ stdpar[6] = 0x0A;
+ stdpar[7] = 0x00;
+ }
+ else {
+ stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10);
+ stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8;
+ stdpar[6] = 0x20 + (yres * absY >> 10);
+ stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8;
}
memcpy(buf, stdpar, 8);
}
}
+ if (reqPos < sizeof(pad[port].txData))
+ pad[port].txData[reqPos] = value;
+
//if no new request the pad return 0xff, for signaling connected
if (reqPos >= respSize)
return 0xff;
+ if (in_type[port] == PSE_PAD_TYPE_GUN) {
+ if (reqPos == 2)
+ pl_gun_byte2(port, value);
+ }
+ else
switch(reqPos){
case 2:
reqIndex2Treatment(port, value);
#endif
-void CALLBACK clearDynarec(void) {
- psxCpu->Reset();
-}
-
int LoadPlugins() {
int ret;
char Plugin[MAXPATHLEN * 2];