void *hPAD1Driver = NULL;
void *hPAD2Driver = NULL;
-static int multitap1 = -1;
-static int multitap2 = -1;
+static int multitap1;
+static int multitap2;
//Pad information, keystate, mode, config mode, vibration
static PadDataS pad[8];
switch (pad->controllerType) {
case PSE_PAD_TYPE_MOUSE:
stdpar[0] = 0x12;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->moveX;
break;
case PSE_PAD_TYPE_NEGCON: // npc101/npc104(slph00001/slph00069)
stdpar[0] = 0x23;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
memcpy(buf, stdpar, 8);
respSize = 8;
break;
- case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
+ case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco
stdpar[0] = 0x63;
stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
break;
case PSE_PAD_TYPE_ANALOGPAD: // scph1150
stdpar[0] = 0x73;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
break;
case PSE_PAD_TYPE_ANALOGJOY: // scph1110
stdpar[0] = 0x53;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
stdpar[4] = pad->rightJoyX;
respSize = 8;
break;
case PSE_PAD_TYPE_STANDARD:
- default:
stdpar[0] = 0x41;
+ stdpar[1] = 0x5a;
stdpar[2] = pad->buttonStatus & 0xff;
stdpar[3] = pad->buttonStatus >> 8;
//avoid analog value in multitap mode if change pad type in game.
stdpar[7] = 0xff;
memcpy(buf, stdpar, 8);
respSize = 8;
+ break;
+ default:
+ stdpar[0] = 0xff;
+ stdpar[1] = 0xff;
+ stdpar[2] = 0xff;
+ stdpar[3] = 0xff;
+ stdpar[4] = 0xff;
+ stdpar[5] = 0xff;
+ stdpar[6] = 0xff;
+ stdpar[7] = 0xff;
+ memcpy(buf, stdpar, 8);
+ respSize = 8;
+ break;
}
}
req = value;
// Don't enable Analog/Vibration for a standard pad
- if (in_type[port] == PSE_PAD_TYPE_STANDARD) {
+ if (in_type[port] == PSE_PAD_TYPE_STANDARD ||
+ in_type[port] == PSE_PAD_TYPE_NEGCON) {
; // Pad keystate already in buffer
}
else
}
//if no new request the pad return 0xff, for signaling connected
- if (reqPos >= respSize) return 0xff;
+ if (reqPos >= respSize)
+ return 0xff;
switch(reqPos){
case 2:
case CMD_READ_DATA_AND_VIBRATE:
//mem the vibration value for Large motor;
pad[port].Vib[1] = value;
+
+ if (in_type[port] != PSE_PAD_TYPE_ANALOGPAD)
+ break;
+
//vibration
- if (in_type[port] != PSE_PAD_TYPE_STANDARD)
- vibrate(port);
+ vibrate(port);
break;
}
break;
unsigned char CALLBACK PAD1__startPoll(int pad) {
reqPos = 0;
// first call the pad provide if a multitap is connected between the psx and himself
- if (multitap1 == -1) {
- PadDataS padd;
- padd.requestPadIndex = 0;
- PAD1_readPort1(&padd);
- multitap1 = padd.portMultitap;
- }
// just one pad is on port 1 : NO MULTITAP
if (multitap1 == 0) {
PadDataS padd;
if (PAD1_##dest == NULL) PAD1_##dest = (PAD##dest) PAD1__##dest;
static int LoadPAD1plugin(const char *PAD1dll) {
+ PadDataS padd;
void *drv;
hPAD1Driver = SysLoadLibrary(PAD1dll);
LoadPad1Sym0(poll, "PADpoll");
LoadPad1SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD1_readPort1(&padd);
+ multitap1 = padd.portMultitap;
+
return 0;
}
pad_index = 0;
}
- //first call the pad provide if a multitap is connected between the psx and himself
- if (multitap2 == -1) {
- PadDataS padd;
- padd.requestPadIndex = pad_index;
- PAD2_readPort2(&padd);
- multitap2 = padd.portMultitap;
- }
-
// just one pad is on port 1 : NO MULTITAP
if (multitap2 == 0) {
PadDataS padd;
LoadSym(PAD2_##dest, PAD##dest, name, FALSE);
static int LoadPAD2plugin(const char *PAD2dll) {
+ PadDataS padd;
void *drv;
hPAD2Driver = SysLoadLibrary(PAD2dll);
LoadPad2Sym0(poll, "PADpoll");
LoadPad2SymN(setSensitive, "PADsetSensitive");
+ padd.requestPadIndex = 0;
+ PAD2_readPort2(&padd);
+ multitap2 = padd.portMultitap;
+
return 0;
}