if( hSyncCount == VBlankStart )
{
HW_GPU_STATUS &= ~PSXGPU_LCF;
-
+ GPU_vBlank( 1, 0 );
setIrq( 0x01 );
EmuUpdate();
gpuSyncPluginSR();
if( (HW_GPU_STATUS & PSXGPU_ILACE_BITS) == PSXGPU_ILACE_BITS )
HW_GPU_STATUS |= frame_counter << 31;
+ GPU_vBlank( 0, HW_GPU_STATUS >> 31 );
}
// Schedule next call, in hsyncs