static const u32 CountToTarget = 1;
static const u32 FrameRate[] = { 60, 50 };
-static const u32 VBlankStart[] = { 240, 256 };
static const u32 HSyncTotal[] = { 263, 313 };
static const u32 SpuUpdInterval[] = { 32, 32 };
+#define VBlankStart 240
#define VERBOSE_LEVEL 0
static const s32 VerboseLevel = VERBOSE_LEVEL;
}
// VSync irq.
- if( hSyncCount == VBlankStart[Config.PsxType] )
+ if( hSyncCount == VBlankStart )
{
- if( !(HW_GPU_STATUS & PSXGPU_ILACE) )
- HW_GPU_STATUS |= PSXGPU_LCF;
-
+ HW_GPU_STATUS &= ~PSXGPU_LCF;
+ GPU_vBlank( 1, 0 );
setIrq( 0x01 );
EmuUpdate();
hSyncCount = 0;
frame_counter++;
- HW_GPU_STATUS &= ~PSXGPU_LCF;
- if( HW_GPU_STATUS & PSXGPU_ILACE )
+ gpuSyncPluginSR();
+ if( (HW_GPU_STATUS & PSXGPU_ILACE_BITS) == PSXGPU_ILACE_BITS )
HW_GPU_STATUS |= frame_counter << 31;
+ GPU_vBlank( 0, HW_GPU_STATUS >> 31 );
}
// Schedule next call, in hsyncs
hsync_steps = SpuUpdInterval[Config.PsxType] - spuSyncCount;
- next_vsync = VBlankStart[Config.PsxType] - hSyncCount; // ok to overflow
+ next_vsync = VBlankStart - hSyncCount; // ok to overflow
next_lace = HSyncTotal[Config.PsxType] - hSyncCount;
if( next_vsync && next_vsync < hsync_steps )
hsync_steps = next_vsync;