PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
#endif
- size = gpuDmaChainSize(madr);
- GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+ size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+ if ((int)size <= 0)
+ size = gpuDmaChainSize(madr);
// Tekken 3 = use 1.0 only (not 1.5x)