fix build
[pcsx_rearmed.git] / libpcsxcore / psxhw.c
index 60ff6c4..b8ca199 100644 (file)
@@ -22,6 +22,7 @@
 */
 
 #include "psxhw.h"
+#include "psxevents.h"
 #include "mdec.h"
 #include "cdrom.h"
 #include "gpu.h"
 #define PAD_LOG(...)
 #endif
 
+static u32 (*psxHwReadGpuSRptr)(void) = psxHwReadGpuSR;
+
 void psxHwReset() {
        memset(psxH, 0, 0x10000);
 
        mdecInit(); // initialize mdec decoder
        cdrReset();
        psxRcntInit();
-       HW_GPU_STATUS = SWAP32(0x14802000);
+       HW_GPU_STATUS = SWAP32(0x10802000);
+       psxHwReadGpuSRptr = Config.hacks.gpu_busy
+               ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR;
 }
 
 void psxHwWriteIstat(u32 value)
@@ -58,7 +63,7 @@ void psxHwWriteImask(u32 value)
        if (stat & value) {
                //if ((psxRegs.CP0.n.SR & 0x401) == 0x401)
                //      log_unhandled("irq on unmask @%08x\n", psxRegs.pc);
-               new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1);
+               set_event(PSXINT_NEWDRC_CHECK, 1);
        }
        psxRegs.CP0.n.Cause &= ~0x400;
        if (stat & value)
@@ -78,6 +83,45 @@ void psxHwWriteDmaIcr32(u32 value)
        HW_DMA_ICR = SWAPu32(tmp);
 }
 
+void psxHwWriteGpuSR(u32 value)
+{
+       u32 old_sr = HW_GPU_STATUS, new_sr;
+       GPU_writeStatus(value);
+       gpuSyncPluginSR();
+       new_sr = HW_GPU_STATUS;
+       // "The Next Tetris" seems to rely on the field order after enable
+       if ((old_sr ^ new_sr) & new_sr & SWAP32(PSXGPU_ILACE))
+               frame_counter |= 1;
+}
+
+u32 psxHwReadGpuSR(void)
+{
+       u32 v, c = psxRegs.cycle;
+
+       // meh2, syncing for img bit, might want to avoid it..
+       gpuSyncPluginSR();
+       v = SWAP32(HW_GPU_STATUS);
+       v |= ((s32)(psxRegs.gpuIdleAfter - c) >> 31) & PSXGPU_nBUSY;
+
+       // XXX: because of large timeslices can't use hSyncCount, using rough
+       // approximization instead. Perhaps better use hcounter code here or something.
+       if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
+               v |= PSXGPU_LCF & (c << 20);
+       return v;
+}
+
+// a hack due to poor timing of gpu idle bit
+// to get rid of this, GPU draw times, DMAs, cpu timing has to fall within
+// certain timing window or else games like "ToHeart" softlock
+u32 psxHwReadGpuSRbusyHack(void)
+{
+       u32 v = psxHwReadGpuSR();
+       static u32 hack;
+       if (!(hack++ & 3))
+               v &= ~PSXGPU_nBUSY;
+       return v;
+}
+
 u8 psxHwRead8(u32 add) {
        unsigned char hard;
 
@@ -302,10 +346,7 @@ u32 psxHwRead32(u32 add) {
 #endif
                        return hard;
                case 0x1f801814:
-                       gpuSyncPluginSR();
-                       hard = SWAP32(HW_GPU_STATUS);
-                       if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
-                               hard |= PSXGPU_LCF & (psxRegs.cycle << 20);
+                       hard = psxHwReadGpuSRptr();
 #ifdef PSXHW_LOG
                        PSXHW_LOG("GPU STATUS 32bit read %x\n", hard);
 #endif
@@ -771,8 +812,7 @@ void psxHwWrite32(u32 add, u32 value) {
 #ifdef PSXHW_LOG
                        PSXHW_LOG("GPU STATUS 32bit write %x\n", value);
 #endif
-                       GPU_writeStatus(value);
-                       gpuSyncPluginSR();
+                       psxHwWriteGpuSR(value);
                        return;
 
                case 0x1f801820: