cdrReset();
psxRcntInit();
HW_GPU_STATUS = SWAP32(0x10802000);
- psxHwReadGpuSRptr = Config.hacks.gpu_busy_hack
+ psxHwReadGpuSRptr = Config.hacks.gpu_busy
? psxHwReadGpuSRbusyHack : psxHwReadGpuSR;
}
void psxHwWriteGpuSR(u32 value)
{
+ u32 old_sr = HW_GPU_STATUS, new_sr;
GPU_writeStatus(value);
gpuSyncPluginSR();
+ new_sr = HW_GPU_STATUS;
+ // "The Next Tetris" seems to rely on the field order after enable
+ if ((old_sr ^ new_sr) & new_sr & SWAP32(PSXGPU_ILACE))
+ frame_counter |= 1;
}
u32 psxHwReadGpuSR(void)