static u32 (INT_ATTR *fetch)(u8 **memRLUT, u32 pc) = fetchNoCache;
+// Make the timing events trigger faster as we are currently assuming everything
+// takes one cycle, which is not the case on real hardware.
+// FIXME: count cache misses, memory latencies, stalls to get rid of this
+static inline void addCycle(void)
+{
+ assert(psxRegs.subCycleStep >= 0x10000);
+ psxRegs.subCycle += psxRegs.subCycleStep;
+ psxRegs.cycle += psxRegs.subCycle >> 16;
+ psxRegs.subCycle &= 0xffff;
+}
+
static void delayRead(int reg, u32 bpc) {
u32 rold, rnew;
branch = 0;
psxRegs.pc = tar;
- psxRegs.cycle += BIAS;
+ addCycle();
psxBranchTest();
return 1;
}
return psxDelayBranchExec(tar2);
}
debugI();
- psxRegs.cycle += BIAS;
+ addCycle();
/*
* Got a branch at tar1:
return psxDelayBranchExec(tmp1);
}
debugI();
- psxRegs.cycle += BIAS;
+ addCycle();
/*
* Got a branch at tar2:
debugI();
psxRegs.pc += 4;
- psxRegs.cycle += BIAS;
+ addCycle();
// check for load delay
tmp = psxRegs.code >> 26;
// SysPrintf("MTC0 %d: %x\n", reg, val);
switch (reg) {
case 12: // Status
- regs_->CP0.r[12] = val;
+ if ((regs_->CP0.n.Status ^ val) & (1 << 16))
+ psxMemOnIsolate((val >> 16) & 1);
+ regs_->CP0.n.Status = val;
psxTestSWInts(regs_);
break;
if (Config.Debug) ProcessDebug();
regs_->pc += 4;
- regs_->cycle += BIAS;
+ addCycle();
psxBSC[regs_->code >> 26](regs_, regs_->code);
}
execI_(memRLUT, regs_);
}
-static void intExecuteBlock() {
+void intExecuteBlock() {
psxRegisters *regs_ = &psxRegs;
u8 **memRLUT = psxMemRLUT;
}
void intNotify (int note, void *data) {
- /* Gameblabla - Only clear the icache if it's isolated */
+ /* Armored Core won't boot without this */
if (note == R3000ACPU_NOTIFY_CACHE_ISOLATED)
{
memset(&ICache, 0xff, sizeof(ICache));
}
void intApplyConfig() {
+ int cycle_mult;
+
assert(psxBSC[18] == psxCOP2 || psxBSC[18] == psxCOP2_stall);
assert(psxBSC[50] == gteLWC2 || psxBSC[50] == gteLWC2_stall);
assert(psxBSC[58] == gteSWC2 || psxBSC[58] == gteSWC2_stall);
fetch = fetchNoCache;
else
fetch = fetchICache;
+
+ cycle_mult = Config.cycle_multiplier_override && Config.cycle_multiplier == CYCLE_MULT_DEFAULT
+ ? Config.cycle_multiplier_override : Config.cycle_multiplier;
+ psxRegs.subCycleStep = 0x10000 * cycle_mult / 100;
}
static void intShutdown() {