// get an opcode without triggering exceptions or affecting cache
u32 intFakeFetch(u32 pc)
{
- u8 *base = psxMemRLUT[pc >> 16];
- u32 *code;
- if (unlikely(base == INVALID_PTR))
+ u32 *code = (u32 *)psxm(pc & ~0x3, 0);
+ if (unlikely(code == INVALID_PTR))
return 0; // nop
- code = (u32 *)(base + (pc & 0xfffc));
return SWAP32(*code);
}
static u32 INT_ATTR fetchNoCache(psxRegisters *regs, u8 **memRLUT, u32 pc)
{
- u8 *base = memRLUT[pc >> 16];
- u32 *code;
- if (unlikely(base == INVALID_PTR)) {
+ u32 *code = (u32 *)psxm_lut(pc & ~0x3, 0, memRLUT);
+ if (unlikely(code == INVALID_PTR)) {
SysPrintf("game crash @%08x, ra=%08x\n", pc, regs->GPR.n.ra);
intException(regs, pc, R3000E_IBE << 2);
return 0; // execute as nop
}
- code = (u32 *)(base + (pc & 0xfffc));
return SWAP32(*code);
}
if (((entry->tag ^ pc) & 0xfffffff0) != 0 || pc < entry->tag)
{
- const u8 *base = memRLUT[pc >> 16];
- const u32 *code;
- if (unlikely(base == INVALID_PTR)) {
+ const u32 *code = (u32 *)psxm_lut(pc & ~0xf, 0, memRLUT);
+ if (unlikely(code == INVALID_PTR)) {
SysPrintf("game crash @%08x, ra=%08x\n", pc, regs->GPR.n.ra);
intException(regs, pc, R3000E_IBE << 2);
return 0; // execute as nop
}
- code = (u32 *)(base + (pc & 0xfff0));
entry->tag = pc;
// treat as 4 words, although other configurations are said to be possible