overwrite dynarec related code with upstream version
[pcsx_rearmed.git] / libpcsxcore / psxmem.c
index 7d9f8bf..6f85f82 100644 (file)
@@ -54,16 +54,7 @@ void (*psxUnmapHook)(void *ptr, size_t size, enum psxMapTag tag);
 void *psxMap(unsigned long addr, size_t size, int is_fixed,
                enum psxMapTag tag)
 {
-#ifdef LIGHTREC
-#ifdef MAP_FIXED_NOREPLACE
-       int flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED_NOREPLACE;
-#else
-       int flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED;
-#endif
-#else
        int flags = MAP_PRIVATE | MAP_ANONYMOUS;
-#endif
-
        int try_ = 0;
        unsigned long mask;
        void *req, *ret;
@@ -156,36 +147,17 @@ int psxMemInit() {
        memset(psxMemRLUT, 0, 0x10000 * sizeof(void *));
        memset(psxMemWLUT, 0, 0x10000 * sizeof(void *));
 
-#ifdef LIGHTREC
-       psxM = psxMap(0x30000000, 0x00210000, 1, MAP_TAG_RAM);
-       if (psxM == NULL)
-               psxM = psxMap(0x70000000, 0x00210000, 1, MAP_TAG_RAM);
-
-#else
        psxM = psxMap(0x80000000, 0x00210000, 1, MAP_TAG_RAM);
-#endif
-#ifndef RAM_FIXED
        if (psxM == NULL)
                psxM = psxMap(0x77000000, 0x00210000, 0, MAP_TAG_RAM);
-#endif
        if (psxM == NULL) {
                SysMessage(_("mapping main RAM failed"));
                return -1;
        }
 
        psxP = &psxM[0x200000];
-#ifdef LIGHTREC
-       psxH = psxMap(0x4f800000, 0x10000, 0, MAP_TAG_OTHER);
-       if (psxH == NULL)
-               psxH = psxMap(0x8f800000, 0x10000, 0, MAP_TAG_OTHER);
-
-       psxR = psxMap(0x4fc00000, 0x80000, 0, MAP_TAG_OTHER);
-       if (psxR == NULL)
-               psxR = psxMap(0x8fc00000, 0x80000, 0, MAP_TAG_OTHER);
-#else
        psxH = psxMap(0x1f800000, 0x10000, 0, MAP_TAG_OTHER);
        psxR = psxMap(0x1fc00000, 0x80000, 0, MAP_TAG_OTHER);
-#endif
 
        if (psxMemRLUT == NULL || psxMemWLUT == NULL || 
            psxR == NULL || psxP == NULL || psxH == NULL) {
@@ -351,7 +323,7 @@ void psxMemWrite8(u32 mem, u8 value) {
                        if (Config.Debug)
                                DebugCheckBP((mem & 0xffffff) | 0x80000000, W1);
                        *(u8 *)(p + (mem & 0xffff)) = value;
-#ifdef PSXREC
+#ifndef DRC_DISABLE
                        psxCpu->Clear((mem & (~3)), 1);
 #endif
                } else {
@@ -378,7 +350,7 @@ void psxMemWrite16(u32 mem, u16 value) {
                        if (Config.Debug)
                                DebugCheckBP((mem & 0xffffff) | 0x80000000, W2);
                        *(u16 *)(p + (mem & 0xffff)) = SWAPu16(value);
-#ifdef PSXREC
+#ifndef DRC_DISABLE
                        psxCpu->Clear((mem & (~3)), 1);
 #endif
                } else {
@@ -391,36 +363,12 @@ void psxMemWrite16(u32 mem, u16 value) {
 
 void psxMemWrite32(u32 mem, u32 value) {
        char *p;
-#if defined(ICACHE_EMULATION)
-       /*  Stores in PS1 code during cache isolation invalidate cachelines.
-        * It is assumed that cache-flush routines write to the lowest 4KB of
-        * address space for Icache, or 1KB for Dcache/scratchpad.
-        *  Originally, stores had to check 'writeok' in psxRegs struct before
-        * writing to RAM. To eliminate this necessity, we could simply patch the
-        * BIOS 0x44 FlushCache() A0 jumptable entry. Unfortunately, this won't
-        * work for some games that use less-buggy non-BIOS cache-flush routines
-        * like '007 Tomorrow Never Dies', often provided by SN-systems, the PS1
-        * toolchain provider.
-        *  Instead, we backup the lowest 64KB PS1 RAM when the cache is isolated.
-        * All stores write to RAM regardless of cache state. Thus, cache-flush
-        * routines temporarily trash the lowest 4KB of PS1 RAM. Fortunately, they
-        * ran in a 'critical section' with interrupts disabled, so there's little
-        * worry of PS1 code ever reading the trashed contents.
-        *  We point the relevant portions of psxMemRLUT[] to the 64KB backup while
-        * cache is isolated. This is in case the dynarec needs to recompile some
-        * code during isolation. As long as it reads code using psxMemRLUT[] ptrs,
-        * it should never see trashed RAM contents.
-        *
-        * -senquack, mips dynarec team, 2017
-        */
-       static u32 mem_bak[0x10000/4];
-#endif
        u32 t;
-       u32 m = mem & 0xffff;
+
 //     if ((mem&0x1fffff) == 0x71E18 || value == 0x48088800) SysPrintf("t2fix!!\n");
        t = mem >> 16;
        if (t == 0x1f80 || t == 0x9f80 || t == 0xbf80) {
-               if (m < 0x400)
+               if ((mem & 0xffff) < 0x400)
                        psxHu32ref(mem) = SWAPu32(value);
                else
                        psxHwWrite32(mem, value);
@@ -430,12 +378,12 @@ void psxMemWrite32(u32 mem, u32 value) {
                        if (Config.Debug)
                                DebugCheckBP((mem & 0xffffff) | 0x80000000, W4);
                        *(u32 *)(p + (mem & 0xffff)) = SWAPu32(value);
-#ifdef PSXREC
+#ifndef DRC_DISABLE
                        psxCpu->Clear(mem, 1);
 #endif
                } else {
                        if (mem != 0xfffe0130) {
-#ifdef PSXREC
+#ifndef DRC_DISABLE
                                if (!writeok)
                                        psxCpu->Clear(mem, 1);
 #endif
@@ -448,39 +396,22 @@ void psxMemWrite32(u32 mem, u32 value) {
 
                                switch (value) {
                                        case 0x800: case 0x804:
-                                               if (writeok == FALSE) break;
-                                               writeok = FALSE;
+                                               if (writeok == 0) break;
+                                               writeok = 0;
                                                memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *));
                                                memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *));
                                                memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *));
-#ifdef ICACHE_EMULATION
-                                               /* Cache is now isolated, pending cache-flush sequence:
-                                               *  Backup lower 64KB of PS1 RAM, adjust psxMemRLUT[].
-                                               */
-                                               memcpy((void*)mem_bak, (void*)psxM, sizeof(mem_bak));
-                                               psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)mem_bak;
-                                               psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)mem_bak;
-                                               psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)mem_bak;
+                                               /* Required for icache interpreter otherwise Armored Core won't boot on icache interpreter */
                                                psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL);
-#endif
                                                break;
                                        case 0x00: case 0x1e988:
-                                               if (writeok == TRUE) break;
-                                               writeok = TRUE;
+                                               if (writeok == 1) break;
+                                               writeok = 1;
                                                for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16];
                                                memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
                                                memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
-#ifdef ICACHE_EMULATION
-                                               /* Cache is now unisolated:
-                                               * Restore lower 64KB RAM contents and psxMemRLUT[].
-                                               */
-                                               memcpy((void*)psxM, (void*)mem_bak, sizeof(mem_bak));
-                                               psxMemRLUT[0x0000] = psxMemRLUT[0x0020] = psxMemRLUT[0x0040] = psxMemRLUT[0x0060] = (u8 *)psxM;
-                                               psxMemRLUT[0x8000] = psxMemRLUT[0x8020] = psxMemRLUT[0x8040] = psxMemRLUT[0x8060] = (u8 *)psxM;
-                                               psxMemRLUT[0xa000] = psxMemRLUT[0xa020] = psxMemRLUT[0xa040] = psxMemRLUT[0xa060] = (u8 *)psxM;
                                                /* Dynarecs might take this opportunity to flush their code cache */
                                                psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL);
-#endif
                                                break;
                                        default:
 #ifdef PSXMEM_LOG