}
void psxException(u32 code, u32 bd) {
- if (!Config.HLE && ((((psxRegs.code = PSXMu32(psxRegs.pc)) >> 24) & 0xfe) == 0x4a)) {
+ #ifdef ICACHE_EMULATION
+ /* Dynarecs may use this codepath and crash as a result.
+ * This should only be used for the interpreter. - Gameblabla
+ * */
+ if (Config.icache_emulation && Config.Cpu == CPU_INTERPRETER)
+ {
+ psxRegs.code = SWAPu32(*Read_ICache(psxRegs.pc));
+ }
+ else
+ #endif
+ {
+ psxRegs.code = PSXMu32(psxRegs.pc);
+ }
+
+ if (!Config.HLE && ((((psxRegs.code) >> 24) & 0xfe) == 0x4a)) {
// "hokuto no ken" / "Crash Bandicot 2" ...
// BIOS does not allow to return to GTE instructions
// (just skips it, supposedly because it's scheduled already)
#ifdef PSXCPU_LOG
PSXCPU_LOG("bd set!!!\n");
#endif
- SysPrintf("bd set!!!\n");
psxRegs.CP0.n.Cause |= 0x80000000;
psxRegs.CP0.n.EPC = (psxRegs.pc - 4);
} else