u32 random_skip = 0;
u32 fps_debug = 0;
-#ifdef GP2X_BUILD
u32 frameskip_value = 2;
-u64 frame_count_initial_timestamp = 0;
u64 last_frame_interval_timestamp;
-void gp2x_init(void);
-void gp2x_quit(void);
-#else
-
-u32 frameskip_value = 4;
-#endif
u32 skip_next_frame = 0;
u32 frameskip_counter = 0;
#else
u32 clock_speed = 333;
#endif
-u8 main_path[512];
+char main_path[512];
void trigger_ext_event();
} \
} \
-u8 *file_ext[] = { ".gba", ".bin", ".zip", NULL };
+static const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
-#ifdef ARM_ARCH
-void ChangeWorkingDirectory(char *exe)
+#ifdef PSP_BUILD
+static void ChangeWorkingDirectory(char *exe)
{
#ifndef _WIN32_WCE
char *s = strrchr(exe, '/');
}
#endif
}
+
+static void switch_to_romdir(void)
+{
+ char buff[256];
+ int r;
+
+ file_open(romdir_file, "romdir.txt", read);
+
+ if(file_check_valid(romdir_file))
+ {
+ r = file_read(romdir_file, buff, sizeof(buff) - 1);
+ if (r > 0)
+ {
+ buff[r] = 0;
+ while (r > 0 && isspace(buff[r-1]))
+ buff[--r] = 0;
+ chdir(buff);
+ }
+ file_close(romdir_file);
+ }
+}
+
+static void save_romdir(void)
+{
+ char buff[512];
+ int r = -1;
+
+ snprintf(buff, sizeof(buff), "%s" PATH_SEPARATOR "romdir.txt", main_path);
+ file_open(romdir_file, buff, write);
+
+ if(file_check_valid(romdir_file))
+ {
+ if (getcwd(buff, sizeof(buff)))
+ {
+ file_write(romdir_file, buff, strlen(buff));
+ }
+ file_close(romdir_file);
+ }
+}
+#else
+void ChangeWorkingDirectory(char *exe) {}
+static void switch_to_romdir(void) {}
+static void save_romdir(void) {}
#endif
void init_main()
int main(int argc, char *argv[])
{
- u32 i;
- u32 vcount = 0;
- u32 ticks;
- u32 dispstat;
- u8 load_filename[512];
- u8 bios_filename[512];
+ char bios_filename[512];
+ int ret;
#ifdef PSP_BUILD
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
#endif
- extern char *cpu_mode_names[];
-
init_gamepak_buffer();
// Copy the directory path of the executable into main_path
-#ifdef ARM_ARCH
// ChangeWorkingDirectory will null out the filename out of the path
ChangeWorkingDirectory(argv[0]);
-#endif
getcwd(main_path, 512);
- load_config_file();
-
- gamepak_filename[0] = 0;
#ifdef PSP_BUILD
delay_us(2500000);
#endif
-#ifdef GP2X_BUILD
- // Overclocking GP2X and MMU patch goes here
- gp2x_init();
+#ifndef PC_BUILD
+ gpsp_plat_init();
#endif
+ load_config_file();
+
+ gamepak_filename[0] = 0;
init_video();
-#ifdef GP2X_BUILD
- sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin");
- if(load_bios(bios_filename) == -1)
-#else
- if(load_bios("gba_bios.bin") == -1)
-#endif
+ sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin");
+ ret = load_bios(bios_filename);
+ if (ret != 0)
+ ret = load_bios("gba_bios.bin");
+ if (ret != 0)
{
gui_action_type gui_action = CURSOR_NONE;
debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 ");
debug_screen_printl(" ");
debug_screen_printl("When you do get it name it gba_bios.bin and put it");
+#ifdef PND_BUILD
+ debug_screen_printl("in <CD card>/pandora/appdata/gpsp/ . ");
+#else
debug_screen_printl("in the same directory as gpSP. ");
+#endif
debug_screen_printl(" ");
debug_screen_printl("Press any button to exit. ");
if(argc > 1)
{
+ switch_to_romdir();
if(load_gamepak(argv[1]) == -1)
{
-#ifdef PC_BUILD
- printf("Failed to load gamepak %s, exiting.\n", load_filename);
+#ifndef PSP_BUILD
+ printf("Failed to load gamepak %s, exiting.\n", argv[1]);
#endif
exit(-1);
}
}
else
{
+ char load_filename[512];
if(load_file(file_ext, load_filename) == -1)
{
menu(copy_screen());
{
if(load_gamepak(load_filename) == -1)
{
-#ifdef PC_BUILD
+#ifndef PSP_BUILD
printf("Failed to load gamepak %s, exiting.\n", load_filename);
#endif
exit(-1);
execute_arm_translate(execute_cycles);
#else
-#ifdef GP2X_BUILD
- get_ticks_us(&frame_count_initial_timestamp);
-#endif
-
/* u8 current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
static u32 event_number = 0;
static u64 benchmark_ticks[16];
u64 new_ticks;
- u8 current_savestate_filename[512];
+ char current_savestate_filename[512];
return;
frame_ticks++;
#ifdef PC_BUILD
- printf("frame update (%x), %d instructions total, %d RAM flushes\n",
+/* printf("frame update (%x), %d instructions total, %d RAM flushes\n",
reg[REG_PC], instruction_count - last_frame, flush_ram_count);
last_frame = instruction_count;
-
+*/
/* printf("%d gbc audio updates\n", gbc_update_count);
printf("%d oam updates\n", oam_update_count); */
gbc_update_count = 0;
if(fps_debug)
{
char print_buffer[32];
- sprintf(print_buffer, "%d (%d)", fps, frames_drawn);
+ sprintf(print_buffer, "%2d (%2d)", fps, frames_drawn);
print_string(print_buffer, 0xFFFF, 0x000, 0, 0);
}
+ if(!synchronize_flag)
+ print_string("-FF-", 0xFFFF, 0x000, 216, 0);
update_screen();
return execute_cycles;
}
-u64 last_screen_timestamp = 0;
-u32 frame_speed = 15000;
-
-
#ifdef PSP_BUILD
u32 real_frame_count = 0;
if(!synchronize_flag)
{
- print_string("--FF--", 0xFFFF, 0x000, 0, 0);
used_frameskip = 4;
virtual_frame_count = real_frame_count - 1;
}
void quit()
{
+ save_romdir();
+
if(!update_backup_flag)
update_backup_force();
#else
SDL_Quit();
-#ifdef GP2X_BUILD
- gp2x_quit();
+#ifndef PC_BUILD
+ gpsp_plat_quit();
#endif
exit(0);
#ifdef PSP_BUILD
-u32 file_length(u8 *filename, s32 dummy)
+u32 file_length(char *filename, s32 dummy)
{
SceIoStat stats;
sceIoGetstat(filename, &stats);
#else
-u32 file_length(u8 *dummy, FILE *fp)
+u32 file_length(char *dummy, FILE *fp)
{
u32 length;
void get_ticks_us(u64 *ticks_return)
{
- *ticks_return = (SDL_GetTicks() * 1000);
+ *ticks_return = (u64)SDL_GetTicks() * 1000;
}
#else
#endif
-void change_ext(u8 *src, u8 *buffer, u8 *extension)
+void change_ext(const char *src, char *buffer, const char *extension)
{
- u8 *dot_position;
+ char *dot_position;
strcpy(buffer, src);
dot_position = strrchr(buffer, '.');
strcpy(dot_position, extension);
}
+// make path: <main_path>/<romname>.<ext>
+void make_rpath(char *buff, size_t size, const char *ext)
+{
+ char *p;
+ p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
+ if (p == NULL)
+ p = gamepak_filename;
+
+ snprintf(buff, size, "%s/%s", main_path, p);
+ p = strrchr(buff, '.');
+ if (p != NULL)
+ strcpy(p, ext);
+}
+
#define main_savestate_builder(type) \
void main_##type##_savestate(file_tag_type savestate_file) \
{ \