#include "common.h"
-u32 load_file_zip(u8 *filename);
-
// This table is configured for sequential access on system defaults
u32 waitstate_cycles_sequential[16][3] =
s32 file_size;
u8 cheats_filename[256];
+#ifdef WIZ_BUILD
+ file_size = wiz_load_gamepak(name);
+#else
if(!strcmp(dot_position, ".zip"))
file_size = load_file_zip(name);
else
file_size = load_gamepak_raw(name);
+#endif
// A dumb April fool's joke was here once :o
void bios_region_read_protect()
{
-#ifdef GP2X_BUILD
memory_map_read[0] = NULL;
-#endif
}