* line renderer\r
* (c) Copyright Dave, 2004\r
* (C) notaz, 2006-2010\r
+ * (C) irixxxx, 2019-2024\r
*\r
* This work is licensed under the terms of MAME license.\r
* See COPYING file in the top-level directory.\r
* - "sonic mode" for midline palette changes (8bit mode only)\r
* - accurate sprites (AS) [+ s/h]\r
*\r
- * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
+ * s/h uses upper bits for both priority and shadow/hilight flags.\r
* "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
* AS is enabled by user and takes priority over "sonic mode".\r
*\r
* since renderer always draws line in 8bit mode, there are 2 spare bits:\r
- * b \ mode: s/h as sonic\r
- * 00 normal - pal index\r
- * 01 shadow - pal index\r
- * 10 hilight+op spr spr pal index\r
- * 11 shadow +op spr - pal index\r
+ * b \ mode: s/h sonic\r
+ * 00 normal pal index\r
+ * 01 hilight pal index\r
+ * 10 shadow pal index\r
+ * 11 hilight|shadow=normal pal index\r
+ *\r
+ * sprite s/h can only be correctly done after the plane rendering s/h state is\r
+ * known since the s/h result changes if there's at least one high prio plane.\r
+ * sprite op rendering is deferred until this is known, and hilight is used as\r
+ * mark since it can't occur before sprite ops:\r
+ * x1 op marker pal index\r
+ *\r
+ * low prio s/h rendering:\r
+ * - plane and non-op sprite pixels have shadow\r
+ * - s/h sprite op pixel rendering is marked with hilight (deferred)\r
+ * high prio s/h rendering:\r
+ * - plane and non-op sprite pixels are normal\r
+ * - all s/h sprite op pixels (either marked or high prio) are rendered\r
*\r
* not handled properly:\r
- * - hilight op on shadow tile\r
- * - AS + s/h (s/h sprite flag interferes with and cleared by AS code)\r
+ * - high prio s/h sprite op overlapping low prio sprite shows sprite, not A,B,G\r
+ * - in debug sprite-masked, transparent high-prio sprite px don't remove shadow\r
*/\r
\r
#include "pico_int.h"\r
+#include <platform/common/upscale.h>\r
+\r
+#define FORCE // layer forcing via debug register?\r
\r
int (*PicoScanBegin)(unsigned int num) = NULL;\r
int (*PicoScanEnd) (unsigned int num) = NULL;\r
\r
static unsigned char DefHighCol[8+320+8];\r
-unsigned char *HighCol = DefHighCol;\r
-static unsigned char *HighColBase = DefHighCol;\r
-static int HighColIncrement;\r
+unsigned char *HighColBase = DefHighCol;\r
+int HighColIncrement;\r
\r
-static unsigned int DefOutBuff[320*2/2];\r
-void *DrawLineDest = DefOutBuff; // pointer to dest buffer where to draw this line to\r
+static u16 DefOutBuff[320*2] ALIGNED(4);\r
void *DrawLineDestBase = DefOutBuff;\r
int DrawLineDestIncrement;\r
\r
-static int HighCacheA[41+1]; // caches for high layers\r
-static int HighCacheB[41+1];\r
-int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
+static u32 HighCacheA[41*2+1]; // caches for high layers\r
+static u32 HighCacheB[41*2+1];\r
+static s32 HighPreSpr[128*2*2]; // slightly preprocessed sprites (2 banks a 128)\r
+static int HighPreSprBank;\r
+\r
+u32 VdpSATCache[2*128]; // VDP sprite cache (1st 32 sprite attr bits)\r
+\r
+// NB don't change any defines without checking their usage in ASM\r
+\r
+#if defined(USE_BGR555)\r
+#define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<2) | ((t & 0x0e000e00)<<3)\r
+#define PXMASKL 0x04210421 // 0x0c630c63, LSB for all colours\r
+#define PXMASKH 0x39ce39ce // 0x3def3def, all but MSB for all colours\r
+#elif defined(USE_BGR565)\r
+#define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4)\r
+#define PXMASKL 0x08610861 // 0x18e318e3\r
+#define PXMASKH 0x738e738e // 0x7bef7bef\r
+#else // RGB565\r
+#define PXCONV(t) ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7)\r
+#define PXMASKL 0x08610861 // 0x18e318e3\r
+#define PXMASKH 0x738e738e // 0x7bef7bef\r
+#endif\r
+\r
+#define LF_PLANE (1 << 0) // must be = 1\r
+#define LF_SH (1 << 1) // must be = 2\r
+//#define LF_FORCE (1 << 2)\r
+\r
+#define LF_PLANE_A 0\r
+#define LF_PLANE_B 1\r
\r
#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
#define SPRL_HAVE_LO 0x40 // *lo*\r
#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
-unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
+#define SPRL_HAVE_X 0x08 // have sprites with x != 0\r
+#define SPRL_TILE_OVFL 0x04 // tile limit exceeded on previous line\r
+#define SPRL_HAVE_MASK0 0x02 // have sprite with x == 0 in 1st slot\r
+#define SPRL_MASKED 0x01 // lo prio masking by sprite with x == 0 active\r
\r
-int rendstatus, rendstatus_old;\r
+// sprite cache. stores results of sprite parsing for each display line:\r
+// [visible_sprites_count, sprl_flags, tile_count, sprites_processed, sprite_idx[sprite_count], last_width]\r
+unsigned char HighLnSpr[240][4+MAX_LINE_SPRITES+1];\r
+\r
+int rendstatus_old;\r
int rendlines;\r
-int DrawScanline;\r
-int PicoDrawMask = -1;\r
\r
static int skip_next_line=0;\r
\r
-//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
-\r
struct TileStrip\r
{\r
int nametab; // Position in VRAM of name table (for this tile line)\r
int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
int hscroll; // Horizontal scroll value in pixels for the line\r
int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
- int *hc; // cache for high tile codes and their positions\r
+ u32 *hc; // cache for high tile codes and their positions\r
int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
};\r
\r
// stuff available in asm:\r
#ifdef _ASM_DRAW_C\r
-void DrawWindow(int tstart, int tend, int prio, int sh);\r
-void DrawAllSprites(unsigned char *sprited, int prio, int sh);\r
-void DrawTilesFromCache(int *hc, int sh, int rlim);\r
-void DrawSpritesSHi(unsigned char *sprited);\r
-void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
-void FinalizeLineBGR444(int sh, int line);\r
+void DrawWindow(int tstart, int tend, int prio, int sh,\r
+ struct PicoEState *est);\r
+void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
+ struct PicoEState *est);\r
+void DrawTilesFromCache(u32 *hc, int sh, int rlim,\r
+ struct PicoEState *est);\r
+void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);\r
+void DrawLayer(int plane_sh, u32 *hcache, int cellskip, int maxcells,\r
+ struct PicoEState *est);\r
void *blockcpy(void *dst, const void *src, size_t n);\r
void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
#else\r
void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
{\r
unsigned char *pd = dst, *ps = src;\r
- for (; n; n--)\r
- *pd++ = (unsigned char) (*ps++ | pat);\r
+ if (dst > src) {\r
+ for (pd += n, ps += n; n; n--)\r
+ *--pd = (unsigned char) (*--ps | pat);\r
+ } else\r
+ for (; n; n--)\r
+ *pd++ = (unsigned char) (*ps++ | pat);\r
}\r
-#define blockcpy memcpy\r
+#define blockcpy memmove\r
#endif\r
\r
-\r
-#define TileNormMaker(funcname,pix_func) \\r
-static int funcname(int sx,int addr,int pal) \\r
+#define TileNormMaker_(pix_func,ret) \\r
{ \\r
- unsigned char *pd = HighCol+sx; \\r
- unsigned int pack=0; unsigned int t=0; \\r
+ unsigned char t; \\r
\\r
- pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
- if (pack) \\r
- { \\r
- t=(pack&0x0000f000)>>12; pix_func(0); \\r
- t=(pack&0x00000f00)>> 8; pix_func(1); \\r
- t=(pack&0x000000f0)>> 4; pix_func(2); \\r
- t=(pack&0x0000000f) ; pix_func(3); \\r
- t=(pack&0xf0000000)>>28; pix_func(4); \\r
- t=(pack&0x0f000000)>>24; pix_func(5); \\r
- t=(pack&0x00f00000)>>20; pix_func(6); \\r
- t=(pack&0x000f0000)>>16; pix_func(7); \\r
- return 0; \\r
- } \\r
- \\r
- return 1; /* Tile blank */ \\r
+ t = (pack&0x0000f000)>>12; pix_func(0); \\r
+ t = (pack&0x00000f00)>> 8; pix_func(1); \\r
+ t = (pack&0x000000f0)>> 4; pix_func(2); \\r
+ t = (pack&0x0000000f) ; pix_func(3); \\r
+ t = (pack&0xf0000000)>>28; pix_func(4); \\r
+ t = (pack&0x0f000000)>>24; pix_func(5); \\r
+ t = (pack&0x00f00000)>>20; pix_func(6); \\r
+ t = (pack&0x000f0000)>>16; pix_func(7); \\r
+ return ret; \\r
}\r
\r
-\r
-#define TileFlipMaker(funcname,pix_func) \\r
-static int funcname(int sx,int addr,int pal) \\r
+#define TileFlipMaker_(pix_func,ret) \\r
{ \\r
- unsigned char *pd = HighCol+sx; \\r
- unsigned int pack=0; unsigned int t=0; \\r
+ unsigned char t; \\r
\\r
- pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
- if (pack) \\r
- { \\r
- t=(pack&0x000f0000)>>16; pix_func(0); \\r
- t=(pack&0x00f00000)>>20; pix_func(1); \\r
- t=(pack&0x0f000000)>>24; pix_func(2); \\r
- t=(pack&0xf0000000)>>28; pix_func(3); \\r
- t=(pack&0x0000000f) ; pix_func(4); \\r
- t=(pack&0x000000f0)>> 4; pix_func(5); \\r
- t=(pack&0x00000f00)>> 8; pix_func(6); \\r
- t=(pack&0x0000f000)>>12; pix_func(7); \\r
- return 0; \\r
- } \\r
- \\r
- return 1; /* Tile blank */ \\r
+ t = (pack&0x000f0000)>>16; pix_func(0); \\r
+ t = (pack&0x00f00000)>>20; pix_func(1); \\r
+ t = (pack&0x0f000000)>>24; pix_func(2); \\r
+ t = (pack&0xf0000000)>>28; pix_func(3); \\r
+ t = (pack&0x0000000f) ; pix_func(4); \\r
+ t = (pack&0x000000f0)>> 4; pix_func(5); \\r
+ t = (pack&0x00000f00)>> 8; pix_func(6); \\r
+ t = (pack&0x0000f000)>>12; pix_func(7); \\r
+ return ret; \\r
}\r
\r
+#define TileNormMaker(funcname, pix_func) \\r
+static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \\r
+TileNormMaker_(pix_func,)\r
\r
-#ifdef _ASM_DRAW_C_AMIPS\r
-int TileNorm(int sx,int addr,int pal);\r
-int TileFlip(int sx,int addr,int pal);\r
-#else\r
+#define TileFlipMaker(funcname, pix_func) \\r
+static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \\r
+TileFlipMaker_(pix_func,)\r
\r
-#define pix_just_write(x) \\r
- if (t) pd[x]=pal|t\r
+#define TileNormMakerAS(funcname, pix_func) \\r
+static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \\r
+TileNormMaker_(pix_func,m)\r
\r
-TileNormMaker(TileNorm,pix_just_write)\r
-TileFlipMaker(TileFlip,pix_just_write)\r
+#define TileFlipMakerAS(funcname, pix_func) \\r
+static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \\r
+TileFlipMaker_(pix_func,m)\r
\r
-#endif\r
+// draw layer or non-s/h sprite pixels (no operator colors)\r
+#define pix_just_write(x) \\r
+ if (likely(t)) pd[x]=pal|t\r
+\r
+TileNormMaker(TileNorm, pix_just_write)\r
+TileFlipMaker(TileFlip, pix_just_write)\r
\r
#ifndef _ASM_DRAW_C\r
\r
-// draw a sprite pixel, process operator colors\r
+// draw low prio sprite non-s/h pixels in s/h mode\r
+#define pix_nonsh(x) \\r
+ if (likely(t)) { \\r
+ pd[x]=pal|t; \\r
+ if (unlikely(t==0xe)) pd[x]&=~0x80; /* disable shadow for color 14 (hw bug?) */ \\r
+ }\r
+\r
+TileNormMaker(TileNormNonSH, pix_nonsh)\r
+TileFlipMaker(TileFlipNonSH, pix_nonsh)\r
+\r
+// draw sprite pixels, process operator colors\r
#define pix_sh(x) \\r
- if (!t); \\r
- else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
- else pd[x]=pal|t\r
+ if (likely(t)) \\r
+ pd[x]=(likely(t<0xe) ? pal|t : pd[x]|((t-1)<<6))\r
\r
TileNormMaker(TileNormSH, pix_sh)\r
TileFlipMaker(TileFlipSH, pix_sh)\r
\r
-// draw a sprite pixel, mark operator colors\r
+// draw sprite pixels, mark but don't process operator colors\r
#define pix_sh_markop(x) \\r
- if (!t); \\r
- else if (t>=0xe) pd[x]|=0x80; \\r
- else pd[x]=pal|t\r
+ if (likely(t)) \\r
+ pd[x]=(likely(t<0xe) ? pal|t : pd[x]|0x40)\r
\r
TileNormMaker(TileNormSH_markop, pix_sh_markop)\r
TileFlipMaker(TileFlipSH_markop, pix_sh_markop)\r
\r
-// process operator pixels only, apply only on low pri tiles and other op pixels\r
+#endif\r
+\r
+// draw low prio sprite operator pixels if visible (i.e. marked)\r
#define pix_sh_onlyop(x) \\r
- if (t>=0xe && (pd[x]&0xc0)) \\r
- pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
+ if (unlikely(t>=0xe && (pd[x]&0x40))) \\r
+ pd[x]=(pd[x]&~0x40)|((t-1)<<6)\r
+\r
+#ifndef _ASM_DRAW_C\r
\r
TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
\r
#endif\r
\r
-// draw a sprite pixel (AS)\r
+// AS: sprite mask bits in m shifted to bits 8-15, see DrawSpritesHiAS\r
+\r
+// draw high prio sprite pixels (AS)\r
#define pix_as(x) \\r
- if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
+ if (likely(t && (m & (1<<(x+8))))) \\r
+ m &= ~(1<<(x+8)), pd[x] = pal|t\r
+\r
+TileNormMakerAS(TileNormAS, pix_as)\r
+TileFlipMakerAS(TileFlipAS, pix_as)\r
+\r
+// draw high prio sprite pixels, process operator colors (AS)\r
+// NB sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op\r
+#define pix_sh_as(x) \\r
+ if (likely(t && (m & (1<<(x+8))))) { \\r
+ m &= ~(1<<(x+8)); \\r
+ pd[x]=(likely(t<0xe) ? pal|t : (pd[x]&~0x40)|((t-1)<<6)); \\r
+ }\r
\r
-TileNormMaker(TileNormAS, pix_as)\r
-TileFlipMaker(TileFlipAS, pix_as)\r
+TileNormMakerAS(TileNormSH_AS, pix_sh_as)\r
+TileFlipMakerAS(TileFlipSH_AS, pix_sh_as)\r
\r
-// draw a sprite pixel, skip operator colors (AS)\r
-#define pix_sh_as_noop(x) \\r
- if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
+// draw only sprite operator pixels (AS)\r
+#define pix_sh_as_onlyop(x) \\r
+ if (likely(t && (m & (1<<(x+8))))) { \\r
+ m &= ~(1<<(x+8)); \\r
+ pix_sh_onlyop(x); \\r
+ }\r
\r
-TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
-TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
+TileNormMakerAS(TileNormSH_AS_onlyop_lp, pix_sh_as_onlyop)\r
+TileFlipMakerAS(TileFlipSH_AS_onlyop_lp, pix_sh_as_onlyop)\r
\r
-// mark pixel as sprite pixel (AS)\r
+// mark low prio sprite pixels (AS)\r
#define pix_sh_as_onlymark(x) \\r
- if (t) pd[x]|=0x80\r
-\r
-TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
-TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
+ if (likely(t)) m &= ~(1<<(x+8))\r
+\r
+TileNormMakerAS(TileNormAS_onlymark, pix_sh_as_onlymark)\r
+TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
+\r
+#ifdef FORCE\r
+// NB s/h already resolved by non-forced drawing\r
+// forced both layer draw (through debug reg)\r
+#define pix_and(x) \\r
+ pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \\r
+ pd[x] &= pal|t\r
+\r
+TileNormMaker(TileNorm_and, pix_and)\r
+TileFlipMaker(TileFlip_and, pix_and)\r
+\r
+// forced sprite draw (through debug reg)\r
+#define pix_sh_as_and(x) \\r
+ pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \\r
+ if (likely(m & (1<<(x+8)))) { \\r
+ m &= ~(1<<(x+8)); \\r
+ /* if (!t) pd[x] |= 0x40; as per titan hw notes? */ \\r
+ pd[x] &= pal|t; \\r
+ }\r
\r
+TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)\r
+TileFlipMakerAS(TileFlipSH_AS_and, pix_sh_as_and)\r
+#endif\r
\r
// --------------------------------------------\r
\r
#ifndef _ASM_DRAW_C\r
-static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
+#define DrawTile(mask) { \\r
+ if (code!=oldcode) { \\r
+ oldcode = code; \\r
+ \\r
+ pack = 0; \\r
+ if (code != blank) { \\r
+ /* Get tile address/2: */ \\r
+ u32 addr = ((code&0x7ff)<<4) + ty; \\r
+ if (code & 0x1000) addr ^= 0xe; /* Y-flip */ \\r
+ \\r
+ pal = ((code>>9)&0x30) | sh; /* shadow */ \\r
+ \\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \\r
+ if (!pack) \\r
+ blank = code; \\r
+ } \\r
+ } \\r
+ \\r
+ if (code & 0x8000) { /* (un-forced) high priority tile */ \\r
+ if (sh | (pack&mask)) { \\r
+ code |= (dx<<16) | (ty<<25); \\r
+ if (code & 0x1000) code ^= 0xe<<25; \\r
+ *hc++ = code, *hc++ = pack&mask; /* cache it */ \\r
+ } \\r
+ } else if (pack&mask) { \\r
+ if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \\r
+ else TileNorm(pd + dx, pack&mask, pal); \\r
+ } \\r
+}\r
+\r
+static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)\r
{\r
- int tilex,dx,ty,code=0,addr=0,cells;\r
- int oldcode=-1,blank=-1; // The tile we know is blank\r
- int pal=0,sh;\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ u32 *hc = ts->hc;\r
+ int tilex, dx, ty, cells;\r
+ u32 code, oldcode = -1, blank = -1; // The tile we know is blank\r
+ unsigned int pal = 0, pack = 0, sh, mask = ~0;\r
\r
// Draw tiles across screen:\r
- sh=(plane_sh<<5)&0x40;\r
+ sh = (lflags & LF_SH) << 6; // shadow\r
tilex=((-ts->hscroll)>>3)+cellskip;\r
ty=(ts->line&7)<<1; // Y-Offset into tile\r
dx=((ts->hscroll-1)&7)+1;\r
cells = ts->cells - cellskip;\r
- if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
dx+=cellskip<<3;\r
\r
- for (; cells > 0; dx+=8,tilex++,cells--)\r
+ if (dx & 7) {\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+ mask = 0xffffffff<<((dx&7)*4);\r
+ if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4);\r
+ mask = (~mask << 16) | (~mask >> 16);\r
+\r
+ DrawTile(mask);\r
+ dx += 8, tilex++, cells--;\r
+ }\r
+\r
+// int force = (lflags&LF_FORCE) << 13;\r
+ for (; cells > 0; dx+=8, tilex++, cells--)\r
{\r
- int zero=0;\r
-\r
- code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
- if (code==blank) continue;\r
- if (code>>15) { // high priority tile\r
- int cval = code | (dx<<16) | (ty<<25);\r
- if(code&0x1000) cval^=7<<26;\r
- *ts->hc++ = cval; // cache it\r
- continue;\r
- }\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+// code &= ~force; // forced always draw everything\r
\r
- if (code!=oldcode) {\r
- oldcode = code;\r
- // Get tile address/2:\r
- addr=(code&0x7ff)<<4;\r
- addr+=ty;\r
- if (code&0x1000) addr^=0xe; // Y-flip\r
+ if (code == blank && !((code & 0x8000) && sh))\r
+ continue;\r
\r
- pal=((code>>9)&0x30)|sh;\r
- }\r
+ DrawTile(~0);\r
+ }\r
\r
- if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
- else zero=TileNorm(dx,addr,pal);\r
+ if (dx & 7) {\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+// code &= ~force; // forced always draw everything\r
+ if (!(code == blank && !((code & 0x8000) && sh))) {\r
+ mask = 0xffffffff<<((dx&7)*4);\r
+ if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4);\r
+ mask = (mask << 16) | (mask >> 16);\r
\r
- if (zero) blank=code; // We know this tile is blank now\r
+ DrawTile(mask);\r
+ }\r
}\r
\r
// terminate the cache list\r
- *ts->hc = 0;\r
+ *hc = 0;\r
+\r
// if oldcode wasn't changed, it means all layer is hi priority\r
- if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
+ if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
}\r
\r
// this is messy\r
-void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
+static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
{\r
- int tilex,dx,code=0,addr=0,cell=0;\r
- int oldcode=-1,blank=-1; // The tile we know is blank\r
- int pal=0,scan=DrawScanline;\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ u32 *hc = ts->hc;\r
+ int tilex, dx, ty = 0, addr = 0, cell = 0, nametabadd = 0;\r
+ u32 oldcode = -1, blank = -1; // The tile we know is blank\r
+ unsigned int pal = 0, scan = Pico.est.DrawScanline, sh, plane;\r
\r
// Draw tiles across screen:\r
+ sh = (plane_sh & LF_SH) << 6; // shadow\r
+ plane = (plane_sh & LF_PLANE); // plane to draw\r
tilex=(-ts->hscroll)>>3;\r
dx=((ts->hscroll-1)&7)+1;\r
- if(dx != 8) cell--; // have hscroll, start with negative cell\r
+ if (ts->hscroll & 0x0f) {\r
+ int adj = ((ts->hscroll ^ dx) >> 3) & 1;\r
+ cell -= adj + 1;\r
+ ts->cells -= adj;\r
+ PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = plane_sh >> 16;\r
+ }\r
cell+=cellskip;\r
tilex+=cellskip;\r
dx+=cellskip<<3;\r
\r
+// int force = (plane_sh&LF_FORCE) << 13;\r
+ if ((cell&1)==1)\r
+ {\r
+ int line,vscroll;\r
+ vscroll = PicoMem.vsram[plane + (cell&0x3e)];\r
+\r
+ // Find the line in the name table\r
+ line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
+ nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
+ ty=(line&7)<<1; // Y-Offset into tile\r
+ }\r
for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
{\r
- int zero=0,nametabadd,ty;\r
+ u32 code, pack;\r
\r
- //if((cell&1)==0)\r
+ if ((cell&1)==0)\r
{\r
int line,vscroll;\r
- vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
+ vscroll = PicoMem.vsram[plane + (cell&0x3e)];\r
\r
// Find the line in the name table\r
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
ty=(line&7)<<1; // Y-Offset into tile\r
}\r
\r
- code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
- if (code==blank) continue;\r
- if (code>>15) { // high priority tile\r
- int cval = code | (dx<<16) | (ty<<25);\r
- if(code&0x1000) cval^=7<<26;\r
- *ts->hc++ = cval; // cache it\r
+ code= PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)];\r
+// code &= ~force; // forced always draw everything\r
+ code |= ty<<25; // add ty since that can change pixel row for every 2nd tile\r
+\r
+ if (code == blank && !((code & 0x8000) && sh))\r
continue;\r
- }\r
\r
if (code!=oldcode) {\r
oldcode = code;\r
// Get tile address/2:\r
- addr=(code&0x7ff)<<4;\r
- if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
+ addr = (code&0x7ff)<<4;\r
\r
- pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
+ pal = ((code>>9)&0x30) | sh; // shadow\r
}\r
\r
- if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
- else zero=TileNorm(dx,addr,pal);\r
-\r
- if (zero) blank=code; // We know this tile is blank now\r
+ pack = (code & 0x1000 ? ty^0xe : ty); // Y-flip\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr+pack));\r
+ if (!pack)\r
+ blank = code;\r
+\r
+ if (code & 0x8000) { // (un-forced) high priority tile\r
+ code |= (dx<<16);\r
+ if (code & 0x1000) code ^= 0xe<<25;\r
+ *hc++ = code, *hc++ = pack; // cache it\r
+ } else if (code != blank) {\r
+ if (code & 0x0800) TileFlip(pd + dx, pack, pal);\r
+ else TileNorm(pd + dx, pack, pal);\r
+ }\r
}\r
\r
// terminate the cache list\r
- *ts->hc = 0;\r
- if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
+ *hc = 0;\r
+\r
+ if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
}\r
#endif\r
\r
+#define DrawTileInterlace(mask) { \\r
+ if (code!=oldcode) { \\r
+ oldcode = code; \\r
+ \\r
+ pack = 0; \\r
+ if (code != blank) { \\r
+ /* Get tile address/2: */ \\r
+ u32 addr = ((code&0x3ff)<<5) + ty; \\r
+ if (code & 0x1000) addr ^= 0x1e; /* Y-flip */ \\r
+ \\r
+ pal = ((code>>9)&0x30) | sh; /* shadow */ \\r
+ \\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \\r
+ if (!pack) \\r
+ blank = code; \\r
+ } \\r
+ } \\r
+ \\r
+ if (code & 0x8000) { /* high priority tile */ \\r
+ if (sh | (pack&mask)) { \\r
+ code = (code&0xfc00) | ((code&0x3ff)<<1) | (dx<<16) | (ty<<25); \\r
+ if (code & 0x1000) code ^= 0x1e<<25; \\r
+ *hc++ = code, *hc++ = pack&mask; /* cache it */ \\r
+ } \\r
+ } else if (pack&mask) { \\r
+ if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \\r
+ else TileNorm(pd + dx, pack&mask, pal); \\r
+ } \\r
+}\r
+\r
#ifndef _ASM_DRAW_C\r
static\r
#endif\r
-void DrawStripInterlace(struct TileStrip *ts)\r
+void DrawStripInterlace(struct TileStrip *ts, int plane_sh)\r
{\r
- int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
- int oldcode=-1,blank=-1; // The tile we know is blank\r
- int pal=0;\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ u32 *hc = ts->hc;\r
+ int tilex = 0, dx = 0, ty = 0, cells;\r
+ u32 code, oldcode = -1, blank = -1; // The tile we know is blank\r
+ unsigned int pal = 0, pack = 0, sh, mask = ~0;\r
\r
// Draw tiles across screen:\r
+ sh = (plane_sh & LF_SH) << 6; // shadow\r
tilex=(-ts->hscroll)>>3;\r
ty=(ts->line&15)<<1; // Y-Offset into tile\r
dx=((ts->hscroll-1)&7)+1;\r
cells = ts->cells;\r
- if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
\r
+ if (dx & 7) {\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+ mask = 0xffffffff<<(dx*4);\r
+ if (code & 0x0800) mask = 0xffffffff>>(dx*4);\r
+ mask = (~mask << 16) | (~mask >> 16);\r
+\r
+ DrawTileInterlace(mask);\r
+ dx += 8, tilex++, cells--;\r
+ }\r
+\r
+// int force = (plane_sh&LF_FORCE) << 13;\r
for (; cells; dx+=8,tilex++,cells--)\r
{\r
- int zero=0;\r
-\r
- code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
- if (code==blank) continue;\r
- if (code>>15) { // high priority tile\r
- int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
- cval|=(code&0x3ff)<<1;\r
- if(code&0x1000) cval^=0xf<<26;\r
- *ts->hc++ = cval; // cache it\r
- continue;\r
- }\r
+ u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+// code &= ~force; // forced always draw everything\r
\r
- if (code!=oldcode) {\r
- oldcode = code;\r
- // Get tile address/2:\r
- addr=(code&0x7ff)<<5;\r
- if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
+ if (code == blank && !(code & 0x8000))\r
+ continue;\r
\r
-// pal=Pico.cram+((code>>9)&0x30);\r
- pal=((code>>9)&0x30);\r
- }\r
+ DrawTileInterlace(~0);\r
+ }\r
\r
- if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
- else zero=TileNorm(dx,addr,pal);\r
+ if (dx & 7) {\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+// code &= ~force; // forced always draw everything\r
+ if (!(code == blank && !((code & 0x8000) && sh))) {\r
+ mask = 0xffffffff<<((dx&7)*4);\r
+ if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4);\r
+ mask = (mask << 16) | (mask >> 16);\r
\r
- if (zero) blank=code; // We know this tile is blank now\r
+ DrawTileInterlace(mask);\r
+ }\r
}\r
\r
// terminate the cache list\r
- *ts->hc = 0;\r
+ *hc = 0;\r
}\r
\r
// --------------------------------------------\r
\r
#ifndef _ASM_DRAW_C\r
-static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
+static void DrawLayer(int plane_sh, u32 *hcache, int cellskip, int maxcells,\r
+ struct PicoEState *est)\r
{\r
- struct PicoVideo *pvid=&Pico.video;\r
+ struct PicoVideo *pvid=&est->Pico->video;\r
const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
struct TileStrip ts;\r
int width, height, ymask;\r
\r
ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
ymask=(height<<8)|0xff; // Y Mask in pixels\r
- if(width == 1) ymask&=0x1ff;\r
- else if(width>1) ymask =0x0ff;\r
+ switch (width) {\r
+ case 1: ymask &= 0x1ff; break;\r
+ case 2: ymask = 0x007; break;\r
+ case 3: ymask = 0x0ff; break;\r
+ }\r
\r
// Find name table:\r
- if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
- else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
+ if (plane_sh&LF_PLANE) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
+ else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
\r
htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
- if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line\r
- if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
- htab+=plane_sh&1; // A or B\r
+ switch (pvid->reg[11]&3) {\r
+ case 1: htab += (est->DrawScanline<<1) & 0x0f; break;\r
+ case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; // Offset by tile\r
+ case 3: htab += (est->DrawScanline<<1); break; // Offset by line\r
+ }\r
+ htab+=plane_sh&LF_PLANE; // A or B\r
\r
// Get horizontal scroll value, will be masked later\r
- ts.hscroll=Pico.vram[htab&0x7fff];\r
+ ts.hscroll = PicoMem.vram[htab & 0x7fff];\r
\r
if((pvid->reg[12]&6) == 6) {\r
// interlace mode 2\r
- vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
+ vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value\r
\r
// Find the line in the name table\r
- ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);\r
+ ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);\r
ts.nametab+=(ts.line>>4)<<shift[width];\r
\r
- DrawStripInterlace(&ts);\r
- } else if( pvid->reg[11]&4) {\r
+ DrawStripInterlace(&ts, plane_sh);\r
+ } else if (pvid->reg[11]&4) {\r
// shit, we have 2-cell column based vscroll\r
// luckily this doesn't happen too often\r
ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
+ // vscroll value for leftmost cells in case of hscroll not on 16px boundary\r
+ // XXX it's unclear what exactly the hw is doing. Continue reading where it\r
+ // stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40).\r
+ plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&LF_PLANE)] << 16;\r
DrawStripVSRam(&ts, plane_sh, cellskip);\r
} else {\r
- vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
+ vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value\r
\r
// Find the line in the name table\r
- ts.line=(vscroll+DrawScanline)&ymask;\r
+ ts.line=(vscroll+est->DrawScanline)&ymask;\r
ts.nametab+=(ts.line>>3)<<shift[width];\r
\r
DrawStrip(&ts, plane_sh, cellskip);\r
// --------------------------------------------\r
\r
// tstart & tend are tile pair numbers\r
-static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
+static void DrawWindow(int tstart, int tend, int prio, int sh,\r
+ struct PicoEState *est)\r
{\r
- struct PicoVideo *pvid=&Pico.video;\r
+ unsigned char *pd = est->HighCol;\r
+ struct PicoVideo *pvid = &est->Pico->video;\r
int tilex,ty,nametab,code=0;\r
int blank=-1; // The tile we know is blank\r
\r
if (pvid->reg[12]&1)\r
{\r
nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
- nametab+=(DrawScanline>>3)<<6;\r
+ nametab+=(est->DrawScanline>>3)<<6;\r
}\r
else\r
{\r
nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
- nametab+=(DrawScanline>>3)<<5;\r
+ nametab+=(est->DrawScanline>>3)<<5;\r
}\r
\r
tilex=tstart<<1;\r
\r
- if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
- // check the first tile code\r
- code=Pico.vram[nametab+tilex];\r
- // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
- if ((code>>15) != prio) return;\r
+ if (prio && !(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
+ // all tiles processed in low prio pass\r
+ return;\r
}\r
\r
tend<<=1;\r
- ty=(DrawScanline&7)<<1; // Y-Offset into tile\r
+ ty=(est->DrawScanline&7)<<1; // Y-Offset into tile\r
\r
// Draw tiles across screen:\r
if (!sh)\r
{\r
for (; tilex < tend; tilex++)\r
{\r
- int addr=0,zero=0;\r
+ unsigned int pack;\r
+ int dx, addr;\r
int pal;\r
\r
- code=Pico.vram[nametab+tilex];\r
- if (code==blank) continue;\r
+ code = PicoMem.vram[nametab + tilex];\r
if ((code>>15) != prio) {\r
- rendstatus |= PDRAW_WND_DIFF_PRIO;\r
+ est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
continue;\r
}\r
-\r
- pal=((code>>9)&0x30);\r
+ if (code==blank) continue;\r
\r
// Get tile address/2:\r
addr=(code&0x7ff)<<4;\r
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
\r
- if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
- else zero=TileNorm(8+(tilex<<3),addr,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));\r
+ if (!pack) {\r
+ blank = code;\r
+ continue;\r
+ }\r
+\r
+ pal = ((code >> 9) & 0x30);\r
+ dx = 8 + (tilex << 3);\r
\r
- if (zero) blank=code; // We know this tile is blank now\r
+ if (code & 0x0800) TileFlip(pd + dx, pack, pal);\r
+ else TileNorm(pd + dx, pack, pal);\r
}\r
}\r
else\r
{\r
for (; tilex < tend; tilex++)\r
{\r
- int addr=0,zero=0;\r
+ unsigned int pack;\r
+ int dx, addr;\r
int pal;\r
\r
- code=Pico.vram[nametab+tilex];\r
- if(code==blank) continue;\r
+ code = PicoMem.vram[nametab + tilex];\r
if((code>>15) != prio) {\r
- rendstatus |= PDRAW_WND_DIFF_PRIO;\r
+ est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
continue;\r
}\r
\r
pal=((code>>9)&0x30);\r
\r
if (prio) {\r
- int *zb = (int *)(HighCol+8+(tilex<<3));\r
- *zb++ &= 0xbfbfbfbf;\r
- *zb &= 0xbfbfbfbf;\r
+ int *zb = (int *)(est->HighCol+8+(tilex<<3));\r
+ *zb++ &= 0x7f7f7f7f;\r
+ *zb &= 0x7f7f7f7f;\r
} else {\r
- pal |= 0x40;\r
+ pal |= 0x80;\r
}\r
+ if(code==blank) continue;\r
\r
// Get tile address/2:\r
addr=(code&0x7ff)<<4;\r
if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
\r
- if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
- else zero=TileNorm(8+(tilex<<3),addr,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));\r
+ if (!pack) {\r
+ blank = code;\r
+ continue;\r
+ }\r
+\r
+ dx = 8 + (tilex << 3);\r
\r
- if (zero) blank=code; // We know this tile is blank now\r
+ if (code & 0x0800) TileFlip(pd + dx, pack, pal);\r
+ else TileNorm(pd + dx, pack, pal);\r
}\r
}\r
}\r
\r
// --------------------------------------------\r
\r
-static void DrawTilesFromCacheShPrep(void)\r
-{\r
- // as some layer has covered whole line with hi priority tiles,\r
- // we can process whole line and then act as if sh/hi mode was off,\r
- // but leave lo pri op sprite markers alone\r
- int c = 320/4, *zb = (int *)(HighCol+8);\r
- rendstatus |= PDRAW_SHHI_DONE;\r
- while (c--)\r
- {\r
- *zb++ &= 0xbfbfbfbf;\r
- }\r
-}\r
-\r
-static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
+static void DrawTilesFromCache(u32 *hc, int sh, int rlim, struct PicoEState *est)\r
{\r
- int code, addr, dx;\r
+ unsigned char *pd = est->HighCol;\r
+ u32 code, dx;\r
+ u32 pack;\r
int pal;\r
\r
// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
\r
- if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
+ if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
{\r
- if (!(rendstatus & PDRAW_SHHI_DONE))\r
- DrawTilesFromCacheShPrep();\r
+ if (!(est->rendstatus & PDRAW_SHHI_DONE)) {\r
+ // as some layer has covered whole line with hi priority tiles,\r
+ // we can process whole line and then act as if sh/hi mode was off,\r
+ // but leave lo pri op sprite markers alone\r
+ int *zb = (int *)(Pico.est.HighCol+8);\r
+ int c = rlim / 4;\r
+ while (c--)\r
+ {\r
+ *zb++ &= 0x7f7f7f7f;\r
+ }\r
+ Pico.est.rendstatus |= PDRAW_SHHI_DONE;\r
+ }\r
sh = 0;\r
}\r
\r
if (!sh)\r
{\r
- short blank=-1; // The tile we know is blank\r
while ((code=*hc++)) {\r
- int zero;\r
- if((short)code == blank) continue;\r
- // Get tile address/2:\r
- addr=(code&0x7ff)<<4;\r
- addr+=(unsigned int)code>>25; // y offset into tile\r
- dx=(code>>16)&0x1ff;\r
-\r
- pal=((code>>9)&0x30);\r
- if (rlim-dx < 0) goto last_cut_tile;\r
+ pack = *hc++;\r
+ if (rlim-dx < 0)\r
+ goto last_cut_tile;\r
+ if (!pack)\r
+ continue;\r
\r
- if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
- else zero=TileNorm(dx,addr,pal);\r
+ dx = (code >> 16) & 0x1ff;\r
+ pal = ((code >> 9) & 0x30);\r
\r
- if (zero) blank=(short)code;\r
+ if (code & 0x0800) TileFlip(pd + dx, pack, pal);\r
+ else TileNorm(pd + dx, pack, pal);\r
}\r
}\r
else\r
{\r
while ((code=*hc++)) {\r
unsigned char *zb;\r
- // Get tile address/2:\r
- addr=(code&0x7ff)<<4;\r
- addr+=(unsigned int)code>>25; // y offset into tile\r
- dx=(code>>16)&0x1ff;\r
- zb = HighCol+dx;\r
- *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
- *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
\r
- pal=((code>>9)&0x30);\r
- if (rlim-dx < 0) goto last_cut_tile;\r
+ dx = (code >> 16) & 0x1ff;\r
+ zb = est->HighCol+dx;\r
+ *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;\r
+ *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;\r
+\r
+ pack = *hc++;\r
+ if (rlim - dx < 0)\r
+ goto last_cut_tile;\r
+ if (!pack)\r
+ continue;\r
+\r
+ pal = ((code >> 9) & 0x30);\r
\r
- if (code&0x0800) TileFlip(dx,addr,pal);\r
- else TileNorm(dx,addr,pal);\r
+ if (code & 0x0800) TileFlip(pd + dx, pack, pal);\r
+ else TileNorm(pd + dx, pack, pal);\r
}\r
}\r
return;\r
\r
last_cut_tile:\r
+ // for vertical window cutoff\r
{\r
- unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
- unsigned char *pd = HighCol+dx;\r
- if (!pack) return;\r
- if (code&0x0800)\r
- {\r
- switch (rlim-dx+8)\r
- {\r
- case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
- case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
- case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
- case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
- case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
- case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
- case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
- default: break;\r
- }\r
- }\r
- else\r
- {\r
- switch (rlim-dx+8)\r
- {\r
- case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
- case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
- case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
- case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
- case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
- case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
- case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
- default: break;\r
+ unsigned int t, mask;\r
+\r
+ // rlim-dx + 8 px to draw -> mask shift 8-(rlim-dx + 8)\r
+ t = -(rlim - dx);\r
+ if (t < 8) {\r
+ mask = 0xffffffff<<(t*4);\r
+ if (code & 0x0800) mask = 0xffffffff>>(t*4);\r
+ mask = (mask << 16) | (mask >> 16);\r
+\r
+ if (pack&mask) {\r
+ if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal);\r
+ else TileNorm(pd + dx, pack&mask, pal);\r
}\r
}\r
}\r
// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
\r
-static void DrawSprite(int *sprite, int sh)\r
+static void DrawSprite(s32 *sprite, int sh, int w)\r
{\r
+ void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);\r
+ unsigned char *pd = Pico.est.HighCol;\r
int width=0,height=0;\r
- int row=0,code=0;\r
+ int row=0;\r
+ s32 code=0;\r
int pal;\r
int tile=0,delta=0;\r
int sx, sy;\r
- int (*fTileFunc)(int sx,int addr,int pal);\r
\r
// parse the sprite data\r
sy=sprite[0];\r
sx=code>>16; // X\r
width=sy>>28;\r
height=(sy>>24)&7; // Width and height in tiles\r
- sy=(sy<<16)>>16; // Y\r
+ sy=(s16)sy; // Y\r
\r
- row=DrawScanline-sy; // Row of the sprite we are on\r
+ row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
\r
if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
\r
delta<<=4; // Delta of address\r
\r
pal=(code>>9)&0x30;\r
- pal|=sh<<6;\r
+ pal|=sh<<7; // shadow\r
\r
if (sh && (code&0x6000) == 0x6000) {\r
if(code&0x0800) fTileFunc=TileFlipSH_markop;\r
else fTileFunc=TileNormSH_markop;\r
+ } else if (sh) {\r
+ if(code&0x0800) fTileFunc=TileFlipNonSH;\r
+ else fTileFunc=TileNormNonSH;\r
} else {\r
if(code&0x0800) fTileFunc=TileFlip;\r
else fTileFunc=TileNorm;\r
}\r
\r
+ if (w) width = w; // tile limit\r
for (; width; width--,sx+=8,tile+=delta)\r
{\r
+ unsigned int pack;\r
+\r
if(sx<=0) continue;\r
if(sx>=328) break; // Offscreen\r
\r
- tile&=0x7fff; // Clip tile address\r
- fTileFunc(sx,tile,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));\r
+ fTileFunc(pd + sx, pack, pal);\r
}\r
}\r
#endif\r
\r
-static void DrawSpriteInterlace(unsigned int *sprite)\r
+static void DrawSpriteInterlace(u32 *sprite)\r
{\r
+ unsigned char *pd = Pico.est.HighCol;\r
int width=0,height=0;\r
int row=0,code=0;\r
int pal;\r
int sx, sy;\r
\r
// parse the sprite data\r
- sy=sprite[0];\r
+ sy=CPU_LE2(sprite[0]);\r
height=sy>>24;\r
sy=(sy&0x3ff)-0x100; // Y\r
width=(height>>2)&3; height&=3;\r
width++; height++; // Width and height in tiles\r
\r
- row=(DrawScanline<<1)-sy; // Row of the sprite we are on\r
+ row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on\r
\r
- code=sprite[1];\r
+ code=CPU_LE2(sprite[1]);\r
sx=((code>>16)&0x1ff)-0x78; // X\r
\r
if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
\r
for (; width; width--,sx+=8,tile+=delta)\r
{\r
+ unsigned int pack;\r
+\r
if(sx<=0) continue;\r
if(sx>=328) break; // Offscreen\r
\r
- tile&=0x7fff; // Clip tile address\r
- if (code&0x0800) TileFlip(sx,tile,pal);\r
- else TileNorm(sx,tile,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));\r
+ if (code & 0x0800) TileFlip(pd + sx, pack, pal);\r
+ else TileNorm(pd + sx, pack, pal);\r
}\r
}\r
\r
\r
-static void DrawAllSpritesInterlace(int pri, int sh)\r
+static NOINLINE void DrawAllSpritesInterlace(int pri, int sh)\r
{\r
struct PicoVideo *pvid=&Pico.video;\r
- int i,u,table,link=0,sline=DrawScanline<<1;\r
- unsigned int *sprites[80]; // Sprite index\r
+ int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;\r
+ u32 *sprites[80]; // Sprite index\r
+ int max_sprites = pvid->reg[12]&1 ? 80 : 64;\r
\r
table=pvid->reg[5]&0x7f;\r
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
table<<=8; // Get sprite table address/2\r
\r
- for (i=u=0; u < 80 && i < 21; u++)\r
+ for (i = u = 0; u < max_sprites && link < max_sprites; u++)\r
{\r
- unsigned int *sprite;\r
+ u32 *sprite;\r
int code, sx, sy, height;\r
\r
- sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
+ sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
\r
// get sprite info\r
- code = sprite[0];\r
- sx = sprite[1];\r
+ code = CPU_LE2(sprite[0]);\r
+ sx = CPU_LE2(sprite[1]);\r
if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
\r
// check if it is on this line\r
sy = (code&0x3ff)-0x100;\r
height = (((code>>24)&3)+1)<<4;\r
- if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
+ if((sline < sy) | (sline >= sy+height)) goto nextsprite; // no\r
\r
// check if sprite is not hidden offscreen\r
sx = (sx>>16)&0x1ff;\r
sx -= 0x78; // Get X coordinate + 8\r
- if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
+ if((sx <= -8*3) | (sx >= 328)) goto nextsprite;\r
\r
// sprite is good, save it's pointer\r
sprites[i++]=sprite;\r
* Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
* Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
*/\r
-static void DrawSpritesSHi(unsigned char *sprited)\r
+static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)\r
{\r
- int (*fTileFunc)(int sx,int addr,int pal);\r
+ static void (*tilefuncs[2][2][2])(unsigned char *, unsigned, unsigned char) = {\r
+ { {NULL, NULL}, {TileNorm, TileFlip} },\r
+ { {TileNormSH_onlyop_lp, TileFlipSH_onlyop_lp}, {TileNormSH, TileFlipSH} }\r
+ }; // [sh?][hi?][flip?]\r
+ void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);\r
+ unsigned char *pd = Pico.est.HighCol;\r
unsigned char *p;\r
- int cnt;\r
+ int cnt, w;\r
\r
cnt = sprited[0] & 0x7f;\r
if (cnt == 0) return;\r
\r
- p = &sprited[3];\r
+ p = &sprited[4];\r
+ if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))\r
+ return; // masking effective due to tile overflow\r
\r
// Go through sprites backwards:\r
- for (cnt--; cnt >= 0; cnt--)\r
+ w = p[cnt]; // possibly clipped width of last sprite\r
+ for (cnt--; cnt >= 0; cnt--, w = 0)\r
{\r
- int *sprite, code, pal, tile, sx, sy;\r
+ s32 *sprite, code;\r
+ int pal, tile, sx, sy;\r
int offs, delta, width, height, row;\r
\r
offs = (p[cnt] & 0x7f) * 2;\r
- sprite = HighPreSpr + offs;\r
+ sprite = est->HighPreSpr + offs;\r
code = sprite[1];\r
pal = (code>>9)&0x30;\r
\r
- if (pal == 0x30)\r
- {\r
- if (code & 0x8000) // hi priority\r
- {\r
- if (code&0x800) fTileFunc=TileFlipSH;\r
- else fTileFunc=TileNormSH;\r
- } else {\r
- if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
- else fTileFunc=TileNormSH_onlyop_lp;\r
- }\r
- } else {\r
- if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
- if (code&0x800) fTileFunc=TileFlip;\r
- else fTileFunc=TileNorm;\r
- }\r
+ fTileFunc = tilefuncs[pal == 0x30][!!(code & 0x8000)][!!(code & 0x800)];\r
+ if (fTileFunc == NULL) continue; // non-operator low sprite, already drawn\r
\r
// parse remaining sprite data\r
sy=sprite[0];\r
sx=code>>16; // X\r
width=sy>>28;\r
height=(sy>>24)&7; // Width and height in tiles\r
- sy=(sy<<16)>>16; // Y\r
+ sy=(s16)sy; // Y\r
\r
- row=DrawScanline-sy; // Row of the sprite we are on\r
+ row=est->DrawScanline-sy; // Row of the sprite we are on\r
\r
if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
\r
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
delta<<=4; // Delta of address\r
\r
+ if (w) width = w; // tile limit\r
for (; width; width--,sx+=8,tile+=delta)\r
{\r
+ unsigned int pack;\r
+\r
if(sx<=0) continue;\r
if(sx>=328) break; // Offscreen\r
\r
- tile&=0x7fff; // Clip tile address\r
- fTileFunc(sx,tile,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));\r
+ fTileFunc(pd + sx, pack, pal);\r
}\r
}\r
}\r
\r
static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
{\r
- int (*fTileFunc)(int sx,int addr,int pal);\r
- unsigned char *p;\r
- int entry, cnt, sh_cnt = 0;\r
+ static unsigned (*tilefuncs[2][2][2])(unsigned, unsigned char *, unsigned, unsigned char) = {\r
+ { {TileNormAS_onlymark, TileFlipAS_onlymark}, {TileNormAS, TileFlipAS} },\r
+ { {TileNormSH_AS_onlyop_lp, TileFlipSH_AS_onlyop_lp}, {TileNormSH_AS, TileFlipSH_AS} }\r
+ }; // [sh?][hi?][flip?]\r
+ unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ unsigned char mb[sizeof(DefHighCol)/8];\r
+ unsigned char *p, *mp;\r
+ unsigned m;\r
+ int entry, cnt;\r
\r
cnt = sprited[0] & 0x7f;\r
if (cnt == 0) return;\r
\r
- rendstatus |= PDRAW_SPR_LO_ON_HI;\r
-\r
- p = &sprited[3];\r
+ memset(mb, 0xff, sizeof(mb));\r
+ p = &sprited[4];\r
+ if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))\r
+ return; // masking effective due to tile overflow\r
\r
// Go through sprites:\r
for (entry = 0; entry < cnt; entry++)\r
{\r
- int *sprite, code, pal, tile, sx, sy;\r
+ s32 *sprite, code;\r
+ int pal, tile, sx, sy;\r
int offs, delta, width, height, row;\r
\r
offs = (p[entry] & 0x7f) * 2;\r
- sprite = HighPreSpr + offs;\r
+ sprite = Pico.est.HighPreSpr + offs;\r
code = sprite[1];\r
pal = (code>>9)&0x30;\r
\r
- if (code & 0x8000) // hi priority\r
- {\r
- if (sh && pal == 0x30)\r
- {\r
- if (code&0x800) fTileFunc=TileFlipAS_noop;\r
- else fTileFunc=TileNormAS_noop;\r
- } else {\r
- if (code&0x800) fTileFunc=TileFlipAS;\r
- else fTileFunc=TileNormAS;\r
- }\r
- } else {\r
- if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
- else fTileFunc=TileNormAS_onlymark;\r
- }\r
- if (sh && pal == 0x30)\r
- p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
+ fTileFunc = tilefuncs[(sh && pal == 0x30)][!!(code&0x8000)][!!(code&0x800)];\r
\r
// parse remaining sprite data\r
sy=sprite[0];\r
sx=code>>16; // X\r
width=sy>>28;\r
height=(sy>>24)&7; // Width and height in tiles\r
- sy=(sy<<16)>>16; // Y\r
+ sy=(s16)sy; // Y\r
\r
- row=DrawScanline-sy; // Row of the sprite we are on\r
+ row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
\r
if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
\r
tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
delta<<=4; // Delta of address\r
\r
- pal |= 0x80;\r
- for (; width; width--,sx+=8,tile+=delta)\r
+ if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?\r
+ while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen\r
+ mp = mb+(sx>>3);\r
+ for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)\r
{\r
- if(sx<=0) continue;\r
+ unsigned int pack;\r
+\r
if(sx>=328) break; // Offscreen\r
\r
- tile&=0x7fff; // Clip tile address\r
- fTileFunc(sx,tile,pal);\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));\r
+\r
+ m |= mp[1] << 8; // next mask byte\r
+ // shift mask bits to bits 8-15 for easier load/store handling\r
+ m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));\r
+ } \r
+ *mp = m; // write last mask byte\r
+ }\r
+}\r
+\r
+#ifdef FORCE\r
+// NB lots of duplicate code, all for the sake of a small performance gain.\r
+\r
+static void DrawStripForced(struct TileStrip *ts, int cellskip)\r
+{\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ int tilex, dx, ty, addr=0, cells;\r
+ u32 code = 0, oldcode = -1;\r
+ int pal = 0;\r
+\r
+ // Draw tiles across screen:\r
+ tilex=((-ts->hscroll)>>3)+cellskip;\r
+ ty=(ts->line&7)<<1; // Y-Offset into tile\r
+ dx=((ts->hscroll-1)&7)+1;\r
+ cells = ts->cells - cellskip;\r
+ if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
+ dx+=cellskip<<3;\r
+\r
+ for (; cells > 0; dx+=8, tilex++, cells--)\r
+ {\r
+ u32 pack;\r
+\r
+ code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+\r
+ if (code!=oldcode) {\r
+ oldcode = code;\r
+ // Get tile address/2:\r
+ addr = ((code&0x7ff)<<4) + ty;\r
+ if (code & 0x1000) addr^=0xe; // Y-flip\r
+\r
+ pal = (code>>9)&0x30;\r
}\r
+\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));\r
+\r
+ if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);\r
+ else TileNorm_and(pd + dx, pack, pal);\r
}\r
+}\r
\r
- if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
+static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellskip)\r
+{\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ int tilex, dx, ty=0, addr=0, cell=0, nametabadd=0;\r
+ u32 code=0, oldcode=-1;\r
+ int pal=0, scan=Pico.est.DrawScanline, plane;\r
\r
- /* nasty 1: remove 'sprite' flags */\r
+ // Draw tiles across screen:\r
+ plane = plane_sh & LF_PLANE;\r
+ tilex=(-ts->hscroll)>>3;\r
+ dx=((ts->hscroll-1)&7)+1;\r
+ if (ts->hscroll & 0x0f) {\r
+ int adj = ((ts->hscroll ^ dx) >> 3) & 1;\r
+ cell -= adj + 1;\r
+ ts->cells -= adj;\r
+ PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = plane_sh >> 16;\r
+ }\r
+ cell+=cellskip;\r
+ tilex+=cellskip;\r
+ dx+=cellskip<<3;\r
+\r
+ if ((cell&1)==1)\r
{\r
- int c = 320/4/4, *zb = (int *)(HighCol+8);\r
- while (c--)\r
+ int line,vscroll;\r
+ vscroll = PicoMem.vsram[plane + (cell&0x3e)];\r
+\r
+ // Find the line in the name table\r
+ line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
+ nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
+ ty=(line&7)<<1; // Y-Offset into tile\r
+ }\r
+ for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
+ {\r
+ unsigned int pack;\r
+\r
+ if ((cell&1)==0)\r
{\r
- *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
- *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
+ int line,vscroll;\r
+ vscroll = PicoMem.vsram[plane + (cell&0x3e)];\r
+\r
+ // Find the line in the name table\r
+ line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
+ nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
+ ty=(line&7)<<1; // Y-Offset into tile\r
+ }\r
+\r
+ code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
+\r
+ if (code!=oldcode) {\r
+ oldcode = code;\r
+ // Get tile address/2:\r
+ addr=(code&0x7ff)<<4;\r
+\r
+ pal = (code>>9)&0x30; // shadow\r
}\r
+\r
+ pack = code & 0x1000 ? ty^0xe : ty; // Y-flip\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr+pack));\r
+\r
+ if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);\r
+ else TileNorm_and(pd + dx, pack, pal);\r
+ }\r
+}\r
+\r
+void DrawStripInterlaceForced(struct TileStrip *ts)\r
+{\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ int tilex = 0, dx = 0, ty = 0, cells;\r
+ int oldcode = -1;\r
+ unsigned int pal = 0, pack = 0;\r
+\r
+ // Draw tiles across screen:\r
+ tilex=(-ts->hscroll)>>3;\r
+ ty=(ts->line&15)<<1; // Y-Offset into tile\r
+ dx=((ts->hscroll-1)&7)+1;\r
+ cells = ts->cells;\r
+ if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
+\r
+ for (; cells; dx+=8,tilex++,cells--)\r
+ {\r
+ u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
+\r
+ if (code!=oldcode) {\r
+ oldcode = code;\r
+\r
+ // Get tile address/2:\r
+ u32 addr = ((code&0x3ff)<<5) + ty;\r
+ if (code & 0x1000) addr ^= 0x1e; // Y-flip\r
+\r
+ pal = (code>>9)&0x30; // shadow\r
+\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr));\r
+ }\r
+\r
+ if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);\r
+ else TileNorm_and(pd + dx, pack, pal);\r
+ }\r
+}\r
+\r
+// XXX only duplicated to avoid ARM asm hassles\r
+static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,\r
+ struct PicoEState *est)\r
+{\r
+ struct PicoVideo *pvid=&est->Pico->video;\r
+ const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
+ struct TileStrip ts;\r
+ int width, height, ymask;\r
+ int vscroll, htab;\r
+\r
+ ts.cells=maxcells;\r
+\r
+ // Work out the TileStrip to draw\r
+\r
+ // Work out the name table size: 32 64 or 128 tiles (0-3)\r
+ width=pvid->reg[16];\r
+ height=(width>>4)&3; width&=3;\r
+\r
+ ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
+ ymask=(height<<8)|0xff; // Y Mask in pixels\r
+ switch (width) {\r
+ case 1: ymask &= 0x1ff; break;\r
+ case 2: ymask = 0x007; break;\r
+ case 3: ymask = 0x0ff; break;\r
+ }\r
+\r
+ // Find name table:\r
+ if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
+ else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
+\r
+ htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
+ switch (pvid->reg[11]&3) {\r
+ case 1: htab += (est->DrawScanline<<1) & 0x0f; break;\r
+ case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; // Offset by tile\r
+ case 3: htab += (est->DrawScanline<<1); break; // Offset by line\r
+ }\r
+ htab+=plane_sh&1; // A or B\r
+\r
+ // Get horizontal scroll value, will be masked later\r
+ ts.hscroll = PicoMem.vram[htab & 0x7fff];\r
+\r
+ if((pvid->reg[12]&6) == 6) {\r
+ // interlace mode 2\r
+ vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
+\r
+ // Find the line in the name table\r
+ ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);\r
+ ts.nametab+=(ts.line>>4)<<shift[width];\r
+\r
+ DrawStripInterlaceForced(&ts);\r
+ } else if( pvid->reg[11]&4) {\r
+ // shit, we have 2-cell column based vscroll\r
+ // luckily this doesn't happen too often\r
+ ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
+ // vscroll value for leftmost cells in case of hscroll not on 16px boundary\r
+ // XXX it's unclear what exactly the hw is doing. Continue reading where it\r
+ // stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40).\r
+ plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&1)] << 16;\r
+ DrawStripVSRamForced(&ts, plane_sh, cellskip);\r
+ } else {\r
+ vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
+\r
+ // Find the line in the name table\r
+ ts.line=(vscroll+est->DrawScanline)&ymask;\r
+ ts.nametab+=(ts.line>>3)<<shift[width];\r
+\r
+ DrawStripForced(&ts, cellskip);\r
+ }\r
+}\r
+\r
+static void DrawSpritesForced(unsigned char *sprited)\r
+{\r
+ unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);\r
+ unsigned char *pd = Pico.est.HighCol;\r
+ unsigned char mb[sizeof(DefHighCol)/8];\r
+ unsigned char *p, *mp;\r
+ unsigned m;\r
+ int entry, cnt;\r
+\r
+ cnt = sprited[0] & 0x7f;\r
+ if (cnt == 0) { memset(pd, 0, sizeof(DefHighCol)); return; }\r
+\r
+ memset(mb, 0xff, sizeof(mb));\r
+ p = &sprited[4];\r
+ if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))\r
+ return; // masking effective due to tile overflow\r
+\r
+ // Go through sprites:\r
+ for (entry = 0; entry < cnt; entry++)\r
+ {\r
+ s32 *sprite, code;\r
+ int pal, tile, sx, sy;\r
+ int offs, delta, width, height, row;\r
+\r
+ offs = (p[entry] & 0x7f) * 2;\r
+ sprite = Pico.est.HighPreSpr + offs;\r
+ code = sprite[1];\r
+ pal = (code>>9)&0x30;\r
+\r
+ if (code&0x800) fTileFunc = TileFlipSH_AS_and;\r
+ else fTileFunc = TileNormSH_AS_and;\r
+\r
+ // parse remaining sprite data\r
+ sy=sprite[0];\r
+ sx=code>>16; // X\r
+ width=sy>>28;\r
+ height=(sy>>24)&7; // Width and height in tiles\r
+ sy=(s16)sy; // Y\r
+\r
+ row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
+\r
+ if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
+\r
+ tile=code + (row>>3); // Tile number increases going down\r
+ delta=height; // Delta to increase tile by going right\r
+ if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
+\r
+ tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
+ delta<<=4; // Delta of address\r
+\r
+ if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?\r
+ while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen\r
+ mp = mb+(sx>>3);\r
+ for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)\r
+ {\r
+ u32 pack;\r
+\r
+ if(sx>=328) break; // Offscreen\r
+\r
+ pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));\r
+\r
+ m |= mp[1] << 8; // next mask byte\r
+ // shift mask bits to bits 8-15 for easier load/store handling\r
+ m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));\r
+ } \r
+ *mp = m; // write last mask byte\r
}\r
\r
- /* nasty 2: sh operator pass */\r
- sprited[0] = sh_cnt;\r
- DrawSpritesSHi(sprited);\r
+ // anything not covered by a sprite is off \r
+ // XXX Titan hw notes say that transparent pixels remove shadow. Is this also\r
+ // the case in areas where no sprites are displayed?\r
+ for (cnt = 1; cnt < sizeof(mb)-1; cnt++)\r
+ if (mb[cnt] == 0xff) {\r
+ *(u32 *)(pd+8*cnt+0) = 0;\r
+ *(u32 *)(pd+8*cnt+4) = 0;\r
+ } else if (mb[cnt])\r
+ for (m = 0; m < 8; m++)\r
+ if (mb[cnt] & (1<<m))\r
+ pd[8*cnt+m] = 0;\r
}\r
+#endif\r
\r
\r
+// sprite info in SAT:\r
// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
-// v\r
-// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
-// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
+// sprite info in HighPreSpr:\r
+// Index + 0 : hhhhvvvv -lllllll yyyyyyyy yyyyyyyy // v/h size, link, y\r
+// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x+8, prio, palette, flip, tile\r
\r
-void PrepareSprites(int full)\r
+// Sprite parsing 1 line in advance: determine sprites on line by Y pos\r
+static NOINLINE void ParseSprites(int max_lines, int limit)\r
{\r
- struct PicoVideo *pvid=&Pico.video;\r
+ const struct PicoEState *est=&Pico.est;\r
+ const struct PicoVideo *pvid=&est->Pico->video;\r
int u,link=0,sh;\r
int table=0;\r
- int *pd = HighPreSpr;\r
- int max_lines = 224, max_sprites = 80, max_width = 328;\r
+ s32 *pd = HighPreSpr + HighPreSprBank*2;\r
+ int max_sprites = 80, max_width = 328;\r
int max_line_sprites = 20; // 20 sprites, 40 tiles\r
\r
- if (!(Pico.video.reg[12]&1))\r
+ // SAT scanning is one line ahead, but don't overshoot. Technically, SAT\r
+ // parsing for line 0 is on the last line of the previous frame.\r
+ int first_line = est->DrawScanline + !!est->DrawScanline;\r
+ if (max_lines > rendlines-1)\r
+ max_lines = rendlines-1;\r
+\r
+ // look-ahead SAT parsing for next line and sprite pixel fetching for current\r
+ // line are limited if display was disabled during HBLANK before current line\r
+ if (limit) limit = 16; // max sprites/pixels processed\r
+\r
+ if (!(pvid->reg[12]&1))\r
max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
- if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
+ if (*est->PicoOpt & POPT_DIS_SPRITE_LIM)\r
max_line_sprites = MAX_LINE_SPRITES;\r
\r
- if (pvid->reg[1]&8) max_lines = 240;\r
- sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
+ sh = pvid->reg[0xC]&8; // shadow/hilight?\r
\r
table=pvid->reg[5]&0x7f;\r
if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
table<<=8; // Get sprite table address/2\r
\r
- if (!full)\r
- {\r
- int pack;\r
- // updates: tilecode, sx\r
- for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
- {\r
- unsigned int *sprite;\r
- int code2, sx, sy, height;\r
-\r
- sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
+ for (u = first_line; u <= max_lines; u++)\r
+ *((int *)&HighLnSpr[u][0]) = 0;\r
\r
- // parse sprite info\r
- code2 = sprite[1];\r
- sx = (code2>>16)&0x1ff;\r
- sx -= 0x78; // Get X coordinate + 8\r
- sy = (pack << 16) >> 16;\r
- height = (pack >> 24) & 0xf;\r
-\r
- if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?\r
- (sx > -24 || sx < max_width)) // onscreen x\r
- {\r
- int y = (sy >= DrawScanline) ? sy : DrawScanline;\r
- int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
- for (; y < sy + (height<<3) && y < max_lines; y++)\r
- {\r
- int i, cnt;\r
- cnt = HighLnSpr[y][0] & 0x7f;\r
- if (cnt >= max_line_sprites) continue; // sprite limit?\r
-\r
- for (i = 0; i < cnt; i++)\r
- if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
-\r
- // this sprite was previously missing\r
- HighLnSpr[y][3+cnt] = entry;\r
- HighLnSpr[y][0] = cnt + 1;\r
-found:;\r
- if (entry & 0x80)\r
- HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
- else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
- }\r
- }\r
-\r
- code2 &= ~0xfe000000;\r
- code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
- pd[1] = code2;\r
-\r
- // Find next sprite\r
- link=(sprite[0]>>16)&0x7f;\r
- if (!link) break; // End of sprites\r
- }\r
- }\r
- else\r
+ for (u = 0; u < max_sprites && link < max_sprites; u++)\r
{\r
- for (u = 0; u < max_lines; u++)\r
- *((int *)&HighLnSpr[u][0]) = 0;\r
-\r
- for (u = 0; u < max_sprites; u++)\r
- {\r
- unsigned int *sprite;\r
- int code, code2, sx, sy, hv, height, width;\r
+ u32 *sprite;\r
+ int code, code2, sx, sy, hv, height, width;\r
\r
- sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
+ sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
\r
- // parse sprite info\r
- code = sprite[0];\r
- sy = (code&0x1ff)-0x80;\r
- hv = (code>>24)&0xf;\r
- height = (hv&3)+1;\r
+ // parse sprite info. the 1st half comes from the VDPs internal cache,\r
+ // the 2nd half is read from VRAM\r
+ code = CPU_LE2(VdpSATCache[2*link]); // normally same as sprite[0]\r
+ sy = (code&0x1ff)-0x80;\r
+ hv = (code>>24)&0xf;\r
+ height = (hv&3)+1;\r
+ width = (hv>>2)+1;\r
\r
- width = (hv>>2)+1;\r
- code2 = sprite[1];\r
- sx = (code2>>16)&0x1ff;\r
- sx -= 0x78; // Get X coordinate + 8\r
+ code2 = CPU_LE2(sprite[1]);\r
+ sx = (code2>>16)&0x1ff;\r
+ sx -= 0x78; // Get X coordinate + 8\r
\r
- if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?\r
+ if (sy <= max_lines && sy + (height<<3) >= first_line) // sprite onscreen (y)?\r
+ {\r
+ int entry, y, w, sx_min, onscr_x, maybe_op = 0;\r
+ // omit look-ahead line if sprite parsing limit reached\r
+ int last_line = (limit && u >= 2*limit ? max_lines-1 : max_lines);\r
+\r
+ sx_min = 8-(width<<3);\r
+ onscr_x = sx_min < sx && sx < max_width;\r
+ if (sh && (code2 & 0x6000) == 0x6000)\r
+ maybe_op = SPRL_MAY_HAVE_OP;\r
+\r
+ entry = (((pd - HighPreSpr) / 2) & 0x7f) | ((code2>>8)&0x80);\r
+ y = (sy >= first_line) ? sy : first_line;\r
+ for (; y < sy + (height<<3) && y <= last_line; y++)\r
{\r
- int entry, y, sx_min, onscr_x, maybe_op = 0;\r
-\r
- sx_min = 8-(width<<3);\r
- onscr_x = sx_min < sx && sx < max_width;\r
- if (sh && (code2 & 0x6000) == 0x6000)\r
- maybe_op = SPRL_MAY_HAVE_OP;\r
-\r
- entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
- y = (sy >= DrawScanline) ? sy : DrawScanline;\r
- for (; y < sy + (height<<3) && y < max_lines; y++)\r
- {\r
- unsigned char *p = &HighLnSpr[y][0];\r
- int cnt = p[0];\r
- if (cnt >= max_line_sprites) continue; // sprite limit?\r
-\r
- if (p[2] >= max_line_sprites*2) { // tile limit?\r
- p[0] |= 0x80;\r
- continue;\r
- }\r
- p[2] += width;\r
-\r
- if (sx == -0x78) {\r
- if (cnt > 0)\r
- p[0] |= 0x80; // masked, no more sprites for this line\r
- continue;\r
- }\r
- // must keep the first sprite even if it's offscreen, for masking\r
- if (cnt > 0 && !onscr_x) continue; // offscreen x\r
-\r
- p[3+cnt] = entry;\r
- p[0] = cnt + 1;\r
- p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
- p[1] |= maybe_op; // there might be op sprites on this line\r
- if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
- p[1] |= SPRL_LO_ABOVE_HI;\r
+ unsigned char *p = &HighLnSpr[y][0];\r
+ int cnt = p[0] & 0x7f;\r
+ if (p[1] & SPRL_MASKED) continue; // masked?\r
+\r
+ if (p[3] >= max_line_sprites) continue; // sprite limit?\r
+ p[3] ++;\r
+\r
+ w = width;\r
+ if (p[2] + width > max_line_sprites*2) { // tile limit?\r
+ if (y+1 < 240) HighLnSpr[y+1][1] |= SPRL_TILE_OVFL;\r
+ if (p[2] >= max_line_sprites*2) continue;\r
+ w = max_line_sprites*2 - p[2];\r
}\r
+ p[2] += w;\r
+\r
+ if (sx == -0x78) {\r
+ if (p[1] & (SPRL_HAVE_X|SPRL_TILE_OVFL))\r
+ p[1] |= SPRL_MASKED; // masked, no more sprites for this line\r
+ if (!(p[1] & SPRL_HAVE_X) && cnt == 0)\r
+ p[1] |= SPRL_HAVE_MASK0; // 1st sprite is masking\r
+ } else\r
+ p[1] |= SPRL_HAVE_X;\r
+\r
+ if (!onscr_x) continue; // offscreen x\r
+\r
+ // sprite is (partly) visible, store info for renderer\r
+ p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
+ p[1] |= maybe_op; // there might be op sprites on this line\r
+ if (cnt > 0 && (code2 & 0x8000) && !(p[4+cnt-1]&0x80))\r
+ p[1] |= SPRL_LO_ABOVE_HI;\r
+\r
+ p[4+cnt] = entry;\r
+ p[5+cnt] = w; // width clipped by tile limit for sprite renderer\r
+ p[0] = (cnt + 1) | HighPreSprBank;\r
}\r
+ }\r
\r
- *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
- *pd++ = (sx<<16)|((unsigned short)code2);\r
+ *pd++ = (width<<28)|(height<<24)|(link<<16)|((u16)sy);\r
+ *pd++ = (sx<<16)|((u16)code2);\r
\r
- // Find next sprite\r
- link=(code>>16)&0x7f;\r
- if (!link) break; // End of sprites\r
+ // Find next sprite\r
+ link=(code>>16)&0x7f;\r
+ if (!link) break; // End of sprites\r
+ }\r
+ *pd = 0;\r
+\r
+ // fetching sprite pixels isn't done while display is disabled during HBLANK\r
+ if (limit) {\r
+ int w = 0;\r
+ unsigned char *sprited = &HighLnSpr[max_lines-1][0]; // current render line\r
+\r
+ for (u = 0; u < (sprited[0] & 0x7f); u++) {\r
+ s32 *sp = HighPreSpr + (sprited[4+u] & 0x7f) * 2 + HighPreSprBank*2;\r
+ int sw = sp[0] >> 28;\r
+ if (w + sw > limit) {\r
+ sprited[0] = u | HighPreSprBank;\r
+ sprited[4+u] = limit-w;\r
+ break;\r
+ }\r
+ w += sw;\r
}\r
- *pd = 0;\r
+ }\r
\r
#if 0\r
- for (u = 0; u < max_lines; u++)\r
- {\r
- int y;\r
- printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
- for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
- printf(" %i", HighLnSpr[u][y+3]);\r
- printf("\n");\r
+ for (u = first_line; u <= max_lines; u++)\r
+ {\r
+ int y;\r
+ printf("c%03i b%d: f %x c %2i/%2i w %2i: ", u, !!HighPreSprBank, HighLnSpr[u][1],\r
+ HighLnSpr[u][0] & 0x7f, HighLnSpr[u][3], HighLnSpr[u][2]);\r
+ for (y = 0; y < (HighLnSpr[u][0] & 0x7f); y++) {\r
+ s32 *sp = HighPreSpr + (HighLnSpr[u][y+4]&0x7f) * 2 + HighPreSprBank*2;\r
+ printf(" %i(%x/%x)", HighLnSpr[u][y+4],sp[0],sp[1]);\r
}\r
-#endif\r
+ printf("\n");\r
}\r
+#endif\r
+\r
+ HighPreSprBank ^= 0x80;\r
}\r
\r
#ifndef _ASM_DRAW_C\r
-static void DrawAllSprites(unsigned char *sprited, int prio, int sh)\r
+static void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
+ struct PicoEState *est)\r
{\r
- int rs = rendstatus;\r
unsigned char *p;\r
- int cnt;\r
-\r
- if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
- //elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);\r
- PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
- rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
- }\r
+ int cnt, w;\r
\r
cnt = sprited[0] & 0x7f;\r
if (cnt == 0) return;\r
\r
- p = &sprited[3];\r
+ p = &sprited[4];\r
+ if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))\r
+ return; // masking effective due to tile overflow\r
\r
// Go through sprites backwards:\r
- for (cnt--; cnt >= 0; cnt--)\r
+ w = p[cnt]; // possibly clipped width of last sprite\r
+ for (cnt--; cnt >= 0; cnt--, w = 0)\r
{\r
- int offs;\r
+ s32 *sp = est->HighPreSpr + (p[cnt]&0x7f) * 2;\r
if ((p[cnt] >> 7) != prio) continue;\r
- offs = (p[cnt]&0x7f) * 2;\r
- DrawSprite(HighPreSpr + offs, sh);\r
+ DrawSprite(sp, sh, w);\r
}\r
}\r
\r
\r
// --------------------------------------------\r
\r
-void BackFill(int reg7, int sh)\r
+void BackFill(int bgc, int sh, struct PicoEState *est)\r
{\r
- unsigned int back;\r
+ u32 back = bgc;\r
\r
// Start with a blank scanline (background colour):\r
- back=reg7&0x3f;\r
- back|=sh<<6;\r
+ back|=sh<<7; // shadow\r
back|=back<<8;\r
back|=back<<16;\r
\r
- memset32((int *)(HighCol+8), back, 320/4);\r
+ memset32((int *)(est->HighCol+8), back, 320/4);\r
}\r
#endif\r
\r
// --------------------------------------------\r
\r
-unsigned short HighPal[0x100];\r
+static u16 *BgcDMAbase;\r
+static u32 BgcDMAsrc, BgcDMAmask;\r
+static int BgcDMAlen, BgcDMAoffs;\r
\r
#ifndef _ASM_DRAW_C\r
-void PicoDoHighPal555(int sh)\r
+static\r
+#endif\r
+// handle DMA to background color\r
+void BgcDMA(struct PicoEState *est)\r
+{\r
+ u16 *pd=est->DrawLineDest;\r
+ int len = (est->Pico->video.reg[12]&1) ? 320 : 256;\r
+ // TODO for now handles the line as all background.\r
+ int xl = (len == 320 ? 38 : 33); // DMA slots during HSYNC\r
+ int upscale = (est->rendstatus & PDRAW_SOFTSCALE) && len < 320;\r
+ u16 *q = upscale ? DefOutBuff : pd;\r
+ int i, l = len;\r
+ u16 t;\r
+\r
+ if ((est->rendstatus & PDRAW_BORDER_32) && !upscale)\r
+ q += (320-len) / 2;\r
+\r
+ BgcDMAlen -= ((l-BgcDMAoffs)>>1)+xl;\r
+ if (BgcDMAlen <= 0) {\r
+ // partial line\r
+ l += 2*BgcDMAlen;\r
+ est->rendstatus &= ~PDRAW_BGC_DMA;\r
+ }\r
+\r
+ for (i = BgcDMAoffs; i < l; i += 2) {\r
+ // TODO use ps to overwrite only real bg pixels\r
+ t = BgcDMAbase[BgcDMAsrc++ & BgcDMAmask];\r
+ q[i] = q[i+1] = PXCONV(t);\r
+ }\r
+ BgcDMAsrc += xl; // HSYNC DMA\r
+ BgcDMAoffs = 0;\r
+\r
+ t = PXCONV(PicoMem.cram[Pico.video.reg[7] & 0x3f]);\r
+ while (i < len) q[i++] = t; // fill partial line with BG\r
+\r
+ if (upscale) {\r
+ switch (PicoIn.filter) {\r
+ case 3: h_upscale_bl4_4_5(pd, 320, q, 256, len, f_nop); break;\r
+ case 2: h_upscale_bl2_4_5(pd, 320, q, 256, len, f_nop); break;\r
+ case 1: h_upscale_snn_4_5(pd, 320, q, 256, len, f_nop); break;\r
+ default: h_upscale_nn_4_5(pd, 320, q, 256, len, f_nop); break;\r
+ }\r
+ }\r
+}\r
+\r
+// --------------------------------------------\r
+\r
+static void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)\r
{\r
unsigned int *spal, *dpal;\r
+ unsigned int cnt = (sh ? 1 : est->SonicPalCount+1);\r
unsigned int t, i;\r
\r
- Pico.m.dirtyPal = 0;\r
+ // reset dirty only if there are no outstanding changes\r
+ if (est->Pico->m.dirtyPal == 2)\r
+ est->Pico->m.dirtyPal = 0;\r
\r
- spal = (void *)Pico.cram;\r
- dpal = (void *)HighPal;\r
+ // In Sonic render mode palettes were backuped in SonicPal\r
+ spal = (void *)est->SonicPal;\r
+ dpal = (void *)est->HighPal;\r
\r
- for (i = 0; i < 0x40 / 2; i++) {\r
+ // additional palettes stored after in-frame changes\r
+ for (i = 0; i < cnt * 0x40 / 2; i++) {\r
t = spal[i];\r
-#ifdef USE_BGR555\r
- t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);\r
-#else\r
- t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);\r
-#endif\r
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.\r
// otherwise intensity difference between this and s/h will be wrong\r
- t |= (t >> 4) & 0x08610861; // 0x18e318e3\r
+ t = PXCONV(t);\r
+ t |= (t >> 4) & PXMASKL;\r
dpal[i] = t;\r
}\r
\r
if (sh)\r
{\r
// shadowed pixels\r
- for (i = 0; i < 0x40 / 2; i++)\r
- dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;\r
+ for (i = 0; i < 0x40 / 2; i++) {\r
+ dpal[0xc0/2 + i] = dpal[i];\r
+ dpal[0x80/2 + i] = (dpal[i] >> 1) & PXMASKH;\r
+ }\r
// hilighted pixels\r
for (i = 0; i < 0x40 / 2; i++) {\r
- t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;\r
- t |= (t >> 4) & 0x08610861;\r
- dpal[0x80/2 | i] = t;\r
+ t = ((dpal[i] >> 1) & PXMASKH) + PXMASKH;\r
+ t |= (t >> 4) & PXMASKL;\r
+ dpal[0x40/2 + i] = t;\r
}\r
}\r
}\r
\r
-#if 0\r
-static void FinalizeLineBGR444(int sh, int line)\r
+#ifndef _ASM_DRAW_C\r
+void PicoDoHighPal555(int sh, int line, struct PicoEState *est)\r
{\r
- unsigned short *pd=DrawLineDest;\r
- unsigned char *ps=HighCol+8;\r
- unsigned short *pal=Pico.cram;\r
- int len, i, t, mask=0xff;\r
+ unsigned int *spal, *dpal;\r
+ unsigned int t, i;\r
\r
- if (Pico.video.reg[12]&1) {\r
- len = 320;\r
- } else {\r
- if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
- len = 256;\r
- }\r
-\r
- if(sh) {\r
- pal=HighPal;\r
- if(Pico.m.dirtyPal) {\r
- blockcpy(pal, Pico.cram, 0x40*2);\r
- // shadowed pixels\r
- for(i = 0x3f; i >= 0; i--)\r
- pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
- // hilighted pixels\r
- for(i = 0x3f; i >= 0; i--) {\r
- t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
- pal[0x80|i]=(unsigned short)t;\r
- }\r
- Pico.m.dirtyPal = 0;\r
- }\r
- }\r
+ est->Pico->m.dirtyPal = 0;\r
\r
- if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
- mask=0x3f; // accurate sprites\r
+ spal = (void *)PicoMem.cram;\r
+ dpal = (void *)est->HighPal;\r
\r
- for(i = 0; i < len; i++)\r
- pd[i] = pal[ps[i] & mask];\r
-}\r
-#endif\r
+ for (i = 0; i < 0x40 / 2; i++) {\r
+ t = spal[i];\r
+ // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.\r
+ // otherwise intensity difference between this and s/h will be wrong\r
+ t = PXCONV(t);\r
+ t |= (t >> 4) & PXMASKL;\r
+ dpal[i] = dpal[0xc0/2 + i] = t;\r
+ }\r
\r
+ // norm: xxx0, sh: 0xxx, hi: 0xxx + 7\r
+ if (sh)\r
+ {\r
+ // shadowed pixels\r
+ for (i = 0; i < 0x40 / 2; i++)\r
+ dpal[0x80/2 + i] = (dpal[i] >> 1) & PXMASKH;\r
+ // hilighted pixels\r
+ for (i = 0; i < 0x40 / 2; i++) {\r
+ t = ((dpal[i] >> 1) & PXMASKH) + PXMASKH;\r
+ t |= (t >> 4) & PXMASKL;\r
+ dpal[0x40/2 + i] = t;\r
+ }\r
+ }\r
+}\r
\r
-void FinalizeLine555(int sh, int line)\r
+void FinalizeLine555(int sh, int line, struct PicoEState *est)\r
{\r
- unsigned short *pd=DrawLineDest;\r
- unsigned char *ps=HighCol+8;\r
- unsigned short *pal=HighPal;\r
+ unsigned short *pd=est->DrawLineDest;\r
+ unsigned char *ps=est->HighCol+8;\r
+ unsigned short *pal=est->HighPal;\r
int len;\r
\r
- if (Pico.m.dirtyPal)\r
- PicoDoHighPal555(sh);\r
+ if (DrawLineDestIncrement == 0)\r
+ return;\r
\r
- if (Pico.video.reg[12]&1) {\r
- len = 320;\r
- } else {\r
- if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
- len = 256;\r
- }\r
+ if (est->rendstatus & PDRAW_BGC_DMA)\r
+ return BgcDMA(est);\r
\r
- {\r
-#ifndef PSP\r
- int i, mask=0xff;\r
- if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
- mask=0x3f; // accurate sprites, upper bits are priority stuff\r
+ PicoDrawUpdateHighPal();\r
\r
- for (i = 0; i < len; i++)\r
- pd[i] = pal[ps[i] & mask];\r
+ len = 256;\r
+ if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))\r
+ len = 320;\r
+ else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))\r
+ len = 160;\r
+ else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))\r
+ len -= 8, ps += 8;\r
+\r
+ if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {\r
+ if (len >= 240 && len <= 256) {\r
+ pd += (256-len)>>1;\r
+ switch (PicoIn.filter) {\r
+ case 3: h_upscale_bl4_4_5(pd, 320, ps, 256, len, f_pal); break;\r
+ case 2: h_upscale_bl2_4_5(pd, 320, ps, 256, len, f_pal); break;\r
+ case 1: h_upscale_snn_4_5(pd, 320, ps, 256, len, f_pal); break;\r
+ default: h_upscale_nn_4_5(pd, 320, ps, 256, len, f_pal); break;\r
+ }\r
+ if (est->rendstatus & PDRAW_32X_SCALE) { // 32X needs scaled CLUT data\r
+ unsigned char *psc = ps - 256, *pdc = psc;\r
+ rh_upscale_nn_4_5(pdc, 320, psc, 256, 256, f_nop);\r
+ }\r
+ } else if (len == 160)\r
+ switch (PicoIn.filter) {\r
+ case 3:\r
+ case 2: h_upscale_bl2_1_2(pd, 320, ps, 160, len, f_pal); break;\r
+ default: h_upscale_nn_1_2(pd, 320, ps, 160, len, f_pal); break;\r
+ }\r
+ } else {\r
+ if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)\r
+ pd += (320-len) / 2;\r
+#if 1\r
+ h_copy(pd, 320, ps, 320, len, f_pal);\r
#else\r
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
- if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
+ if (!sh)\r
amips_clut_6bit(pd, ps, pal, len);\r
else amips_clut(pd, ps, pal, len);\r
#endif\r
}\r
#endif\r
\r
-static void FinalizeLine8bit(int sh, int line)\r
+void FinalizeLine8bit(int sh, int line, struct PicoEState *est)\r
{\r
- unsigned char *pd = DrawLineDest;\r
- int len, rs = rendstatus;\r
- static int dirty_count;\r
+ unsigned char *pd = est->DrawLineDest;\r
+ unsigned char *ps = est->HighCol+8;\r
+ int len;\r
+ static int dirty_line;\r
\r
- if (!sh && Pico.m.dirtyPal == 1)\r
+ // a hack for mid-frame palette changes\r
+ if (est->Pico->m.dirtyPal == 1)\r
{\r
- // a hack for mid-frame palette changes\r
- if (!(rs & PDRAW_SONIC_MODE))\r
- dirty_count = 1;\r
- else dirty_count++;\r
- rs |= PDRAW_SONIC_MODE;\r
- rendstatus = rs;\r
- if (dirty_count == 3) {\r
- blockcpy(HighPal, Pico.cram, 0x40*2);\r
- } else if (dirty_count == 11) {\r
- blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
+ // store a maximum of 3 additional palettes in SonicPal\r
+ if (est->SonicPalCount < 3 &&\r
+ (!(est->rendstatus & PDRAW_SONIC_MODE) || (line - dirty_line >= 4))) {\r
+ est->SonicPalCount ++;\r
+ dirty_line = line;\r
+ est->rendstatus |= PDRAW_SONIC_MODE;\r
}\r
+ blockcpy(est->SonicPal+est->SonicPalCount*0x40, PicoMem.cram, 0x40*2);\r
+ est->Pico->m.dirtyPal = 2;\r
}\r
\r
- if (Pico.video.reg[12]&1) {\r
+ len = 256;\r
+ if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))\r
len = 320;\r
+ else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))\r
+ len = 160;\r
+ else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))\r
+ len -= 8, ps += 8;\r
+\r
+ if (DrawLineDestIncrement == 0)\r
+ pd = est->HighCol+8;\r
+\r
+ if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {\r
+ unsigned char pal = 0;\r
+\r
+ if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))\r
+ pal = est->SonicPalCount*0x40;\r
+ // Smoothing can't be used with CLUT, hence it's always Nearest Neighbour.\r
+ if (len >= 240)\r
+ // use reverse version since src and dest ptr may be the same.\r
+ rh_upscale_nn_4_5(pd, 320, ps, 256, len, f_or);\r
+ else\r
+ rh_upscale_nn_1_2(pd, 320, ps, 256, len, f_or);\r
} else {\r
- if (!(PicoOpt & POPT_DIS_32C_BORDER))\r
- pd += 32;\r
- len = 256;\r
- }\r
-\r
- if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
- if (dirty_count >= 11) {\r
- blockcpy_or(pd, HighCol+8, len, 0x80);\r
- } else {\r
- blockcpy_or(pd, HighCol+8, len, 0x40);\r
- }\r
- } else {\r
- blockcpy(pd, HighCol+8, len);\r
+ if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)\r
+ pd += (320-len) / 2;\r
+ if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))\r
+ // select active backup palette\r
+ blockcpy_or(pd, ps, len, est->SonicPalCount*0x40);\r
+ else if (pd != ps)\r
+ blockcpy(pd, ps, len);\r
}\r
}\r
\r
-static void (*FinalizeLine)(int sh, int line);\r
+static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);\r
\r
// --------------------------------------------\r
\r
static int DrawDisplay(int sh)\r
{\r
- unsigned char *sprited = &HighLnSpr[DrawScanline][0];\r
- struct PicoVideo *pvid=&Pico.video;\r
- int win=0,edge=0,hvwind=0;\r
- int maxw,maxcells;\r
+ struct PicoEState *est=&Pico.est;\r
+ unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];\r
+ struct PicoVideo *pvid=&est->Pico->video;\r
+ int win=0, edge=0, hvwind=0, lflags;\r
+ int maxw, maxcells;\r
\r
- rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
+ est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO|PDRAW_WND_DIFF_PRIO);\r
+ est->HighPreSpr = HighPreSpr + (sprited[0]&0x80)*2;\r
\r
if (pvid->reg[12]&1) {\r
maxw = 328; maxcells = 40;\r
win=pvid->reg[0x12];\r
edge=(win&0x1f)<<3;\r
\r
- if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }\r
- else { if (DrawScanline< edge) hvwind=1; }\r
+ if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }\r
+ else { if (est->DrawScanline< edge) hvwind=1; }\r
\r
if (!hvwind) // we might have a vertical window here\r
{\r
}\r
\r
/* - layer B low - */\r
- if (PicoDrawMask & PDRAW_LAYERB_ON)\r
- DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
+ if (!(pvid->debug_p & PVD_KILL_B)) {\r
+ lflags = LF_PLANE_B | (sh<<1);\r
+ DrawLayer(lflags, HighCacheB, 0, maxcells, est);\r
+ }\r
/* - layer A low - */\r
- if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
+ lflags = LF_PLANE_A | (sh<<1);\r
+ if (pvid->debug_p & PVD_KILL_A)\r
+ ;\r
else if (hvwind == 1)\r
- DrawWindow(0, maxcells>>1, 0, sh);\r
+ DrawWindow(0, maxcells>>1, 0, sh, est);\r
else if (hvwind == 2) {\r
- DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
- DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
- } else\r
- DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
+ DrawLayer(lflags, HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);\r
+ DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);\r
+ }\r
+ else\r
+ DrawLayer(lflags, HighCacheA, 0, maxcells, est);\r
/* - sprites low - */\r
- if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));\r
- else if (rendstatus & PDRAW_INTERLACE)\r
+ if (pvid->debug_p & PVD_KILL_S_LO)\r
+ ;\r
+ else if (est->rendstatus & PDRAW_INTERLACE)\r
DrawAllSpritesInterlace(0, sh);\r
else if (sprited[1] & SPRL_HAVE_LO)\r
- DrawAllSprites(sprited, 0, sh);\r
+ DrawAllSprites(sprited, 0, sh, est);\r
\r
/* - layer B hi - */\r
- if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])\r
- DrawTilesFromCache(HighCacheB, sh, maxw);\r
+ if (!(pvid->debug_p & PVD_KILL_B) && HighCacheB[0])\r
+ DrawTilesFromCache(HighCacheB, sh, maxw, est);\r
/* - layer A hi - */\r
- if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
+ if (pvid->debug_p & PVD_KILL_A)\r
+ ;\r
else if (hvwind == 1)\r
- DrawWindow(0, maxcells>>1, 1, sh);\r
+ DrawWindow(0, maxcells>>1, 1, sh, est);\r
else if (hvwind == 2) {\r
- if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);\r
- DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
+ if (HighCacheA[0])\r
+ DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);\r
+ DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);\r
} else\r
- if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);\r
+ if (HighCacheA[0])\r
+ DrawTilesFromCache(HighCacheA, sh, maxw, est);\r
/* - sprites hi - */\r
- if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r
- else if (rendstatus & PDRAW_INTERLACE)\r
+ if (pvid->debug_p & PVD_KILL_S_HI)\r
+ ;\r
+ else if (est->rendstatus & PDRAW_INTERLACE)\r
DrawAllSpritesInterlace(1, sh);\r
// have sprites without layer pri bit ontop of sprites with that bit\r
- else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
+ else if ((sprited[1] & SPRL_LO_ABOVE_HI) && (*est->PicoOpt & POPT_ACC_SPRITES))\r
DrawSpritesHiAS(sprited, sh);\r
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
- DrawSpritesSHi(sprited);\r
+ DrawSpritesSHi(sprited, est);\r
else if (sprited[1] & SPRL_HAVE_HI)\r
- DrawAllSprites(sprited, 1, 0);\r
+ DrawAllSprites(sprited, 1, 0, est);\r
+\r
+#ifdef FORCE\r
+ if (pvid->debug_p & PVD_FORCE_B) {\r
+ lflags = LF_PLANE_B | (sh<<1);\r
+ DrawLayerForced(lflags, 0, maxcells, est);\r
+ } else if (pvid->debug_p & PVD_FORCE_A) {\r
+ lflags = LF_PLANE_A | (sh<<1);\r
+ DrawLayerForced(lflags, 0, maxcells, est);\r
+ } else if (pvid->debug_p & PVD_FORCE_S)\r
+ DrawSpritesForced(sprited);\r
+#endif\r
\r
#if 0\r
{\r
int *c, a, b;\r
- for (a = 0, c = HighCacheA; *c; c++, a++);\r
- for (b = 0, c = HighCacheB; *c; c++, b++);\r
- printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);\r
+ for (a = 0, c = HighCacheA; *c; c+=2, a++);\r
+ for (b = 0, c = HighCacheB; *c; c+=2, b++);\r
+ printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,\r
+ est->DrawScanline, a, b);\r
}\r
#endif\r
\r
// MUST be called every frame\r
PICO_INTERNAL void PicoFrameStart(void)\r
{\r
- int offs = 8, lines = 224;\r
+ struct PicoEState *est = &Pico.est;\r
+ int loffs = 8, lines = 224, coffs = 0, columns = 320;\r
+ int sprep = est->rendstatus & PDRAW_DIRTY_SPRITES;\r
+ int skipped = est->rendstatus & PDRAW_SKIP_FRAME;\r
+ int sync = est->rendstatus & (PDRAW_SYNC_NEEDED | PDRAW_SYNC_NEXT);\r
\r
// prepare to do this frame\r
- rendstatus = 0;\r
- if ((Pico.video.reg[12] & 6) == 6)\r
- rendstatus |= PDRAW_INTERLACE; // interlace mode\r
- if (!(Pico.video.reg[12] & 1))\r
- rendstatus |= PDRAW_32_COLS;\r
- if (Pico.video.reg[1] & 8) {\r
- offs = 0;\r
+ est->rendstatus = 0;\r
+\r
+ if (PicoIn.AHW & PAHW_32X) // H32 upscaling, before mixing in 32X layer\r
+ est->rendstatus = (*est->PicoOpt & POPT_ALT_RENDERER) ?\r
+ PDRAW_BORDER_32 : PDRAW_32X_SCALE|PDRAW_SOFTSCALE;\r
+ else if (!(PicoIn.opt & POPT_DIS_32C_BORDER))\r
+ est->rendstatus |= PDRAW_BORDER_32;\r
+\r
+ if ((PicoIn.opt & POPT_EN_SOFTSCALE) && !(*est->PicoOpt & POPT_ALT_RENDERER))\r
+ est->rendstatus |= PDRAW_SOFTSCALE;\r
+\r
+ if ((est->Pico->video.reg[12] & 6) == 6)\r
+ est->rendstatus |= PDRAW_INTERLACE; // interlace mode\r
+ if (!(est->Pico->video.reg[12] & 1)) {\r
+ est->rendstatus |= PDRAW_32_COLS;\r
+ if (!(est->rendstatus & PDRAW_SOFTSCALE)) {\r
+ columns = 256;\r
+ coffs = 32;\r
+ }\r
+ }\r
+ if (est->Pico->video.reg[1] & 8) {\r
+ est->rendstatus |= PDRAW_30_ROWS;\r
lines = 240;\r
+ loffs = 0;\r
}\r
+ if (!(est->rendstatus & PDRAW_BORDER_32))\r
+ coffs = 0;\r
\r
- if (rendstatus != rendstatus_old || lines != rendlines) {\r
+ if (est->rendstatus != rendstatus_old || lines != rendlines) {\r
rendlines = lines;\r
- // mode_change() might reset rendstatus_old by calling SetColorFormat\r
- emu_video_mode_change((lines == 240) ? 0 : 8,\r
- lines, (Pico.video.reg[12] & 1) ? 0 : 1);\r
+ // mode_change() might reset rendstatus_old by calling SetOutFormat\r
+ int rendstatus = est->rendstatus;\r
+ emu_video_mode_change(loffs, lines, coffs, columns);\r
rendstatus_old = rendstatus;\r
+ // mode_change() might clear buffers, redraw needed\r
+ est->rendstatus |= PDRAW_SYNC_NEEDED;\r
}\r
\r
- HighCol = HighColBase + offs * HighColIncrement;\r
- DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement;\r
- DrawScanline = 0;\r
- skip_next_line = 0;\r
+ if (sync | skipped)\r
+ est->rendstatus |= PDRAW_SYNC_NEEDED;\r
+ if (PicoIn.skipFrame) // preserve this until something is rendered at last\r
+ est->rendstatus |= PDRAW_SKIP_FRAME;\r
+ if (sprep | skipped)\r
+ est->rendstatus |= PDRAW_PARSE_SPRITES;\r
\r
- if (PicoOpt & POPT_ALT_RENDERER)\r
- return;\r
+ est->HighCol = HighColBase + loffs * HighColIncrement;\r
+ est->DrawLineDest = (char *)DrawLineDestBase + loffs * DrawLineDestIncrement;\r
+ est->DrawScanline = 0;\r
+ skip_next_line = 0;\r
\r
- if (Pico.m.dirtyPal)\r
- Pico.m.dirtyPal = 2; // reset dirty if needed\r
- PrepareSprites(1);\r
+ if (FinalizeLine == FinalizeLine8bit) {\r
+ // make a backup of the current palette in case Sonic mode is detected later\r
+ est->Pico->m.dirtyPal = (est->Pico->m.dirtyPal || est->SonicPalCount ? 2 : 0);\r
+ blockcpy(est->SonicPal, PicoMem.cram, 0x40*2);\r
+ }\r
+ est->SonicPalCount = 0;\r
}\r
\r
static void DrawBlankedLine(int line, int offs, int sh, int bgc)\r
{\r
- if (PicoScanBegin != NULL)\r
- PicoScanBegin(line + offs);\r
+ struct PicoEState *est = &Pico.est;\r
+ int skip = skip_next_line;\r
\r
- BackFill(bgc, sh);\r
+ if (PicoScanBegin != NULL && skip == 0)\r
+ skip = PicoScanBegin(line + offs);\r
+\r
+ if (skip) {\r
+ skip_next_line = skip - 1;\r
+ return;\r
+ }\r
+\r
+ BackFill(bgc, sh, est);\r
\r
if (FinalizeLine != NULL)\r
- FinalizeLine(sh, line);\r
+ FinalizeLine(sh, line, est);\r
\r
if (PicoScanEnd != NULL)\r
- PicoScanEnd(line + offs);\r
+ skip_next_line = PicoScanEnd(line + offs);\r
+\r
+ est->HighCol += HighColIncrement;\r
+ est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;\r
}\r
\r
-static void PicoLine(int line, int offs, int sh, int bgc)\r
+static void PicoLine(int line, int offs, int sh, int bgc, int off, int on)\r
{\r
- int skip = 0;\r
-\r
- if (skip_next_line > 0) {\r
- skip_next_line--;\r
- return;\r
- }\r
+ struct PicoEState *est = &Pico.est;\r
+ int skip = skip_next_line;\r
\r
- DrawScanline = line;\r
- if (PicoScanBegin != NULL)\r
+ est->DrawScanline = line;\r
+ if (PicoScanBegin != NULL && skip == 0)\r
skip = PicoScanBegin(line + offs);\r
\r
if (skip) {\r
return;\r
}\r
\r
+ if (est->Pico->video.debug_p & (PVD_FORCE_A | PVD_FORCE_B | PVD_FORCE_S))\r
+ bgc = 0x3f;\r
+\r
// Draw screen:\r
- BackFill(bgc, sh);\r
- if (Pico.video.reg[1]&0x40)\r
+ BackFill(bgc, sh, est);\r
+ if (est->Pico->video.reg[1]&0x40) {\r
+ int width = (est->Pico->video.reg[12]&1) ? 320 : 256;\r
DrawDisplay(sh);\r
+ // partial line blanking (display on or off inside the line)\r
+ if (unlikely(off|on)) {\r
+ if (off > 0)\r
+ memset(est->HighCol+8 + off, bgc, width-off);\r
+ if (on > 0)\r
+ memset(est->HighCol+8, bgc, on);\r
+ }\r
+ }\r
\r
if (FinalizeLine != NULL)\r
- FinalizeLine(sh, line);\r
+ FinalizeLine(sh, line, est);\r
\r
if (PicoScanEnd != NULL)\r
skip_next_line = PicoScanEnd(line + offs);\r
\r
- HighCol += HighColIncrement;\r
- DrawLineDest = (char *)DrawLineDest + DrawLineDestIncrement;\r
+ est->HighCol += HighColIncrement;\r
+ est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;\r
}\r
\r
-void PicoDrawSync(int to, int blank_last_line)\r
+void PicoDrawSync(int to, int off, int on)\r
{\r
- int line, offs = 0;\r
- int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
- int bgc = Pico.video.reg[7];\r
+ struct PicoEState *est = &Pico.est;\r
+ int line, offs;\r
+ int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
+ int bgc = est->Pico->video.reg[7] & 0x3f;\r
\r
pprof_start(draw);\r
\r
- if (rendlines != 240)\r
- offs = 8;\r
-\r
- for (line = DrawScanline; line < to; line++)\r
- {\r
- if (line >= 224) break;\r
- PicoLine(line, offs, sh, bgc);\r
- }\r
-\r
- if (line >= 224) {\r
- DrawScanline = 240;\r
+ offs = (240-rendlines) >> 1;\r
+ if (to >= rendlines)\r
+ to = rendlines-1;\r
+\r
+ if (est->DrawScanline <= to &&\r
+ (est->rendstatus & (PDRAW_DIRTY_SPRITES|PDRAW_PARSE_SPRITES)))\r
+ ParseSprites(to + 1, on);\r
+ else if (!(est->rendstatus & PDRAW_SYNC_NEEDED)) {\r
+ // nothing has changed in VDP/VRAM and buffer is the same -> no sync needed\r
+ int count = to+1 - est->DrawScanline;\r
+ est->HighCol += count*HighColIncrement;\r
+ est->DrawLineDest = (char *)est->DrawLineDest + count*DrawLineDestIncrement;\r
+ est->DrawScanline = to+1;\r
return;\r
}\r
\r
+ for (line = est->DrawScanline; line < to; line++)\r
+ PicoLine(line, offs, sh, bgc, 0, 0);\r
+\r
// last line\r
if (line <= to)\r
{\r
- if (blank_last_line)\r
- DrawBlankedLine(line, offs, sh, bgc);\r
- else PicoLine(line, offs, sh, bgc);\r
+ int width2 = (est->Pico->video.reg[12]&1) ? 160 : 128;\r
+\r
+ if (unlikely(on|off) && (off >= width2 ||\r
+ // hack for timing inaccuracy, if on/off near borders\r
+ (off && off <= 24) || (on < width2 && on >= width2-24)))\r
+ DrawBlankedLine(line, offs, sh, bgc);\r
+ else {\r
+ if (on > width2) on = 0; // on, before start of line?\r
+ PicoLine(line, offs, sh, bgc, 2*off, 2*on);\r
+ }\r
line++;\r
}\r
- DrawScanline = line;\r
+ est->DrawScanline = line;\r
\r
pprof_end(draw);\r
}\r
\r
+void PicoDrawRefreshSprites(void)\r
+{\r
+ struct PicoEState *est = &Pico.est;\r
+ unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];\r
+ int i;\r
+\r
+ if (est->DrawScanline == 0 || est->DrawScanline >= rendlines) return;\r
+\r
+ // compute sprite row. The VDP does this by subtracting the sprite y pos from\r
+ // the current line and treating the lower 5 bits as the row number. Y pos\r
+ // is reread from SAT cache, which may have changed by now (Overdrive 2).\r
+ for (i = 0; i < (sprited[0] & 0x7f); i++) {\r
+ int num = sprited[4+i] & 0x7f;\r
+ s32 *sp = HighPreSpr + 2*num + (sprited[0] & 0x80)*2;\r
+ int link = (sp[0]>>16) & 0x7f;\r
+ int sy = (CPU_LE2(VdpSATCache[2*link]) & 0x1ff) - 0x80;\r
+ if (sy != (s16)sp[0]) {\r
+ // Y info in SAT cache has really changed\r
+ sy = est->DrawScanline - ((est->DrawScanline - sy) & 0x1f);\r
+ sp[0] = (sp[0] & 0xffff0000) | (u16)sy;\r
+ }\r
+ }\r
+}\r
+\r
+void PicoDrawBgcDMA(u16 *base, u32 source, u32 mask, int dlen, int sl)\r
+{\r
+ struct PicoEState *est = &Pico.est;\r
+ int len = (est->Pico->video.reg[12]&1) ? 320 : 256;\r
+ int xl = (est->Pico->video.reg[12]&1) ? 38 : 33; // DMA slots during HSYNC\r
+\r
+ BgcDMAbase = base;\r
+ BgcDMAsrc = source;\r
+ BgcDMAmask = mask;\r
+ BgcDMAlen = dlen;\r
+ BgcDMAoffs = 0;\r
+\r
+ // handle slot offset in 1st line\r
+ if (sl-12 > 0)\r
+ BgcDMAoffs = 2*(sl-12);\r
+ else if (sl < 0) { // DMA starts before active display\r
+ BgcDMAsrc += 2*-sl;\r
+ BgcDMAlen -= 2*-sl;\r
+ }\r
+\r
+ // skip 1st line if it had been drawn already\r
+ if (Pico.est.DrawScanline > Pico.m.scanline) {\r
+ len -= BgcDMAoffs;\r
+ BgcDMAsrc += (len>>1)+xl;\r
+ BgcDMAlen -= (len>>1)+xl;\r
+ BgcDMAoffs = 0;\r
+ }\r
+ if (BgcDMAlen > 0)\r
+ est->rendstatus |= PDRAW_BGC_DMA;\r
+}\r
+\r
// also works for fast renderer\r
void PicoDrawUpdateHighPal(void)\r
{\r
- int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
- if (PicoOpt & POPT_ALT_RENDERER)\r
- sh = 0; // no s/h support\r
+ struct PicoEState *est = &Pico.est;\r
+ if (est->Pico->m.dirtyPal) {\r
+ int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
+ if ((*est->PicoOpt & POPT_ALT_RENDERER) | (est->rendstatus & PDRAW_SONIC_MODE))\r
+ sh = 0; // no s/h support\r
+\r
+ if (PicoIn.AHW & PAHW_SMS)\r
+ PicoDoHighPal555SMS();\r
+ else if (FinalizeLine == FinalizeLine8bit)\r
+ PicoDoHighPal555_8bit(sh, 0, est);\r
+ else\r
+ PicoDoHighPal555(sh, 0, est);\r
\r
- PicoDoHighPal555(sh);\r
- if (rendstatus & PDRAW_SONIC_MODE) {\r
- // FIXME?\r
- memcpy(HighPal + 0x40, HighPal, 0x40*2);\r
- memcpy(HighPal + 0x80, HighPal, 0x40*2);\r
+ // cover for sprite priority bits if not in s/h or sonic mode\r
+ if (!sh && !(est->rendstatus & PDRAW_SONIC_MODE)) {\r
+ blockcpy(est->HighPal+0x40, est->HighPal, 0x40*2);\r
+ blockcpy(est->HighPal+0x80, est->HighPal, 0x80*2);\r
+ }\r
+ est->HighPal[0xe0] = 0x0000; // black and white, reserved for OSD\r
+ est->HighPal[0xf0] = 0xffff;\r
}\r
}\r
\r
void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)\r
{\r
+ PicoDrawSetInternalBuf(NULL, 0);\r
+ PicoDrawSetOutBufMD(NULL, 0);\r
+ PicoDraw2SetOutBuf(NULL, 0);\r
switch (which)\r
{\r
case PDF_8BIT:\r
break;\r
\r
case PDF_RGB555:\r
- if ((PicoAHW & PAHW_32X) && use_32x_line_mode)\r
+ if ((PicoIn.AHW & PAHW_32X) && use_32x_line_mode)\r
FinalizeLine = FinalizeLine32xRGB555;\r
else\r
FinalizeLine = FinalizeLine555;\r
FinalizeLine = NULL;\r
break;\r
}\r
- PicoDrawSetOutFormat32x(which, use_32x_line_mode);\r
- PicoDrawSetOutputMode4(which);\r
+ if (PicoIn.AHW & PAHW_32X)\r
+ PicoDrawSetOutFormat32x(which, use_32x_line_mode);\r
+ PicoDrawSetOutputSMS(which);\r
rendstatus_old = -1;\r
+ Pico.m.dirtyPal = 1;\r
+}\r
+\r
+void PicoDrawSetOutBufMD(void *dest, int increment)\r
+{\r
+ if (FinalizeLine == FinalizeLine8bit && increment >= 328) {\r
+ // kludge for no-copy mode, using ALT_RENDERER layout\r
+ PicoDrawSetInternalBuf(dest, increment);\r
+ } else if (FinalizeLine == NULL) {\r
+ PicoDrawSetInternalBuf(dest, increment); // needed for SMS\r
+ PicoDraw2SetOutBuf(dest, increment);\r
+ } else if (dest != NULL) {\r
+ if (dest != DrawLineDestBase)\r
+ Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;\r
+ DrawLineDestBase = dest;\r
+ DrawLineDestIncrement = increment;\r
+ Pico.est.DrawLineDest = (char *)DrawLineDestBase + Pico.est.DrawScanline * increment;\r
+ } else {\r
+ DrawLineDestBase = DefOutBuff;\r
+ DrawLineDestIncrement = 0;\r
+ Pico.est.DrawLineDest = DefOutBuff;\r
+ }\r
}\r
\r
// note: may be called on the middle of frame\r
void PicoDrawSetOutBuf(void *dest, int increment)\r
{\r
- DrawLineDestBase = dest;\r
- DrawLineDestIncrement = increment;\r
- DrawLineDest = DrawLineDestBase + DrawScanline * increment;\r
+ if (PicoIn.AHW & PAHW_32X)\r
+ PicoDrawSetOutBuf32X(dest, increment);\r
+ else\r
+ PicoDrawSetOutBufMD(dest, increment);\r
}\r
\r
void PicoDrawSetInternalBuf(void *dest, int increment)\r
{\r
if (dest != NULL) {\r
+ if (dest != HighColBase)\r
+ Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;\r
HighColBase = dest;\r
HighColIncrement = increment;\r
- HighCol = HighColBase + DrawScanline * increment;\r
+ Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;\r
}\r
else {\r
HighColBase = DefHighCol;\r
HighColIncrement = 0;\r
+ Pico.est.HighCol = DefHighCol;\r
}\r
}\r
\r
PicoScan32xBegin = NULL;\r
PicoScan32xEnd = NULL;\r
\r
- if ((PicoAHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {\r
+ if ((PicoIn.AHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {\r
PicoScan32xBegin = begin;\r
PicoScan32xEnd = end;\r
}\r
PicoScanEnd = end;\r
}\r
}\r
+\r
+void PicoDrawInit(void)\r
+{\r
+ Pico.est.DrawLineDest = DefOutBuff;\r
+ Pico.est.HighCol = HighColBase;\r
+ rendstatus_old = -1;\r
+}\r
+\r
+// vim:ts=2:sw=2:expandtab\r