{\r
unsigned char sram_reg=Pico.m.sram_reg; // must be preserved\r
\r
- if (Pico.romsize<=0) return 1;\r
+ if (Pico.romsize <= 0)\r
+ return 1;\r
\r
/* must call now, so that banking is reset, and correct vectors get fetched */\r
- if (PicoResetHook) PicoResetHook();\r
+ if (PicoResetHook)\r
+ PicoResetHook();\r
\r
PicoMemReset();\r
- SekReset();\r
memset(&PicoPadInt,0,sizeof(PicoPadInt));\r
+ emustatus = 0;\r
+\r
+ if (PicoAHW & PAHW_SMS) {\r
+ PicoResetMS();\r
+ return 0;\r
+ }\r
+\r
+ SekReset();\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).\r
SekSetRealTAS(PicoAHW & PAHW_MCD);\r
SekCycleCntT=0;\r
if (PicoAHW & PAHW_MCD)\r
// needed for MCD to reset properly, probably some bug hides behind this..\r
memset(Pico.ioports,0,sizeof(Pico.ioports));\r
- emustatus = 0;\r
\r
Pico.m.dirtyPal = 1;\r
\r
PsndReset(); // pal must be known here\r
\r
// create an empty "dma" to cause 68k exec start at random frame location\r
- if (Pico.m.dma_xfers == 0 && !(PicoOpt&POPT_DIS_VDP_FIFO))\r
+ if (Pico.m.dma_xfers == 0 && !(PicoOpt & POPT_DIS_VDP_FIFO))\r
Pico.m.dma_xfers = rand() & 0x1fff;\r
\r
SekFinishIdleDet();\r
{\r
Pico.m.frame_count++;\r
\r
- if (PicoAHW & PAHW_MCD) {\r
- PicoFrameMCD();\r
+ if (PicoAHW & PAHW_SMS) {\r
+ PicoFrameMS();\r
return;\r
}\r
- else if (PicoAHW & PAHW_SMS) {\r
- PicoFrameMS();\r
+\r
+ if (PicoAHW & PAHW_MCD) {\r
+ PicoFrameMCD();\r
return;\r
}\r
\r
//if(Pico.video.reg[12]&0x2) Pico.video.status ^= 0x10; // change odd bit in interlace mode\r
\r
- if (!(PicoOpt&POPT_ALT_RENDERER))\r
- PicoFrameStart();\r
-\r
+ PicoFrameStart();\r
PicoFrameHints();\r
}\r
\r
void PicoFrameDrawOnly(void)\r
{\r
- PicoFrameStart();\r
- PicoDrawSync(223, 0);\r
+ if (!(PicoAHW & PAHW_SMS)) {\r
+ PicoFrameStart();\r
+ PicoDrawSync(223, 0);\r
+ } else {\r
+ PicoFrameDrawOnlyMS();\r
+ }\r
}\r
\r
void PicoGetInternal(pint_t which, pint_ret_t *r)\r