int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
int PicoPadInt[2]; // internal copy\r
int PicoAHW; // active addon hardware: PAHW_*\r
+int PicoQuirks; // game-specific quirks\r
int PicoRegionOverride; // override the region detection 0: Auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
int PicoAutoRgnOrder;\r
\r
Pico.video.pending_ints=0;\r
z80_reset();\r
\r
+ // my MD1 VA6 console has this in IO\r
+ Pico.ioports[1] = Pico.ioports[2] = Pico.ioports[3] = 0xff;\r
+\r
// default VDP register values (based on Fusion)\r
Pico.video.reg[0] = Pico.video.reg[1] = 0x04;\r
Pico.video.reg[0xc] = 0x81;\r
SekReset();\r
// s68k doesn't have the TAS quirk, so we just globally set normal TAS handler in MCD mode (used by Batman games).\r
SekSetRealTAS(PicoAHW & PAHW_MCD);\r
- SekCycleCntT=0;\r
+ SekCycleCntT = SekCycleCnt = SekCycleAim = 0;\r
\r
if (PicoAHW & PAHW_MCD)\r
// needed for MCD to reset properly, probably some bug hides behind this..\r