#define PDRAW_LAYERA_ON (1<<3)\r
#define PDRAW_SPRITES_LOW_ON (1<<4)\r
#define PDRAW_SPRITES_HI_ON (1<<7)\r
+#define PDRAW_32X_ON (1<<8)\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r