void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#endif\r
void PicoDoHighPal555(int sh, int line, struct PicoEState *est);\r
-extern int PicoDrawMask;\r
-#define PDRAW_LAYERB_ON (1<<2)\r
-#define PDRAW_LAYERA_ON (1<<3)\r
-#define PDRAW_SPRITES_LOW_ON (1<<4)\r
-#define PDRAW_SPRITES_HI_ON (1<<7)\r
-#define PDRAW_32X_ON (1<<8)\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
#define PDRAW_32_COLS (1<<8) // 32 column mode\r
extern int rendstatus_old;\r
extern int rendlines;\r
-extern unsigned short HighPal[0x100];\r
\r
// draw.c\r
void PicoDrawUpdateHighPal(void);\r
\r
// draw2.c\r
// stuff below is optional\r
-extern unsigned char *PicoDraw2FB; // buffer for fast renderer in format (8+320)x(8+224+8) (eights for borders)\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r