// this one should handle display mode changes\r
extern void emu_video_mode_change(int start_line, int line_count, int is_32cols);\r
\r
+// this must switch to 32bpp mode\r
+extern void emu_32x_startup(void);\r
+\r
// Pico.c\r
#define POPT_EN_FM (1<< 0) // 00 000x\r
#define POPT_EN_PSG (1<< 1)\r
#define POPT_EN_SVP_DRC (1<<17)\r
#define POPT_DIS_SPRITE_LIM (1<<18)\r
#define POPT_DIS_IDLE_DET (1<<19)\r
-#define POPT_DIS_32X (1<<20)\r
+#define POPT_EN_32X (1<<20)\r
+#define POPT_EN_PWM (1<<21)\r
extern int PicoOpt; // bitfield\r
\r
#define PAHW_MCD (1<<0)\r
#define PAHW_PICO (1<<3)\r
#define PAHW_SMS (1<<4)\r
extern int PicoAHW; // Pico active hw\r
-extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
extern int PicoRegionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
extern int PicoAutoRgnOrder; // packed priority list of regions, for example 0x148 means this detection order: EUR, USA, JAP\r
void PicoExit(void);\r
void PicoPower(void);\r
int PicoReset(void);\r
+void PicoLoopPrepare(void);\r
void PicoFrame(void);\r
void PicoFrameDrawOnly(void);\r
extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
#define PDRAW_LAYERA_ON (1<<3)\r
#define PDRAW_SPRITES_LOW_ON (1<<4)\r
#define PDRAW_SPRITES_HI_ON (1<<7)\r
+#define PDRAW_32X_ON (1<<8)\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r