#define POPT_DIS_IDLE_DET (1<<19)\r
#define POPT_EN_32X (1<<20)\r
#define POPT_EN_PWM (1<<21)\r
-extern int PicoOpt; // bitfield\r
\r
#define PAHW_MCD (1<<0)\r
#define PAHW_32X (1<<1)\r
#define PAHW_SVP (1<<2)\r
#define PAHW_PICO (1<<3)\r
#define PAHW_SMS (1<<4)\r
-extern int PicoAHW; // Pico active hw\r
\r
#define PQUIRK_FORCE_6BTN (1<<0)\r
-extern int PicoQuirks;\r
\r
-extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
-extern int PicoRegionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
-extern int PicoAutoRgnOrder; // packed priority list of regions, for example 0x148 means this detection order: EUR, USA, JAP\r
-extern int PicoSVPCycles;\r
+// the emulator is configured and some status is reported\r
+// through this global state (not saved in savestates)\r
+typedef struct\r
+{\r
+ unsigned int opt; // POPT_* bitfield\r
+\r
+ unsigned short pad[2]; // Joypads, format is MXYZ SACB RLDU\r
+ unsigned short padInt[2]; // internal copy\r
+ unsigned short AHW; // active addon hardware: PAHW_* bitfield\r
+\r
+ unsigned short skipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
+ unsigned short regionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
+ unsigned short autoRgnOrder; // packed priority list of regions, for example 0x148 means this detection order: EUR, USA, JAP\r
+\r
+ unsigned short quirks; // game-specific quirks: PQUIRK_*\r
+ unsigned short overclockM68k; // overclock the emulated 68k, in %\r
+\r
+ int sndRate; // rate in Hz\r
+ short *sndOut; // PCM output buffer\r
+ void (*writeSound)(int len); // write .sndOut callback, called once per frame\r
+\r
+ void (*osdMessage)(const char *msg); // output OSD message from emu, optional\r
+\r
+ void (*mcdTrayOpen)(void);\r
+ void (*mcdTrayClose)(void);\r
+} PicoInterface;\r
+\r
+extern PicoInterface PicoIn;\r
+\r
void PicoInit(void);\r
void PicoExit(void);\r
void PicoPower(void);\r
void PicoLoopPrepare(void);\r
void PicoFrame(void);\r
void PicoFrameDrawOnly(void);\r
-extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
-extern void (*PicoWriteSound)(int bytes); // called once per frame at the best time to send sound buffer (PsndOut) to hardware\r
-extern void (*PicoMessage)(const char *msg); // callback to output text message from emu\r
typedef enum { PI_ROM, PI_ISPAL, PI_IS40_CELL, PI_IS240_LINES } pint_t;\r
typedef union { int vint; void *vptr; } pint_ret_t;\r
void PicoGetInternal(pint_t which, pint_ret_t *ret);\r
\r
struct PicoEState;\r
\r
-// cd/mcd.c\r
-extern void (*PicoMCDopenTray)(void);\r
-extern void (*PicoMCDcloseTray)(void);\r
-\r
// pico.c\r
#define XPCM_BUFFER_SIZE (320+160)\r
typedef struct\r
// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
-#define PDRAW_SPR_LO_ON_HI (1<<2) // seen sprites without layer pri bit ontop spr. with that bit\r
#define PDRAW_INTERLACE (1<<3)\r
#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r
#define PICO_SSH2_HZ ((int)(7670442.0 * 2.4))\r
\r
// sound.c\r
-extern int PsndRate,PsndLen;\r
-extern short *PsndOut;\r
extern void (*PsndMix_32_to_16l)(short *dest, int *src, int count);\r
void PsndRerate(int preserve_state);\r
\r