\r
// cd/Pico.c\r
extern void (*PicoMCDopenTray)(void);\r
-extern int (*PicoMCDcloseTray)(void);\r
+extern void (*PicoMCDcloseTray)(void);\r
extern int PicoCDBuffers;\r
\r
// Pico/Pico.c\r
} picohw_state;\r
extern picohw_state PicoPicohw;\r
\r
-// Area.c\r
-typedef size_t (arearw)(void *p, size_t _size, size_t _n, void *file);\r
-typedef size_t (areaeof)(void *file);\r
-typedef int (areaseek)(void *file, long offset, int whence);\r
-typedef int (areaclose)(void *file);\r
-// Save or load the state from PmovFile:\r
-int PmovState(int PmovAction, void *PmovFile); // &1=for reading &2=for writing &4=volatile &8=non-volatile\r
-extern arearw *areaRead; // external read and write function pointers for\r
-extern arearw *areaWrite; // gzip save state ability\r
-extern areaeof *areaEof;\r
-extern areaseek *areaSeek;\r
-extern areaclose *areaClose;\r
+// area.c\r
+int PicoState(const char *fname, int is_save);\r
+int PicoStateLoadVDP(const char *fname);\r
extern void (*PicoStateProgressCB)(const char *str);\r
\r
-// cd/Area.c\r
+// cd/area.c\r
int PicoCdLoadStateGfx(void *file);\r
\r
// cd/buffering.c\r
void PicoCDBufferFlush(void);\r
\r
// cd/cd_sys.c\r
-int Insert_CD(char *cdimg_name, int type);\r
+int Insert_CD(const char *cdimg_name, int type);\r
void Stop_CD(void); // releases all resources taken when CD game was started.\r
\r
// Cart.c\r