SLOT->key = 1;\r
SLOT->phase = 0; /* restart Phase Generator */\r
SLOT->state = EG_ATT; /* phase -> Attack */\r
- SLOT->volume = MAX_ATT_INDEX; /* fix Ecco 2 splash sound */\r
ym2612.slot_mask |= (1<<s) << (c*4);\r
}\r
}\r
#define EG_INC_VAL() \\r
((1 << ((pack >> ((eg_cnt>>shift)&7)*3)&7)) >> 1)\r
\r
-INLINE UINT32 update_eg_phase(FM_SLOT *SLOT, UINT32 eg_cnt)\r
+UINT32 update_eg_phase(FM_SLOT *SLOT, UINT32 eg_cnt)\r
{\r
INT32 volume = SLOT->volume;\r
\r
}\r
\r
/* update phase increment and envelope generator */\r
-INLINE void refresh_fc_eg_slot(FM_SLOT *SLOT, int fc, int kc)\r
+void refresh_fc_eg_slot(FM_SLOT *SLOT, int fc, int kc)\r
{\r
int ksr, fdt;\r
\r