\r
Reesy & FluBBa\r
DrZ80, the Z80 interpreter written in ARM assembly.\r
-Homepage: http://reesy.gp32x.de/\r
+Homepage: http://reesy.gp32x.de/ (defunct)\r
\r
Tatsuyuki Satoh, Jarek Burczynski, MAME development\r
software implementation of Yamaha FM sound generator\r
Texas Instruments SN76489 / SN76496 programmable tone/noise generator\r
Homepage: http://www.mame.net/\r
\r
+Eke\r
+CD graphics processor and CD controller implementation (from Genesis Plus GX)\r
+\r
Stephane Dallongeville\r
-Gens, MD/Mega CD/32X emulator. Most Sega CD code is based on this emu.\r
+Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu.\r
#ifdef PSP\r
\r
people @ ps2dev.org forums / PSPSDK crew\r
\r
Changelog\r
---------\r
-1.85\r
-\r
-1.80\r
+1.91 (2013-10-)\r
+ + Switched to CD controller code from Eke's Genesis Plus GX.\r
+ * Fixed overflow issue where cd emulation would break after\r
+ ~10 minutes of gameplay\r
+\r
+1.90 (2013-09-24)\r
+ + 32X+CD emulation has been implemented.\r
+ + CD graphics processor code has been replaced with much cleaner Eke's\r
+ implementation from Genesis Plus GX.\r
+ + CD PCM code has been completely rewritten.\r
+ * Various CD compatibility issues have been solved. Hopefully no more\r
+ regressions this time.\r
+ * pandora: fixed tv-out (again), added automatic layer switching\r
+ * libretro: fixed crackling sound for some games, added some core options\r
+ * sdl: multiple joystick support has been fixed (Victor Luchits)\r
+\r
+1.85 (2013-08-31)\r
+ * Lots of 32X compatibility and accuracy improvements. All commercial games\r
+ are booting now, but some still have issues.\r
+ * Fixed some regressions in MegaCD code, like hang in jap BIOS.\r
+ * Implemented pause for SMS.\r
+ * Updated UI with improvements from PCSX ReARMed.\r
+ * Frontend timing has been rewritten, should no longer slowly desync from\r
+ LCD on pandora.\r
+ * Added libretro and SDL 32/64bit ports, fixed compatibility issues with\r
+ Android, iOS.\r
+ * Various other things I forgot (it has been a while since last release..)\r
+\r
+1.80 (2010-09-19)\r
+ Added Caanoo support. Now the GP2X binary supports GP2X F100/F200, Wiz\r
and Caanoo. Lots of internal refactoring to support this.\r
+ Enabled 32X and SMS code. It's still unfinished but better release something\r
1.80beta2\r
* Pandora: updated documentation.\r
\r
-1.80beta1\r
+1.80beta1 (2010-06-02)\r
+ Added pandora port.\r
* Internal refactoring for 32x/SMS support.\r
* Move mapper database to external file.\r
+ ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.\r
- Disabled most of the above bacause I'm not yet happy with the results.\r
\r
-1.56\r
+1.56 (2009-09-19)\r
* Changed sync in Sega CD emulation again. Should fix games that\r
broke after changes in 1.51a.\r
* Fixed default keys rebinding when they shouldn't.\r
+ GP2X: Added experimental Sega CD support.\r
+ GP2X: Added partial gmv movie playback support.\r
\r
-0.964\r
+0.964 (2006-12-03)\r
* GP2X: Fixed a sound buffer underflow issue on lower sample rate modes, which was\r
happening for NTSC games and causing sound clicks.\r
* GP2X: Redone key config to better support USB joysticks (now multiple joysticks\r
not from hardcoded paths.\r
* Improved 'pause on call' feature, should hopefully work with Motorola phones.\r
\r
-0.30\r
+0.30 (2006-01-07)\r
Initial release.\r
\r
\r