\r
Reesy & FluBBa\r
DrZ80, the Z80 interpreter written in ARM assembly.\r
-Homepage: http://reesy.gp32x.de/\r
+Homepage: http://reesy.gp32x.de/ (defunct)\r
\r
Tatsuyuki Satoh, Jarek Burczynski, MAME development\r
software implementation of Yamaha FM sound generator\r
Texas Instruments SN76489 / SN76496 programmable tone/noise generator\r
Homepage: http://www.mame.net/\r
\r
+Eke\r
+CD graphics processor implementation (from Genesis Plus GX)\r
+\r
Stephane Dallongeville\r
-Gens, MD/Mega CD/32X emulator. Most Sega CD code is based on this emu.\r
+Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu.\r
#ifdef PSP\r
\r
people @ ps2dev.org forums / PSPSDK crew\r
\r
Changelog\r
---------\r
+1.90 (2013-09-24)\r
+ + 32X+CD emulation has been implemented.\r
+ + CD graphics processor code has been replaced with much cleaner Eke's\r
+ implementation from Genesis Plus GX.\r
+ + CD PCM code has been completely rewritten.\r
+ * Various CD compatibility issues have been solved. Hopefully no more\r
+ regressions this time.\r
+ * pandora: fixed tv-out (again), added automatic layer switching\r
+ * libretro: fixed crackling sound for some games, added some core options\r
+ * sdl: multiple joystick support has been fixed (Victor Luchits)\r
+\r
1.85 (2013-08-31)\r
* Lots of 32X compatibility and accuracy improvements. All commercial games\r
are booting now, but some still have issues.\r