\r
Changelog\r
---------\r
+1.40b\r
+ * Fixed sprite masking code. Thanks to Lordus for explaining how it works.\r
+ + Added "disable sprite limit" option.\r
+ + PSP: added black level adjustment to display options.\r
+ * Changed reset to act as 'soft' reset.\r
+ + Added detection for Puggsy (it doesn't really have sram).\r
+ * Some small timing adjustments.\r
+\r
1.40a\r
- * Fixed a binding problem with up and down keys.\r
+ * GP2X: Fixed a binding problem with up and down keys.\r
* Default game config no longer overrides global user config.\r
\r
1.40\r
configs are now held in single file (but old game config files are still\r
read when new one is missing).\r
* Fixed a bug where some key combos didn't work as expected.\r
- * Fixed a regression in renderer (some graphic glitches in rare cases).\r
+ * Fixed a regression in renderer (ARM ports only, some graphic glitches in\r
+ rare cases).\r
* Adjusted fast renderer to work with more games, including VR.\r
* Fixed a problem where SegaCD RAM cart data was getting lost on reset.\r
- * Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the\r
- Linux kernel and C library (thanks to Rokas and Exophase for ideas again).\r
- Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.\r
+ * GP2X: Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead\r
+ in the Linux kernel and C library (thanks to Rokas and Exophase for ideas\r
+ again). Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.\r
+ PicoDrive now comes with a game config file for some games which need\r
special settings, so they should now work out-of-the-box. More games will\r
be added with later updates.\r
- + Files now can be deleted by pressing A+SELECT in the file browser.\r
+ + GP2X: Files now can be deleted by pressing A+SELECT in the file browser.\r
\r
1.35b\r
* PSP: mp3 code should no longer fail on 1.5 firmware.\r