-// (c) Copyright 2006-2007 notaz, All rights reserved.
-// Free for non-commercial use.
-
-// For commercial use, separate licencing terms must be obtained.
+/*
+ * PicoDrive
+ * (C) notaz, 2006-2010
+ *
+ * This work is licensed under the terms of MAME license.
+ * See COPYING file in the top-level directory.
+ */
#include "port_config.h"
#define EOPT_NO_AUTOSVCFG (1<<5)
#define EOPT_16BPP (1<<7) // depreceted for .renderer
#define EOPT_RAM_TIMINGS (1<<8)
-#define EOPT_CONFIRM_SAVE (1<<9)
#define EOPT_EN_CD_LEDS (1<<10)
-#define EOPT_CONFIRM_LOAD (1<<11)
#define EOPT_A_SN_GAMMA (1<<12)
#define EOPT_VSYNC (1<<13)
#define EOPT_GIZ_SCANLN (1<<14)
enum {
EOPT_SCALE_NONE = 0,
- EOPT_SCALE_SW_H,
- EOPT_SCALE_HW_H,
- EOPT_SCALE_HW_HV,
+ EOPT_SCALE_SW,
+ EOPT_SCALE_HW,
+};
+
+enum {
+ EOPT_CONFIRM_NONE = 0,
+ EOPT_CONFIRM_SAVE = 1,
+ EOPT_CONFIRM_LOAD = 2,
+ EOPT_CONFIRM_BOTH = 3,
};
typedef struct _currentConfig_t {
int s_PicoAutoRgnOrder;
int s_PicoCDBuffers;
int Frameskip;
+ int confirm_save;
int CPUclock;
int volume;
int gamma;
- int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+ int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
+ int vscaling;
int rotation; // for UIQ
float scale; // psp: screen scale
float hscale32, hscale40; // psp: horizontal scale
int turbo_rate;
int renderer;
int renderer32x;
+ int filter; // pandora
+ int analog_deadzone;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
void emu_prep_defconfig(void);
void emu_set_defconfig(void);
-int emu_read_config(int game, int no_defaults);
+int emu_read_config(const char *rom_fname, int no_defaults);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
-int emu_check_save_file(int slot);
+int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);
void emu_set_fastforward(int set_on);
void emu_status_msg(const char *format, ...);
+/* used by some (but not all) platforms */
+void emu_cmn_forced_frame(int no_scale, int do_emu);
+
+/* stuff to be implemented by platform code */
+extern const char *renderer_names[];
+extern const char *renderer_names32x[];
+
+void pemu_prep_defconfig(void);
+void pemu_validate_config(void);
+void pemu_loop_prep(void);
+void pemu_loop_end(void);
+void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
+void pemu_finalize_frame(const char *fps, const char *notice_msg);
+
+void pemu_sound_start(void);
+void pemu_sound_stop(void);
+void pemu_sound_wait(void);
+
+void plat_early_init(void);
+void plat_init(void);
+void plat_finish(void);
+
+/* used before things blocking for a while (these funcs redraw on return) */
+void plat_status_msg_busy_first(const char *msg);
+void plat_status_msg_busy_next(const char *msg);
+void plat_status_msg_clear(void);
+
+void plat_video_toggle_renderer(int change, int menu_call);
+
+void plat_update_volume(int has_changed, int is_up);
+
#ifdef __cplusplus
} // extern "C"
#endif